Wentao Cheng
2026
AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems
Lei Yin | Wentao Cheng | Zhida Qin | Tianyu Huang | Yidong Li | Gangyi Ding
Findings of the Association for Computational Linguistics: ACL 2026
Lei Yin | Wentao Cheng | Zhida Qin | Tianyu Huang | Yidong Li | Gangyi Ding
Findings of the Association for Computational Linguistics: ACL 2026
Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE’s ability to generate 3D games end-to-end, and validate the effectiveness of these designs.
2025
Bi-Tuning with Collaborative Information for Controllable LLM-based Sequential Recommendation
Xinyu Zhang | Linmei Hu | Luhao Zhang | Wentao Cheng | Yashen Wang | Ge Shi | Chong Feng | Liqiang Nie
Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Xinyu Zhang | Linmei Hu | Luhao Zhang | Wentao Cheng | Yashen Wang | Ge Shi | Chong Feng | Liqiang Nie
Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Sequential recommender systems, which leverage historical interactions to deliver targeted recommendations, have been significantly advanced by large language models (LLMs). However, LLM-based generative sequential recommendation often faces two key challenges: the lack of collaborative knowledge and the limited controllability over the generated content. In this paper, we propose a simple Bi-Tuning framework with collaborative information for controllable Large Language Model-based Sequential Recommendation (Laser). Specifically, Bi-Tuning works through incorporating learnable virtual tokens at both the prefix and suffix of the input text, where the prefix tokens enable the adaptation of LLMs with collaborative information, while the suffix token transforms the LLM output into item/user embeddings for similarity comparison, thereby facilitating controllable recommendations. Furthermore, we introduce an MoE-based querying transformer that selectively activates experts to extract relevant information from varying collaborative signals of frozen ID-based recommenders into the prefix, coupled with a multi-task loss function incorporating the MoE load-balancing objective. Finally, a two-phase training strategy is employed to progressively obtain high-quality item and user embeddings through the learnable suffix. Experiments on real-world datasets show that Laser effectively adapts LLMs for sequential recommendation, outperforming state-of-the-art baselines.