Qiming Li


2026

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.
Large Vision–Language Models (LVLMs) have shown strong potential as multilingual Graphical User Interface (GUI) agents, as evidenced by existing GUI benchmarks. However, these benchmarks exhibit two primary limitations: (1) although Perception and Reasoning (P R) capabilities are fundamental for GUI agents, current benchmarks lack fine-grained diagnostics to identify which specific capabilities lead to task failures, hindering targeted improvements; (2) existing benchmarks fail to provide a strictly aligned cross-lingual evaluation environment, introducing confounding factors that prevent isolating the language impact on GUI agent performance. To address these issues, we propose the Multilingual P R GUI Benchmark (MPR-GUI-Bench), featuring strictly aligned environments across six languages and eight fine-grained P R tasks. Our benchmark reveals consistent P R gaps between English and non-English settings, particularly on reasoning-intensive tasks. To leverage the superior English P R capabilities for bridging cross-lingual gaps, we identify layers sensitive to language and propose GUI-XLI, a GUI Cross-Lingual Intervention method that aligns non-English hidden states with their English counterparts at these layers during inference. Experiments show that GUI-XLI effectively reduces the cross-lingual gaps, with an average gain of 6.5% in non-English settings.
Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) demonstrate strong reasoning capabilities, yet their performance in English significantly outperforms that in low-resource languages, raising fairness concerns in multilingual applications. Existing approaches either rely on costly multilingual training or employ prompting with external translation tools, both of which are resource-intensive and sensitive to translation quality. To address these limitations, we propose a training-free inference-time method to enhance Multilingual Reasoning capabilities via Representation Engineering (MRRE) without using any additional training data or tools. MRRE sequentially injects two precomputed vectors at specific layers during inference processing: cross-lingual reasoning enhancement vectors, which steer non-English reasoning representations toward English space to unlock multilingual reasoning, and target-language output anchoring vectors, which restore the distribution of the target language to preserve input–output language consistency. Comprehensive experiments across six advanced LLMs and LVLMs on four reasoning benchmarks demonstrate that MRRE consistently enhances non-English reasoning by an average gain of 5.48% and up to 7.54% in low-resource languages (e.g., Thai and Swahili), while improving input-output language consistency by 3.78%.

2025

Large Vision-Language Models (LVLMs) have demonstrated impressive multimodal abilities but remain prone to multilingual object hallucination, with a higher likelihood of generating responses inconsistent with the visual input when utilizing queries in non-English languages compared to English. Most existing approaches to address these rely on pretraining or fine-tuning, which are resource-intensive. In this paper, inspired by observing the disparities in cross-modal attention patterns across languages, we propose Cross-Lingual Attention Intervention for Mitigating multilingual object hallucination (CLAIM) in LVLMs, a novel near training-free method by aligning attention patterns. CLAIM first identifies language-specific cross-modal attention heads, then estimates language shift vectors from English to the target language, and finally intervenes in the attention outputs during inference to facilitate cross-lingual visual perception capability alignment. Extensive experiments demonstrate that CLAIM achieves an average improvement of 13.56% (up to 30% in Spanish) on the POPE and 21.75% on the hallucination subsets of the MME benchmark across various languages. Further analysis reveals that multilingual attention divergence is most prominent in intermediate layers, highlighting their critical role in multilingual scenarios.

2024

Though advanced in understanding visual information with human languages, Large Vision-Language Models (LVLMs) still suffer from multimodal hallucinations. A natural concern is that during multimodal interaction, the generated hallucinations could influence the LVLMs’ subsequent generation. Thus, we raise a question: When presented with a query relevant to the previously generated hallucination, will LVLMs be misled and respond incorrectly, even though the ground visual information exists? To answer this, we propose a framework called \\textitMMHalSnowball to evaluate LVLMs’ behaviors when encountering generated hallucinations, where LVLMs are required to answer specific visual questions within a curated hallucinatory conversation. Crucially, our experiment shows that the performance of open-source LVLMs drops by at least 31\\%, indicating that LVLMs are prone to accept the generated hallucinations and make false claims that they would not have supported without distractions. We term this Multimodal Hallucination Snowballing. To mitigate this issue, we further propose a training-free method called Residual Visual Decoding, where we revise the output distribution of LVLMs with the one derived from the residual visual input, providing models with direct access to the visual information. Experiments show that our method can mitigate more than 24\\% of the snowballed multimodal hallucination while maintaining capabilities.