Mengna Wang
2026
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks
Wenqi Zhang | Mengna Wang | Gangao Liu | Huixin Xu | Yiwei Jiang | Yongliang Shen | Guiyang Hou | Zhe Zheng | Hang Zhang | Xin Li | Jiajun Liu | Weiming Lu | Peng Li | Yueting Zhuang
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Wenqi Zhang | Mengna Wang | Gangao Liu | Huixin Xu | Yiwei Jiang | Yongliang Shen | Guiyang Hou | Zhe Zheng | Hang Zhang | Xin Li | Jiajun Liu | Weiming Lu | Peng Li | Yueting Zhuang
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Recent advances in reasoning models have demonstrated remarkable capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains, where the agent must continuously interact with environments and process observation-action interleaved trajectories, remains largely unexplored. We present Embodied-Reasoner, a reasoning model for interactive embodied tasks. Unlike mathematical reasoning that relies primarily on logical deduction, embodied scenarios demand spatial understanding, temporal reasoning, and ongoing self-reflection based on interaction history. To address these challenges, we synthesize 9.3k coherent Observation-Thought-Action trajectories containing 64k ego-centric images and 90k diverse reasoning processes (analysis, spatial reasoning, reflection, planning, and verification). We develop a three-stage training recipe that progressively enhances the model’s capabilities through imitation learning, rejection sampling tuning on self-exploration trajectories, and reflection tuning. The evaluation shows that our model significantly outperforms advanced visual reasoning models, e.g., exceeds OpenAI o1, o3-mini, and Claude-3.7 by +9%, 24%, and +13%. Analysis reveals that our model exhibits fewer repeated searches and logical inconsistencies, with particular advantages in complex long-horizon tasks. Real-world testing further validates the effectiveness of our approach.
2024
Multimodal Self-Instruct: Synthetic Abstract Image and Visual Reasoning Instruction Using Language Model
Wenqi Zhang | Zhenglin Cheng | Yuanyu He | Mengna Wang | Yongliang Shen | Zeqi Tan | Guiyang Hou | Mingqian He | Yanna Ma | Weiming Lu | Yueting Zhuang
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing
Wenqi Zhang | Zhenglin Cheng | Yuanyu He | Mengna Wang | Yongliang Shen | Zeqi Tan | Guiyang Hou | Mingqian He | Yanna Ma | Weiming Lu | Yueting Zhuang
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing
Although most current large multimodal models (LMMs) can already understand photos of natural scenes and portraits, their understanding of abstract images, e.g., charts, maps, or layouts, and visual reasoning capabilities remains quite rudimentary. They often struggle with simple daily tasks, such as reading time from a clock, understanding a flowchart, or planning a route using a road map. In light of this, we design a multi-modal self-instruct, utilizing large language models and their code capabilities to synthesize massive abstract images and visual reasoning instructions across daily scenarios. Our strategy effortlessly creates a multimodal benchmark with 11,193 instructions for eight visual scenarios: charts, tables, simulated maps, dashboards, flowcharts, relation graphs, floor plans, and visual puzzles. This benchmark, constructed with simple lines and geometric elements, exposes the shortcomings of most advanced LMMs like GPT-4V and Llava in abstract image understanding, spatial relations reasoning, and visual element induction. Besides, to verify the quality of our synthetic data, we fine-tune an LMM using 62,476 synthetic chart, table and road map instructions. The results demonstrate improved chart understanding and map navigation performance, and also demonstrate potential benefits for other visual reasoning tasks.
Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization
Wenqi Zhang | Ke Tang | Hai Wu | Mengna Wang | Yongliang Shen | Guiyang Hou | Zeqi Tan | Peng Li | Yueting Zhuang | Weiming Lu
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Wenqi Zhang | Ke Tang | Hai Wu | Mengna Wang | Yongliang Shen | Guiyang Hou | Zeqi Tan | Peng Li | Yueting Zhuang | Weiming Lu
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Large Language Models (LLMs) exhibit robust problem-solving capabilities for diverse tasks. However, most LLM-based agents are designed as specific task solvers with sophisticated prompt engineering, rather than agents capable of learning and evolving through interactions. These task solvers necessitate manually crafted prompts to inform task rules and regulate LLM behaviors, inherently incapacitating to address complex dynamic scenarios e.g., large interactive games. In light of this, we propose Agent-Pro: an LLM-based Agent with Policy-level Reflection and Optimization that can learn a wealth of expertise from interactive experiences and progressively elevate its behavioral policy. Specifically, it involves a dynamic belief generation and reflection process for policy evolution. Rather than action-level reflection, Agent-Pro iteratively reflects on past trajectories and beliefs, “fine-tuning” its irrational beliefs for a better policy. Moreover, a depth-first search is employed for policy optimization, ensuring continual enhancement in policy payoffs. Agent-Pro is evaluated across two games: Blackjack and Texas Hold’em, outperforming vanilla LLM and specialized models. Our results show Agent-Pro can learn and evolve in complex and dynamic scenes, which also benefits numerous LLM-based applications.