Jun Seo


2026

Knowledge Tracing (KT) aims to predict learners’ future performance from past interactions. While recent KT approaches have improved via learning item representations aligned with Knowledge Components, they overlook the procedural dynamics of problem solving. We propose Behavior-Aware Item Modeling (BAIM), a framework that enriches item representations by integrating dynamic procedural solution information. BAIM leverages a reasoning language model to decompose each item’s solution into four problem-solving stages (i.e., understand, plan, carry out, and look back), pedagogically grounded in Polya’s framework. Specifically, it derives stage-level representations from per-stage embedding trajectories, capturing latent signals beyond surface features. To reflect learner heterogeneity, BAIM adaptively routes these stage-wise representations, introducing a context-conditioned mechanism within a KT backbone, allowing different procedural stages to be emphasized for different learners. Experiments on XES3G5M and NIPS34 show that BAIM consistently outperforms strong pretraining-based baselines, achieving particularly large gains under repeated learner interactions.
Recent studies in difficulty-controlled reading comprehension item generation have leveraged large language models (LLMs) to produce items by adjusting difficulty-related features. However, existing methods typically rely on a single-agent prompting approach, which often fails to consistently satisfy specified feature constraints, resulting in items that deviate from the target difficulty level. To address this limitation, we introduce MAFIG, a Multi-agent Framework for Feature-constrained Item Generation, where multiple LLM agents and feature-specific evaluators collaborate to generate and iteratively revise items based on intended constraints. Furthermore, to verify the efficacy of MAFIG in difficulty control, we propose a method for constructing a sequence of feature constraint sets that yield items with monotonically increasing difficulty. Experimental results demonstrate that MAFIG generates items that adhere to target constraints at a significantly higher rate than baselines, achieving robust difficulty control through the difficulty-calibrated constraint sequence.