Huiqin Liu


2026

Project-Based Learning (PBL) is an important learning method that promotes understanding and acquiring practical skills through training learners through a project. However, effective PBL often requires sustained orchestration and collaboration, but existing LLM-based learning tools provide partial assistance without explicitly modeling these roles, and overly comprehensive help provided by LLM can reduce learner autonomy. We propose SimPBL, a multi-agent framework with an orchestrator agent that provides adaptive scaffolding from interaction logs and collaborator agents that support project work through boundary-aware collaboration. We conduct comprehensive evaluation to study the effectiveness of SimPBL, where we observe a 14% improvement in learner examination score. Results from extensive studies further highlights the ability of SimPBL to manage learning behavior and improve learning experience. Code and materials are available at https://anonymous.4open.science/r/SimPBL-D5B8.
Knowing and teaching differ fundamentally: effective instruction requires transforming knowledge into forms learners can grasp. Large language models, when asked to generate lessons (a concrete form of teaching), produce content lacking pedagogical depth. We trace this failure to three decisions that expert teachers make: selecting content by recognizing each source’s instructional role, sequencing topics so foundations precede applications, and synthesizing components into a unified whole. To scaffold these decisions, we introduce TeachCraft, a framework with three agents: Explorer classifies sources by pedagogical intent to guide selection; Planner orders objectives from foundational to advanced; Generator produces lesson materials through a schema that ensures consistency across components. To evaluate this approach, we construct LessonBench, 40 expert-designed lessons paired with two to five heterogeneous source documents, on which TeachCraft achieves 67.8% win rate in human evaluation and 79.6% in LLM-based evaluation against eight baselines, with ablations confirming that each decision contributes independently to overall lesson quality.[Source code is available at <https://anonymous.4open.science/r/TeachCraft-1672>]

2025

Large language models (LLMs) have been applied across various intelligent educational tasks to assist teaching. While preliminary studies have focused on task-specific, independent LLM-empowered agents, the potential of LLMs within a multi-agent collaborative framework for classroom simulation with real user participation remains unexplored. In this work, we propose SimClass, a multi-agent classroom simulation teaching framework. We recognize representative class roles and introduce a novel class control mechanism for automatic classroom teaching, and conduct user experiments in two real-world courses. Using the Flanders Interactive Analysis System and Community of Inquiry theoretical frameworks from educational analysis, we demonstrate that LLMs can simulate a dynamic learning environment for users with active teacher-student and student-student interactions. We also observe group behaviors among agents in SimClass, where agents collaborate to create enlivening interactions in classrooms to improve user learning process. We hope this work pioneers the application of LLM-empowered multi-agent systems in virtual classroom teaching. Our implementation and service can be found at https://github.com/THU-MAIC/SimClass.