Hao Wang
HKUST
Other people with similar names: Hao Wang (Beijing Institute of Technology), Hao Wang (UESTC), Hao Wang (Nanjing), Hao Wang (University of Science and Technology of China), Hao Wang, Hao Wang (Stevens Institute of Technology), Hao Wang, Hao Wang, Hao Wang, Hao Wang, Hao Wang (Zhejiang), Hao Wang (Monash), Hao Wang
Unverified author pages with similar names: Hao Wang
2026
The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games
Zhang Zheng | Deheng Ye | Peilin Zhao | Hao Wang
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Zhang Zheng | Deheng Ye | Peilin Zhao | Hao Wang
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive communication in influencing other players’ beliefs and responses. In SDGs, success depends not only on making correct deductions but also on convincing others to respond in alignment with one’s intent. To address this limitation, we formalize turn-based dialogue in SDGs as a Stackelberg competition, where the current player acts as the leader who strategically influences the follower’s response. Building on this theoretical foundation, we propose a reinforcement learning framework that trains agents to optimize utterances for persuasive impact. Through comprehensive experiments across four diverse social deduction benchmarks, we demonstrate that our agents significantly outperform baselines. This work represents a significant step toward developing AI agents capable of strategic social influence, with implications extending to scenarios requiring persuasive communication. Our code and data are available at https://3dagentworld.github.io/leader_follower.
CoGR-MoE: Concept-Guided Expert Routing with Consistent Selection and Flexible Reasoning for Visual Question Answering
Xiyin Zeng | Yi Lu | Hao Wang
Findings of the Association for Computational Linguistics: ACL 2026
Xiyin Zeng | Yi Lu | Hao Wang
Findings of the Association for Computational Linguistics: ACL 2026
Visual Question Answering (VQA) requires models to identify the correct answer options based on both visual and textual evidence. Recent Mixture-of-Experts (MoE) methods improve option reasoning by grouping similar concepts or routing based on examples. However, unstable routing can lead to inconsistent expert selection in the same question type, while overly stable routing may reduce flexibility. To address this, we propose Concept-Guided Routing framework (CoGR-MoE), which incorporates semantics of the answer options to guide expert selection in the training phase.Next, option features are used to reweight the selected experts, producing discriminative representations for each candidate option. These option-level representations are further used for option comparison and optimized via contrastive learning. The experimental results indicate that CoGR-MoE delivers strong performance across multiple VQA tasks, demonstrating the effectiveness of our approach.
2025
CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks
Qi Chai | Zhang Zheng | Junlong Ren | Deheng Ye | Zichuan Lin | Hao Wang
Findings of the Association for Computational Linguistics: EMNLP 2025
Qi Chai | Zhang Zheng | Junlong Ren | Deheng Ye | Zichuan Lin | Hao Wang
Findings of the Association for Computational Linguistics: EMNLP 2025
Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform causal intervention. Experimental results demonstrate our approach achieves state-of-the-art performance in multi-agent cooperative tasks of Minecraft. The code will be open-sourced upon the acceptance of this paper.
VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
Honghao Fu | Junlong Ren | Qi Chai | Deheng Ye | Yujun Cai | Hao Wang
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Honghao Fu | Junlong Ren | Qi Chai | Deheng Ye | Yujun Cai | Hao Wang
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.