Guojun Yin


2026

Recent advancements in Vision-Language Models (VLMs) have revolutionized general visual understanding. However, their application in the food domain remains constrained by benchmarks that rely on coarse-grained categories, single-view imagery, and inaccurate metadata. To bridge this gap, we introduce DiningBench, a hierarchical, multi-view benchmark designed to evaluate VLMs across three levels of cognitive complexity: Fine-Grained Classification, Nutrition Estimation, and Visual Question Answering. Unlike previous datasets, DiningBench comprises 3,021 distinct dishes with an average of 5.27 images per entry, incorporating fine-grained "hard" negatives from identical menus and rigorous, verification-based nutritional data. We conduct an extensive evaluation of 29 state-of-the-art open-source and proprietary models. Our experiments reveal that while current VLMs excel at general reasoning, they struggle significantly with fine-grained visual discrimination and precise nutritional reasoning. Furthermore, we systematically investigate the impact of multi-view inputs and Chain-of-Thought reasoning, identifying five primary failure modes. DiningBench serves as a challenging testbed to drive the next generation of food-centric VLM research. All codes are released in https://github.com/meituan/DiningBench.
Memory enables Large Language Model (LLM) agents to perceive, store, and use information from past dialogues, which is essential for personalization. However, existing methods fail to properly model the temporal dimension of memory in two aspects: 1) Temporal inaccuracy: memories are organized by dialogue time rather than their actual occurrence time; 2) Temporal fragmentation: existing methods focus on point-wise memory, losing durative information that captures persistent states and evolving patterns. To address these limitations, we propose Temporal Semantic Memory (TSM), a memory framework that models semantic time for point-wise memory and supports the construction and utilization of durative memory. During memory construction, it first builds a semantic timeline rather than a dialogue one. Then, it consolidates temporally continuous and semantically related information into a durative memory. During memory utilization, it incorporates the query’s temporal intent on the semantic timeline, enabling the retrieval of temporally appropriate durative memories and providing time-valid, duration-consistent context to support response generation. Experiments on LongMemEval and LoCoMo show that TSM consistently outperforms existing methods and achieves up to 12.2% absolute improvement in accuracy, demonstrating the effectiveness of the proposed method.
Agentic retrieval-augmented generation (RAG) systems enable large language models (LLMs) to solve complex tasks through multi-step interaction with external retrieval tools. However, such multi-step interaction often involves redundant search steps, incurring substantial computational cost and latency. Prior work limits search depth (i.e., the number of search steps) to reduce cost, but this often leads to underexploration of complex questions. To address this, we first investigate how search depth affects accuracy and find a minimal sufficient search depth that defines an accuracy-efficiency trade-off, jointly determined by question complexity and the agent’s capability. Furthermore, we propose AutoSearch, a reinforcement learning framework that evaluates each search step via self-generated intermediate answers. By a self-answering mechanism, AutoSearch identifies the minimal sufficient search depth and promotes efficient search by rewarding its attainment while penalizing over-searching. In addition, reward mechanisms are introduced to stabilize search behavior and improve answer quality on complex questions. Extensive experiments on multiple benchmarks show that AutoSearch achieves a superior accuracy-efficiency trade-off, alleviating over-searching while preserving search quality.

2025

Evaluating and iterating upon recommender systems is crucial, yet traditional A/B testing is resource-intensive, and offline methods struggle with dynamic user-platform interactions. While agent-based simulation is promising, existing platforms often lack a mechanism for user actions to dynamically reshape the environment. To bridge this gap, we introduce RecInter , a novel agent-based simulation platform for recommender systems featuring a robust interaction mechanism. In RecInter platform, simulated user actions (e.g., likes, reviews, purchases) dynamically update item attributes in real-time, and introduced Merchant Agents can reply, fostering a more realistic and evolving ecosystem. High-fidelity simulation is ensured through Multidimensional User Profiling module, Advanced Agent Architecture, and LLM fine-tuned on Chain-of-Thought (CoT) enriched interaction data. Our platform achieves significantly improved simulation credibility and successfully replicates emergent phenomena like Brand Loyalty and the Matthew Effect. Experiments demonstrate that this interaction mechanism is pivotal for simulating realistic system evolution, establishing our platform as a credible testbed for recommender systems research. All codes are released in https://github.com/jinsong8/RecInter.
Ensembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks. However, existing methods typically rely on fixed weighting strategies that fail to adapt to the dynamic, context-dependent characteristics of LLM capabilities. In this work, we propose **R**einforcement **L**earning-**A**ssisted **E**nsemble for LLMs (RLAE), a novel framework that reformulates LLM ensemble through the lens of a Markov Decision Process (MDP). Our approach introduces a RL agent that dynamically adjusts ensemble weights by considering both input context and intermediate generation states, with the agent being trained using rewards that directly correspond to the quality of final outputs. We implement RLAE using both single-agent and multi-agent reinforcement learning algorithms (RLAE_PPO and RLAE_MAPPO ), demonstrating substantial improvements over conventional ensemble methods. Extensive evaluations on a diverse set of tasks show that RLAE outperforms existing approaches by up to 3.3\\% accuracy points, offering a more effective framework for LLM ensembling. Furthermore, our method exhibits superior generalization capabilities across different tasks without the need for retraining, while simultaneously achieving lower time latency. The source code is available at here.
Recent advances in large language models (LLMs) have significantly improved automated code generation, enabling tools such as GitHub Copilot and CodeWhisperer to assist developers in a wide range of programming tasks. However, the translation of complex mobile UI designs into high-fidelity front-end code remains a challenging and underexplored area, especially as modern app interfaces become increasingly intricate. In this work, we propose UIOrchestra, a collaborative multi-agent system designed for the AppUI2Code task, which aims to reconstruct static single-page applications from design mockups. UIOrchestra integrates three specialized agents, layout description, code generation, and difference analysis agent that work collaboratively to address the limitations of single-model approaches. To facilitate robust evaluation, we introduce APPUI, the first benchmark dataset for AppUI2Code, constructed through a human-in-the-loop process to ensure data quality and coverage. Experimental results demonstrate that UIOrchestra outperforms existing methods in reconstructing complex app pages and highlight the necessity of multi-agent collaboration for this task. We hope our work will inspire further research on leveraging LLMs for front-end automation. The code and data will be released upon paper acceptance.