Guangyi Liu
2026
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents
Pengxiang Zhao | Guangyi Liu | Yaozhen Liang | Weiqing He | Zhengxi Lu | WenHao Wang | Yuehao Huang | Yuxiang Chai | Zhaolu Kang | Yaxuan Guo | Hao Wang | Kexin Zhang | Liang Liu | Yong Liu
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Pengxiang Zhao | Guangyi Liu | Yaozhen Liang | Weiqing He | Zhengxi Lu | WenHao Wang | Yuehao Huang | Yuxiang Chai | Zhaolu Kang | Yaxuan Guo | Hao Wang | Kexin Zhang | Liang Liu | Yong Liu
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Shortcuts such as APIs and deep-links have emerged as efficient complements to flexible GUI operations, fostering a promising hybrid paradigm for MLLM-based mobile automation. However, systematic evaluation of GUI–shortcut hybrid agents remains largely underexplored. To bridge this gap, we introduce **MAS-Bench**, a benchmark that pioneers the evaluation of GUI-shortcut hybrid agents with a specific focus on the mobile domain. Beyond merely using predefined shortcuts, MAS-Bench assesses an agent’s capability to *autonomously generate* shortcuts by discovering and creating reusable, low-cost workflows. It features 139 complex tasks across 11 real-world applications, a knowledge base of 88 predefined shortcuts (APIs, deep-links, RPA scripts), and 9 evaluation metrics. Experiments demonstrate that hybrid agents achieve up to 68.3% success rate and 39% greater execution efficiency than GUI-only counterparts. Furthermore, our evaluation framework effectively reveals the quality gap between predefined and agent-generated shortcuts, validating its capability to assess shortcut generation methods. MAS-Bench addresses the lack of systematic benchmarks for GUI-shortcut hybrid mobile agents, providing a foundational platform for future advancements in creating more efficient and robust intelligent agents.
LearnAct: Few-Shot Mobile GUI Agent with a Unified Demonstration Benchmark
Guangyi Liu | Pengxiang Zhao | Liang Liu | Zhiming Chen | Yuxiang Chai | Yaozhen Liang | WenHao Wang | Siheng Chen | Zhengxi Lu | Shuai Ren | Hao Wang | Shibo He | Yong Liu | Wenchao Meng
Findings of the Association for Computational Linguistics: ACL 2026
Guangyi Liu | Pengxiang Zhao | Liang Liu | Zhiming Chen | Yuxiang Chai | Yaozhen Liang | WenHao Wang | Siheng Chen | Zhengxi Lu | Shuai Ren | Hao Wang | Shibo He | Yong Liu | Wenchao Meng
Findings of the Association for Computational Linguistics: ACL 2026
Mobile GUI agents show promise in automating tasks but face significant generalization challenges in long-tail scenarios. While learning from few-shot demonstrations is an emerging solution, its progress is hindered by two critical gaps: the lack of a comprehensive benchmark for systematic evaluation on mobile devices, and the absence of a systematic framework designed to learn from demonstrations in this domain. To address these gaps, we introduce LearnGUI, the first comprehensive benchmark designed for studying demonstration-based learning in mobile agents, comprising 2,252 offline and 101 online tasks. We further develop LearnAct, a modular agent framework engineered to systematically extract, retrieve, and leverage knowledge from visual demonstrations. Extensive evaluations across six backbone models validate our approach: LearnAct achieves dramatic improvements for general-purpose models (e.g., Gemini-2.5-Pro: 38.5%→58.9%) and specialized models alike (e.g., UI-TARS-7B-SFT’s online success rate: 18.1%→32.8%), demonstrating consistent gains across model architectures. Our work provides a robust benchmark and a systematic framework, paving the way for more adaptable and practical mobile agents. Our code and data are publicly available at https://lgy0404.github.io/LearnAct/.
A3: Android Agent Arena for Mobile GUI Agents with Essential-State Procedural Evaluation
Yuxiang Chai | Shunye Tang | Han Xiao | Weifeng Lin | Hanhao Li | Jiayu Zhang | Liang Liu | Pengxiang Zhao | Guangyi Liu | Guozhi Wang | Shuai Ren | Rongduo Han | Haining Zhang | Siyuan Huang | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2026
Yuxiang Chai | Shunye Tang | Han Xiao | Weifeng Lin | Hanhao Li | Jiayu Zhang | Liang Liu | Pengxiang Zhao | Guangyi Liu | Guozhi Wang | Shuai Ren | Rongduo Han | Haining Zhang | Siyuan Huang | Hongsheng Li
Findings of the Association for Computational Linguistics: ACL 2026
The advancement of Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) has catalyzed the development of mobile graphic user interface (GUI) AI agents, which is designed to autonomously perform tasks on mobile devices. However, a significant gap persists in mobile GUI agent evaluation, where existing benchmarks predominantly rely on either static frame assessments such as AndroidControl or offline static apps such as AndroidWorld and thus fail to capture agent performance in dynamic, real-world online mobile apps. To address this gap, we present Android Agent Arena (A3), a novel "essential-state" based procedural evaluation system for mobile GUI agents. A3 introduces a benchmark of 100 tasks derived from 20 widely-used, dynamic online apps across 20 categories from the Google Play Store, ensuring evaluation comprehension. A3 also presents a novel "essential-state" based procedural evaluation method that leverages MLLMs as reward models to progressively verify task completion and process achievement. This evaluation approach address the limitations of traditional function based evaluation methods on online dynamic apps. Furthermore, A3 includes a toolkit to streamline Android device interaction, reset online environment and apps and facilitate data collection from both human and agent demonstrations. The complete A3 system, including the benchmark and tools, will be publicly released to provide a robust foundation for future research and development in mobile GUI agents.
UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization
Zhengxi Lu | Fei Tang | Guangyi Liu | Jin Ma | Kaitao Song | Xu Tan | Wenqi Zhang | Weiming Lu | Jun Xiao | Yueting Zhuang | Yongliang Shen
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Zhengxi Lu | Fei Tang | Guangyi Liu | Jin Ma | Kaitao Song | Xu Tan | Wenqi Zhang | Weiming Lu | Jun Xiao | Yueting Zhuang | Yongliang Shen
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
MLLM-based GUI agents have demonstrated strong capabilities in complex user interface interaction tasks. However, long-horizon scenarios remain challenging, as these agents are burdened with tasks beyond their intrinsic capabilities, suffering from memory degradation, progress confusion, and math hallucination. To address these challenges, we present UI-Copilot, a collaborative framework where the GUI agent focuses on task execution while a lightweight copilot provides on-demand assistance for memory retrieval and numerical computation. We introduce memory decoupling to separate persistent observations from transient execution context, and train the policy agent to selectively invoke the copilot as Retriever or Calculator based on task demands. To enable effective tool invocation learning, we propose ̲Tool- ̲Integrated ̲Policy ̲Optimization (TIPO), which separately optimizes tool selection through single-turn prediction and task execution through on-policy multi-turn rollouts. Experimental results show that UI-Copilot-7B achieves state-of-the-art performance on challenging MemGUI-Bench, outperforming strong 7B-scale GUI agents such as GUI-Owl-7B and UI-TARS-1.5-7B. Moreover, UI-Copilot-7B delivers a 17.1% absolute improvement on AndroidWorld over the base Qwen model, highlighting UI-Copilot’s strong generalization to real-world GUI tasks. Code website: https://anonymous.4open.science/r/UI-Copilot-0535.
FedGUI: Benchmarking Federated GUI Agents across Heterogeneous Platforms, Devices, and Operating Systems
WenHao Wang | Haoting Shi | Mengying Yuan | Yiquan Lin | Panrong Tong | Hanzhang Zhou | Guangyi Liu | Pengxiang Zhao | Yue Wang | Siheng Chen
Findings of the Association for Computational Linguistics: ACL 2026
WenHao Wang | Haoting Shi | Mengying Yuan | Yiquan Lin | Panrong Tong | Hanzhang Zhou | Guangyi Liu | Pengxiang Zhao | Yue Wang | Siheng Chen
Findings of the Association for Computational Linguistics: ACL 2026
Training GUI agents with traditional centralized methods faces significant cost and scalability challenges. Federated learning (FL) offers a promising solution, yet its potential is hindered by the lack of benchmarks that capture real-world, cross-platform heterogeneity. To bridge this gap, we introduce FedGUI, the first comprehensive benchmark for developing and evaluating federated GUI agents across mobile, web, and desktop platforms. FedGUI provides a suite of six curated datasets to systematically study four crucial types of heterogeneity: cross-platform, cross-device, cross-OS, and cross-source. Extensive experiments reveal several key insights: First, we show that cross-platform collaboration improves performance, extending prior mobile-only federated learning to diverse GUI environments; Second, we demonstrate the presence of distinct heterogeneity dimensions and identify platform and OS as the most influential factors. FedGUI provides a vital foundation for the community to build more scalable and privacy-preserving GUI agents for real-world deployment. Our code and data are publicly available at https://github.com/wwh0411/FedGUI..
2025
MobileA3gent: Training Mobile GUI Agents Using Decentralized Self-Sourced Data from Diverse Users
WenHao Wang | Mengying Yuan | Zijie Yu | Guangyi Liu | Rui Ye | Tian Jin | Siheng Chen | Yanfeng Wang
Proceedings of the Fourth Workshop on Bridging Human-Computer Interaction and Natural Language Processing (HCI+NLP)
WenHao Wang | Mengying Yuan | Zijie Yu | Guangyi Liu | Rui Ye | Tian Jin | Siheng Chen | Yanfeng Wang
Proceedings of the Fourth Workshop on Bridging Human-Computer Interaction and Natural Language Processing (HCI+NLP)
The advancement of mobile GUI agents has opened new opportunities for automating tasks on mobile devices. Training these agents requires large-scale high-quality data, which is prohibitively expensive when relying on human labor. Given the vast population of global mobile phone users, if automated data collection from them becomes feasible, the resulting data volume and the subsequently trained mobile agents could reach unprecedented levels. Nevertheless, two major challenges arise: (1) extracting user instructions without human intervention and (2) utilizing distributed user data while preserving privacy.To tackle these challenges, we propose MobileA3gent, a collaborative framework that trains mobile GUI Agents using decentralized self-sourced data from diverse users. The framework comprises two components, each targeting a specific challenge: (1) Auto-Annotation, which enables the automatic collection of high-quality datasets during users’ routine phone usage with minimal cost. (2) FedVLM-A, which enhances federated VLM training under non-IID distributions by incorporating adapted global aggregation based on both episode-level and step-level variability. Extensive experiments prove that MobileA3gent achieves superior performance over traditional approaches at only 1% of the cost, highlighting its potential for real-world applications. Our code is publicly available at: https://anonymous.4open.science/r/MobileA3gent-Anonymous.
FedMABench: Benchmarking Mobile GUI Agents on Decentralized Heterogeneous User Data
WenHao Wang | Zijie Yu | Rui Ye | Jianqing Zhang | Guangyi Liu | Liang Liu | Siheng Chen | Yanfeng Wang
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
WenHao Wang | Zijie Yu | Rui Ye | Jianqing Zhang | Guangyi Liu | Liang Liu | Siheng Chen | Yanfeng Wang
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Mobile GUI agents have attracted tremendous research participation recently. Traditional approaches to mobile agent training rely on centralized data collection, leading to high cost and limited scalability. Distributed training utilizing federated learning offers an alternative by harnessing real-world user data, providing scalability and reducing costs. However, pivotal challenges, including the absence of standardized benchmarks, hinder progress in this field. To tackle the challenges, we introduce FedMABench, the first benchmark for federated training and evaluation of mobile GUI agents, specifically designed for heterogeneous scenarios. FedMABench features 6 datasets with 30+ subsets, 8 federated algorithms, 10+ base models, and over 800 apps across 5 categories, providing a comprehensive framework for evaluating mobile agents across diverse environments. Through extensive experiments, we uncover several key insights: federated algorithms consistently outperform local training; the distribution of specific apps plays a crucial role in heterogeneity; and, even apps from distinct categories can exhibit correlations during training. FedMABench is publicly available at: https://github.com/wwh0411/FedMABench.
2023
Composable Text Controls in Latent Space with ODEs
Guangyi Liu | Zeyu Feng | Yuan Gao | Zichao Yang | Xiaodan Liang | Junwei Bao | Xiaodong He | Shuguang Cui | Zhen Li | Zhiting Hu
Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing
Guangyi Liu | Zeyu Feng | Yuan Gao | Zichao Yang | Xiaodan Liang | Junwei Bao | Xiaodong He | Shuguang Cui | Zhen Li | Zhiting Hu
Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing
Real-world text applications often involve composing a wide range of text control operations, such as editing the text w.r.t. an attribute, manipulating keywords and structure, and generating new text of desired properties. Prior work typically learns/finetunes a language model (LM) to perform individual or specific subsets of operations. Recent research has studied combining operations in a plug-and-play manner, often with costly search or optimization in the complex sequence space. This paper proposes a new efficient approach for composable text operations in the compact latent space of text. The low-dimensionality and differentiability of the text latent vector allow us to develop an efficient sampler based on ordinary differential equations (ODEs) given arbitrary plug-in operators (e.g., attribute classifiers). By connecting pretrained LMs (e.g., GPT2) to the latent space through efficient adaption, we then decode the sampled vectors into desired text sequences. The flexible approach permits diverse control operators (sentiment, tense, formality, keywords, etc.) acquired using any relevant data from different domains. Experiments show that composing those operators within our approach manages to generate or edit high-quality text, substantially improving over previous methods in terms of generation quality and efficiency.
2022
Don’t Take It Literally: An Edit-Invariant Sequence Loss for Text Generation
Guangyi Liu | Zichao Yang | Tianhua Tao | Xiaodan Liang | Junwei Bao | Zhen Li | Xiaodong He | Shuguang Cui | Zhiting Hu
Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies
Guangyi Liu | Zichao Yang | Tianhua Tao | Xiaodan Liang | Junwei Bao | Zhen Li | Xiaodong He | Shuguang Cui | Zhiting Hu
Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies
Neural text generation models are typically trained by maximizing log-likelihood with the sequence cross entropy (CE) loss, which encourages an exact token-by-token match between a target sequence with a generated sequence. Such training objective is sub-optimal when the target sequence is not perfect, e.g., when the target sequence is corrupted with noises, or when only weak sequence supervision is available. To address the challenge, we propose a novel Edit-Invariant Sequence Loss (EISL), which computes the matching loss of a target n-gram with all n-grams in the generated sequence. EISL is designed to be robust to various noises and edits in the target sequences. Moreover, the EISL computation is essentially an approximate convolution operation with target n-grams as kernels, which is easy to implement and efficient to compute with existing libraries. To demonstrate the effectiveness of EISL, we conduct experiments on a wide range of tasks, including machine translation with noisy target sequences, unsupervised text style transfer with only weak training signals, and non-autoregressive generation with non-predefined generation order. Experimental results show our method significantly outperforms the common CE loss and other strong baselines on all the tasks. EISL has a simple API that can be used as a drop-in replacement of the CE loss: https://github.com/guangyliu/EISL.
2020
Learning to Decouple Relations: Few-Shot Relation Classification with Entity-Guided Attention and Confusion-Aware Training
Yingyao Wang | Junwei Bao | Guangyi Liu | Youzheng Wu | Xiaodong He | Bowen Zhou | Tiejun Zhao
Proceedings of the 28th International Conference on Computational Linguistics
Yingyao Wang | Junwei Bao | Guangyi Liu | Youzheng Wu | Xiaodong He | Bowen Zhou | Tiejun Zhao
Proceedings of the 28th International Conference on Computational Linguistics
This paper aims to enhance the few-shot relation classification especially for sentences that jointly describe multiple relations. Due to the fact that some relations usually keep high co-occurrence in the same context, previous few-shot relation classifiers struggle to distinguish them with few annotated instances. To alleviate the above relation confusion problem, we propose CTEG, a model equipped with two novel mechanisms to learn to decouple these easily-confused relations. On the one hand, an Entity -Guided Attention (EGA) mechanism, which leverages the syntactic relations and relative positions between each word and the specified entity pair, is introduced to guide the attention to filter out information causing confusion. On the other hand, a Confusion-Aware Training (CAT) method is proposed to explicitly learn to distinguish relations by playing a pushing-away game between classifying a sentence into a true relation and its confusing relation. Extensive experiments are conducted on the FewRel dataset, and the results show that our proposed model achieves comparable and even much better results to strong baselines in terms of accuracy. Furthermore, the ablation test and case study verify the effectiveness of our proposed EGA and CAT, especially in addressing the relation confusion problem.
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- Wenhao Wang 5
- Siheng Chen 4
- Liang Liu (陆亮) 4
- Pengxiang Zhao 4
- Junwei Bao 3
- Yuxiang Chai 3
- Xiaodong He 3
- Zhengxi Lu 3
- Shuguang Cui 2
- Zhiting Hu 2
- Zhen Li 2
- Yaozhen Liang 2
- Xiaodan Liang 2
- Yong Liu 2
- Shuai Ren 2
- Hao Wang 2
- Yanfeng Wang 2
- Zichao Yang 2
- Rui Ye 2
- Zijie Yu 2
- Mengying Yuan 2
- Zhiming Chen 1
- Zeyu Feng 1
- Yuan Gao 1
- Yaxuan Guo 1
- Rongduo Han 1
- Weiqing He 1
- Shibo He 1
- Yuehao Huang 1
- Siyuan Huang 1
- Tian Jin 1
- Zhaolu Kang 1
- Hanhao Li 1
- Hongsheng Li 1
- Weifeng Lin 1
- Yiquan Lin 1
- Weiming Lu 1
- Jin Ma 1
- Wenchao Meng 1
- Yongliang Shen 1
- Haoting Shi 1
- Kaitao Song 1
- Xu Tan 1
- Shunye Tang 1
- Fei Tang 1
- Tianhua Tao 1
- Panrong Tong 1
- Yingyao Wang 1
- Guozhi Wang 1
- Yue Wang 1
- Youzheng Wu 1
- Han Xiao 1
- Jun Xiao 1
- Kexin Zhang 1
- Jiayu Zhang 1
- Haining Zhang 1
- Jianqing Zhang 1
- Wenqi Zhang 1
- Tiejun Zhao (赵铁军) 1
- Bowen Zhou 1
- Hanzhang Zhou 1
- Yueting Zhuang 1