Bingkang Shi


2026

Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during in-game interactions. To address the limited exploration of this issue, we introduce FairGamer, the first benchmark to evaluate social biases across three interaction patterns: transaction, cooperation, and competition. FairGamer assesses four bias types, including class, race, age, and nationality, across 12 distinct evaluation tasks using a novel metric, FairMCV. Our evaluation of seven frontier LLMs reveals that: (1) models exhibit biased decision-making, with Grok-4-Fast demonstrating the highest bias (average FairMCV = 76.9%); and (2) larger LLMs display more severe social biases, suggesting that increased model capacity inadvertently amplifies these biases. We release FairGamer at https://github.com/BingkangShi/FairGamer to facilitate future research on NPC fairness.
Multimodal representation learning primarily relies on contrastive objectives such as InfoNCE to align diverse modalities. However, these methods focus almost exclusively on directional alignment and often neglect the intrinsic role of embedding magnitudes (L2-norm) in the contrastive process. To bridge this gap, we propose L2Dir, a plug-and-play framework designed to optimize L2-norm alignment and Directional consistency jointly. As a highly efficient solution, L2Dir doesn’t require extra data, distillation, or external supervision. It can be integrated seamlessly into existing pipelines by employing a lightweight MLP to reconstruct magnitudes from frozen backbone features. Extensive evaluations across 95 tasks using UniIR and VLM2Vec-V2 frameworks demonstrate that L2Dir yields consistent and significant performance gains over established baselines across various backbones and scales, proving that explicit magnitude modeling is a versatile and potent strategy for refining unsupervised multimodal representations. The source code for L2Dir in VLM2Vec-V2 is available in the supplementary materials.

2023

Recent research has shown that evaluating the robustness of natural language processing models using textual attack methods is significant. However, most existing text attack methods only use heuristic replacement strategies or language models to generate replacement words at the word level. The blind pursuit of high attack success rates makes it difficult to ensure the quality of the generated adversarial text. As a result, adversarial text is often difficult for humans to understand. In fact, many methods that perform well in terms of text attacks often generate adversarial text with poor quality. To address this important gap, our work treats black-box text attack as an unsupervised text generation problem and proposes a search and learning framework for Adversarial Text Generation by Search and Learning (ATGSL) and develops three adversarial attack methods (ATGSL-SA, ATGSL-BM, ATGSL-FUSION) for black box text attacks. We first apply a heuristic search attack algorithm (ATGSL-SA) and a linguistic thesaurus to generate adversarial samples with high semantic similarity. After this process, we train a conditional generative model to learn from the search results while smoothing out search noise. Moreover, we design an efficient ATGSL-BM attack algorithm based on the text generator. Furthermore, we propose a hybrid attack method (ATGSL-FUSION) that integrates the advantages of ATGSL-SA and ATGSL-BM to enhance attack effectiveness. Our proposed attack algorithms are significantly superior to the most advanced methods in terms of attack efficiency and adversarial text quality.