FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs

Bingkang Shi, Jen-tse Huang, Luo Long, Tianyu Zong, Hongzhu Yi, Yuanxiang Wang, Songlin Hu, Xiaodan Zhang, Zhongjiang Yao


Abstract
Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during in-game interactions. To address the limited exploration of this issue, we introduce FairGamer, the first benchmark to evaluate social biases across three interaction patterns: transaction, cooperation, and competition. FairGamer assesses four bias types, including class, race, age, and nationality, across 12 distinct evaluation tasks using a novel metric, FairMCV. Our evaluation of seven frontier LLMs reveals that: (1) models exhibit biased decision-making, with Grok-4-Fast demonstrating the highest bias (average FairMCV = 76.9%); and (2) larger LLMs display more severe social biases, suggesting that increased model capacity inadvertently amplifies these biases. We release FairGamer at https://github.com/BingkangShi/FairGamer to facilitate future research on NPC fairness.
Anthology ID:
2026.acl-long.2015
Volume:
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Month:
July
Year:
2026
Address:
San Diego, California, United States
Editors:
Maria Liakata, Viviane P. Moreira, Jiajun Zhang, David Jurgens
Venue:
ACL
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Publisher:
Association for Computational Linguistics
Note:
Pages:
43530–43552
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URL:
https://preview.aclanthology.org/ingest-acl/2026.acl-long.2015/
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Cite (ACL):
Bingkang Shi, Jen-tse Huang, Luo Long, Tianyu Zong, Hongzhu Yi, Yuanxiang Wang, Songlin Hu, Xiaodan Zhang, and Zhongjiang Yao. 2026. FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs. In Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), pages 43530–43552, San Diego, California, United States. Association for Computational Linguistics.
Cite (Informal):
FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs (Shi et al., ACL 2026)
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https://preview.aclanthology.org/ingest-acl/2026.acl-long.2015.pdf
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