GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation
Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi, Vivek Gupta
Abstract
We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom’s Taxonomy objectives.Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents 73,500 → 19,900 tokens/game) at 0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone.Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.- Anthology ID:
- 2026.acl-demo.84
- Volume:
- Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations)
- Month:
- July
- Year:
- 2026
- Address:
- San Diego, California, United States
- Editors:
- Greg Durrett, Ping Jian
- Venue:
- ACL
- SIG:
- Publisher:
- Association for Computational Linguistics
- Note:
- Pages:
- 851–860
- Language:
- URL:
- https://preview.aclanthology.org/ingest-acl/2026.acl-demo.84/
- DOI:
- Cite (ACL):
- Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi, and Vivek Gupta. 2026. GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation. In Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations), pages 851–860, San Diego, California, United States. Association for Computational Linguistics.
- Cite (Informal):
- GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation (Agarwal et al., ACL 2026)
- PDF:
- https://preview.aclanthology.org/ingest-acl/2026.acl-demo.84.pdf