GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi, Vivek Gupta


Abstract
We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom’s Taxonomy objectives.Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents 73,500 → 19,900 tokens/game) at 0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone.Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.
Anthology ID:
2026.acl-demo.84
Volume:
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations)
Month:
July
Year:
2026
Address:
San Diego, California, United States
Editors:
Greg Durrett, Ping Jian
Venue:
ACL
SIG:
Publisher:
Association for Computational Linguistics
Note:
Pages:
851–860
Language:
URL:
https://preview.aclanthology.org/ingest-acl/2026.acl-demo.84/
DOI:
Bibkey:
Cite (ACL):
Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi, and Vivek Gupta. 2026. GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation. In Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations), pages 851–860, San Diego, California, United States. Association for Computational Linguistics.
Cite (Informal):
GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation (Agarwal et al., ACL 2026)
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PDF:
https://preview.aclanthology.org/ingest-acl/2026.acl-demo.84.pdf