Ying-Cong Chen


2026

Synthesizing an editable 3D scene from a single RGB image is central to content creation, embodied-agent data generation, and AR/VR, yet remains challenging to achieve both high-fidelity reconstruction and convenient interactive editing. Existing geometry-based pipelines produce high-quality 3D results but are typically hard to refine without rerunning the full process, while LLM-driven procedural systems enable interactive tool use but are mostly text-driven and lack precise metric 3D understanding from images. We present SceneLM, a language-model-based framework that grounds 3D scene synthesis in visual evidence by recovering an executable metric 3D layout directly from a single image. Given an RGB image (and camera intrinsics when available), SceneLM outputs a JSON-form layout specifying each object’s category, 3D center, size, and discretized yaw, and then deterministically executes this layout with a tool suite to instantiate, place, and edit objects for iterative refinement. To train metric layout recovery at scale, we curate five datasets covering diverse indoor, outdoor, and tabletop scenes and convert heterogeneous 3D annotations into a unified instruction-tuning format. To improve numerical stability and metric accuracy while preserving the text interface, we augment autoregressive JSON generation with a lightweight geometry prediction branch and dual supervision. Experiments show that SceneLM substantially improves single-image 3D layout estimation over strong open and proprietary MLLM baselines, and yields higher-quality end-to-end scene generation in geometric consistency, physical plausibility, semantic alignment, and realism.
Recent progress in large language models (LLMs) has focused on test-time scaling to improve reasoning via increased inference computation, but often at the cost of efficiency. We revisit test-time behavior and uncover a simple yet underexplored phenomenon: reasoning uncertainty is highly localized—only a small subset of high-entropy tokens dominantly affects output correctness. Motivated by this, we propose Minimal Test-Time Intervention (MTI), a training-free framework that enhances reasoning accuracy and stability with minimal overhead. MTI includes: (i) Selective CFG intervention, applying classifier-free guidance only at uncertain positions; and (ii) Lightweight negative-prompt guidance, reusing the main model’s KV cache to approximate unconditional decoding efficiently. MTI yields consistent gains across general, coding, and STEM tasks—e.g., +9.28% average improvement on six benchmarks for DeepSeek-R1-7B and +11.25% on AIME2024 using Ling-mini-2.0—while remaining highly efficient.

2025

Visual presentations are vital for effective communication. Early attempts to automate their creation using deep learning often faced issues such as poorly organized layouts, inaccurate text summarization, and a lack of image understanding, leading to mismatched visuals and text. These limitations restrict their application in formal contexts like business and scientific research. To address these challenges, we propose PreGenie, an agentic and modular framework powered by multimodal large language models (MLLMs) for generating high-quality visual presentations.PreGenie is built on the Slidev presentation framework, where slides are rendered from Markdown code. It operates in two stages: (1) Analysis and Initial Generation, which summarizes multimodal input and generates initial code, and (2) Review and Re-generation, which iteratively reviews intermediate code and rendered slides to produce final, high-quality presentations. Each stage leverages multiple MLLMs that collaborate and share information. Comprehensive experiments demonstrate that PreGenie excels in multimodal understanding, outperforming existing models in both aesthetics and content consistency, while aligning more closely with human design preferences.
Video-to-audio synthesis, which generates synchronized audio for visual content, critically enhances viewer immersion and narrative coherence in film and interactive media. However, video-to-audio dubbing for long-form content remains an unsolved challenge due to dynamic semantic shifts, audio diversity and the absence of dedicated datasets. While existing methods excel in short videos, they falter in long scenarios (e.g., movies) due to fragmented synthesis and inadequate cross-scene consistency. We propose LVAS-Agent, a multi-agent framework that offers a coordinated, multi-component approach to long-video audio generation. Our approach decomposes long-video synthesis into four steps including scene segmentation, script generation, audio design and audio synthesis. To enable systematic evaluation, we introduce LVAS-Bench, the first benchmark with 207 professionally curated long videos spanning diverse scenarios. Experiments show that our method outperforms state-of-the-art V2A models in overall audio synthesis quality.