Marcos Estecha-Garitagoitia
2026
Automatic Evaluation of Open-Domain Real Conversations: Combining Encoder-Based, Dialogue-Based Features and Large Language Models Ratings
Cristina Conforto-López | Marcos Estecha-Garitagoitia | Mario Rodriguez-Cantelar | Ricardo de Córdoba | Luis Fernando D’Haro
Proceedings of the 16th International Workshop on Spoken Dialogue System Technology
Cristina Conforto-López | Marcos Estecha-Garitagoitia | Mario Rodriguez-Cantelar | Ricardo de Córdoba | Luis Fernando D’Haro
Proceedings of the 16th International Workshop on Spoken Dialogue System Technology
Conversational AI is a central application of NLP, yet ensuring high response quality remains challenging due to the inherently subjective nature of user satisfaction. Dialogue evaluation can be performed manually—through expert or user ratings—or automatically, using methods that aim to predict quality scores consistent with human judgment. In this work, we present a reference-free automatic dialogue evaluation system that predicts user ratings from a dataset of real human–chatbot interactions collected during the Alexa Prize Socialbot Grand Challenge 5, combining multiple complementary models to enhance correlation with human scores. Experimental results indicate that the model that achieves the highest Pearson correlation with users’ ratings is an XGBoost regression model that combines different features such as conversation length, engineered flags capturing conversation characteristics, predictions from an Encoder-based Panel of Experts (PoE), and instruction-based outputs from a fine-tuned LLM. The overall Pearson Correlation on the eval set is 0.404, which is competitive with prior work trained on an order of magnitude more dialogues, albeit using different datasets and system configurations.
thaulab@EEUCA 2026: Who Said What to Whom? A Targeting-Aware Neural-Symbolic Pipeline for Gaming Toxicity Detection
Anmol Guragain | Marcos Estecha-Garitagoitia | Luis Fernando D’Haro | Ricardo de Córdoba
Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026)
Anmol Guragain | Marcos Estecha-Garitagoitia | Luis Fernando D’Haro | Ricardo de Córdoba
Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026)
This paper describes our system for the EEUCA 2026 Shared Task on toxicity classification in gaming chat. We implement a three-stage pipeline combining an ensemble of two compact transformers (DeBERTa-v3-base, 184M; XLM-RoBERTa-base, 278M) with a Linguistically-Informed Mediator (LIM) that resolves inter-model disagreements through corpus-backed lexical normalization, class-conditional unigram scoring, multilingual profanity detection, and agentive targeting analysis grounded in speech act theory. The LIM specifically targets the minority classes (Hate Harassment, Threats, and Extremism), which are the most safety-critical categories in real-world gaming moderation. To address the extreme class imbalance (1,450:1 Non-toxic to Extremism ratio), we introduce a two-stage data augmentation strategy using only the provided training data. Our system achieves a Macro F1 of 0.6441 and accuracy of 0.9062 on the official test set, ranking 3rd in Macro F1 and 1st in accuracy among all teams. The proposed pipeline is domain-portable: adapting to other gaming platforms requires substituting only the game-specific entity lexicon. Code is publicly available at https://github.com/Anmol2059/thaulab_EEUCA.
2025
Context or Retrieval? Evaluating RAG Methods for Art and Museum QA System
Samuel Ramos-Varela | Jaime Bellver-Soler | Marcos Estecha-Garitagoitia | Luis Fernando D’Haro
Proceedings of the 15th International Workshop on Spoken Dialogue Systems Technology
Samuel Ramos-Varela | Jaime Bellver-Soler | Marcos Estecha-Garitagoitia | Luis Fernando D’Haro
Proceedings of the 15th International Workshop on Spoken Dialogue Systems Technology
Recent studies suggest that increasing the context window of language models could outperform retrieval-augmented generation (RAG) methods in certain tasks. However, in domains such as art and museums, where information is inherently multimodal, combining images and detailed textual descriptions, this assumption needs closer examination. To explore this, we compare RAG techniques with direct large-context input approaches for answering questions about artworks. Using a dataset of painting images paired with textual information, we develop a synthetic database of question-answer (QA) pairs for evaluating these methods. The focus is on assessing the efficiency and accuracy of RAG in retrieving and using relevant information compared to passing the entire textual context to a language model. Additionally, we experiment with various strategies for segmenting and retrieving text to optimise the RAG pipeline. The results aim to clarify the trade-offs between these approaches and provide valuable insights for interactive systems designed for art and museum contexts.