wangkongqiang@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs

Kongqiang Wang, Peng Zhang, Quingli Tan


Abstract
Our team was interested in content classification and labeling from toxicity detection of gaming chat logs in online gaming communities. We joined the shared task on Understanding Toxic Behavioral Intent in Gaming Chat Logs@EEUCA with ACL 2026. In this task, our goal is to assign a content classification label to player’s utterance (e.g., Hate and Harassment, Threats, Non-toxic). The objective is to develop systems that can classify the intent of a player’s utterance. The dataset for this task will have five labels: Non-toxic (0), Insults and Flaming (1), Other Offensive Texts (2), Hate and Harassment (3), Threats (4) and Extremism (5). The performance will be ranked by F1-score (Macro). The task utilizes 53,000 game chat utterances from World of Tanks. Our group used a supervised learning method on multiple pre-trained models and finetuning Qwen2 LLMs. The best result on the test set for shared task were Macro F1 score of 0.5776, Accuracy 0.9075, Precision (Macro) 0.6847, and Recall (Macro) 0.5343 from fine-tuning qwen2_7B LLM method, ranking 8th among all teams. The complete code of this entire project can be found at our GitHub address.
Anthology ID:
2026.eeuca-1.11
Volume:
Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026)
Month:
July
Year:
2026
Address:
San Diego, California, USA
Editors:
Ali Hürriyetoğlu, Surendrabikram Thapa, Hristo Tanev
Venues:
EEUCA | WS
SIG:
Publisher:
Association for Computational Linguistics
Note:
Pages:
104–111
Language:
URL:
https://preview.aclanthology.org/ingest-acl-workshops/2026.eeuca-1.11/
DOI:
Bibkey:
Cite (ACL):
Kongqiang Wang, Peng Zhang, and Quingli Tan. 2026. wangkongqiang@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs. In Proceedings of the 9th Workshop on Event Extraction and Understanding: Challenges and Applications (EEUCA 2026), pages 104–111, San Diego, California, USA. Association for Computational Linguistics.
Cite (Informal):
wangkongqiang@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs (Wang et al., EEUCA 2026)
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PDF:
https://preview.aclanthology.org/ingest-acl-workshops/2026.eeuca-1.11.pdf