Abstract
Acquiring language provides a ubiquitous mode of communication, across humans and robots. To this effect, distributional representations of words based on co-occurrence statistics, have provided significant advancements ranging across machine translation to comprehension. In this paper, we study the suitability of using general purpose word-embeddings for language learning in robots. We propose using text-based games as a proxy to evaluating word embedding on real robots. Based in a risk-reward setting, we review the effectiveness of the embeddings in navigating tasks in fantasy games, as an approximation to their performance on more complex scenarios, like language assisted robot navigation.- Anthology ID:
 - W17-5305
 - Volume:
 - Proceedings of the 2nd Workshop on Evaluating Vector Space Representations for NLP
 - Month:
 - September
 - Year:
 - 2017
 - Address:
 - Copenhagen, Denmark
 - Editors:
 - Samuel Bowman, Yoav Goldberg, Felix Hill, Angeliki Lazaridou, Omer Levy, Roi Reichart, Anders Søgaard
 - Venue:
 - RepEval
 - SIG:
 - Publisher:
 - Association for Computational Linguistics
 - Note:
 - Pages:
 - 27–30
 - Language:
 - URL:
 - https://aclanthology.org/W17-5305
 - DOI:
 - 10.18653/v1/W17-5305
 - Cite (ACL):
 - Anmol Gulati and Kumar Krishna Agrawal. 2017. Playing with Embeddings : Evaluating embeddings for Robot Language Learning through MUD Games. In Proceedings of the 2nd Workshop on Evaluating Vector Space Representations for NLP, pages 27–30, Copenhagen, Denmark. Association for Computational Linguistics.
 - Cite (Informal):
 - Playing with Embeddings : Evaluating embeddings for Robot Language Learning through MUD Games (Gulati & Agrawal, RepEval 2017)
 - PDF:
 - https://preview.aclanthology.org/ingest-acl-2023-videos/W17-5305.pdf