It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation
Abstract
Annotated data is prerequisite for many NLP applications. Acquiring large-scale annotated corpora is a major bottleneck, requiring significant time and resources. Recent work has proposed turning annotation into a game to increase its appeal and lower its cost; however, current games are largely text-based and closely resemble traditional annotation tasks. We propose a new linguistic annotation paradigm that produces annotations from playing graphical video games. The effectiveness of this design is demonstrated using two video games: one to create a mapping from WordNet senses to images, and a second game that performs Word Sense Disambiguation. Both games produce accurate results. The first game yields annotation quality equal to that of experts and a cost reduction of 73% over equivalent crowdsourcing; the second game provides a 16.3% improvement in accuracy over current state-of-the-art sense disambiguation games with WordNet.- Anthology ID:
 - Q14-1035
 - Volume:
 - Transactions of the Association for Computational Linguistics, Volume 2
 - Month:
 - Year:
 - 2014
 - Address:
 - Cambridge, MA
 - Editors:
 - Dekang Lin, Michael Collins, Lillian Lee
 - Venue:
 - TACL
 - SIG:
 - Publisher:
 - MIT Press
 - Note:
 - Pages:
 - 449–464
 - Language:
 - URL:
 - https://aclanthology.org/Q14-1035
 - DOI:
 - 10.1162/tacl_a_00195
 - Cite (ACL):
 - David Jurgens and Roberto Navigli. 2014. It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation. Transactions of the Association for Computational Linguistics, 2:449–464.
 - Cite (Informal):
 - It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation (Jurgens & Navigli, TACL 2014)
 - PDF:
 - https://preview.aclanthology.org/ingest-acl-2023-videos/Q14-1035.pdf
 - Data
 - ImageNet