Wanyong Feng


2024

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Exploring Automated Distractor Generation for Math Multiple-choice Questions via Large Language Models
Wanyong Feng | Jaewook Lee | Hunter McNichols | Alexander Scarlatos | Digory Smith | Simon Woodhead | Nancy Ornelas | Andrew Lan
Findings of the Association for Computational Linguistics: NAACL 2024

Multiple-choice questions (MCQs) are ubiquitous in almost all levels of education since they are easy to administer, grade, and are a reliable format in assessments and practices. One of the most important aspects of MCQs is the distractors, i.e., incorrect options that are designed to target common errors or misconceptions among real students. To date, the task of crafting high-quality distractors largely remains a labor and time-intensive process for teachers and learning content designers, which has limited scalability. In this work, we study the task of automated distractor generation in the domain of math MCQs and explore a wide variety of large language model (LLM)-based approaches, from in-context learning to fine-tuning. We conduct extensive experiments using a real-world math MCQ dataset and find that although LLMs can generate some mathematically valid distractors, they are less adept at anticipating common errors or misconceptions among real students.

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Improving Automated Distractor Generation for Math Multiple-choice Questions with Overgenerate-and-rank
Alexander Scarlatos | Wanyong Feng | Andrew Lan | Simon Woodhead | Digory Smith
Proceedings of the 19th Workshop on Innovative Use of NLP for Building Educational Applications (BEA 2024)

Multiple-choice questions (MCQs) are commonly used across all levels of math education since they can be deployed and graded at a large scale. A critical component of MCQs is the distractors, i.e., incorrect answers crafted to reflect student errors or misconceptions. Automatically generating them in math MCQs, e.g., with large language models, has been challenging. In this work, we propose a novel method to enhance the quality of generated distractors through overgenerate-and-rank, training a ranking model to predict how likely distractors are to be selected by real students. Experimental results on a real-world dataset and human evaluation with math teachers show that our ranking model increases alignment with human-authored distractors, although human-authored ones are still preferred over generated ones.