Large language models (LLM) have shown remarkable abilities in text generation, question answering, language translation, reasoning and many other tasks. It continues to advance rapidly and is becoming increasingly influential in various fields, from technology and business to education and entertainment. Despite LLM’s success in multiple areas, its ability to play abstract games, such as chess, is underexplored. Chess-playing requires the language models to output legal and reasonable moves from textual inputs. Here, we propose the Large language model ChessLLM to play full chess games. We transform the game into a textual format with the best move represented in the Forsyth-Edwards Notation. We show that by simply supervised fine-tuning, our model has achieved a professional-level Elo rating of 1788 in matches against the standard Elo-rated Stockfish when permitted to sample 10 times. We further show that data quality is important. Long-round data supervision enjoys a 350 Elo rating improvement over short-round data.
Though large language models (LLMs) achieve significant success in recent years, the hallucination issue remains a challenge, and numerous benchmarks are proposed for hallucination detection. Nevertheless, some of these benchmarks are not naturally generated by LLMs but are intentionally induced. Also, many merely focus on the factuality hallucination while ignoring the faithfulness hallucination. Additionally, although dialogue pattern is more widely utilized in the era of LLMs, current benchmarks only concentrate on sentence-level and passage-level hallucination. In this study, we propose DiaHalu, the first dedicated dialogue-level hallucination evaluation benchmark for LLMs to our knowledge. Initially, we integrate the collected topics into system prompts and facilitate a dialogue between two LLMs. Subsequently, we manually modify the contents that do not adhere to human language conventions and then have LLMs re-generate, simulating authentic human-machine interaction scenarios. Finally, professional scholars annotate all the samples in the dataset. DiaHalu covers four common multi-turn dialogue domains and five hallucination subtypes, extended from factuality and faithfulness hallucination. Experiments through some well-known LLMs and detection methods on the dataset show that DiaHalu is a challenging benchmark, holding significant value for further research.
Information extraction (IE) aims to extract complex structured information from the text. Numerous datasets have been constructed for various IE tasks, leading to time-consuming and labor-intensive data annotations. Nevertheless, most prevailing methods focus on training task-specific models, while the common knowledge among different IE tasks is not explicitly modeled. Moreover, the same phrase may have inconsistent labels in different tasks, which poses a big challenge for knowledge transfer using a unified model. In this study, we propose a regularization-based transfer learning method for IE (TIE) via an instructed graph decoder. Specifically, we first construct an instruction pool for datasets from all well-known IE tasks, and then present an instructed graph decoder, which decodes various complex structures into a graph uniformly based on corresponding instructions. In this way, the common knowledge shared with existing datasets can be learned and transferred to a new dataset with new labels. Furthermore, to alleviate the label inconsistency problem among various IE tasks, we introduce a task-specific regularization strategy, which does not update the gradients of two tasks with ‘opposite direction’. We conduct extensive experiments on 12 datasets spanning four IE tasks, and the results demonstrate the great advantages of our proposed method.