Dmytro Kalpakchi


2023

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Quasi: a synthetic Question-Answering dataset in Swedish using GPT-3 and zero-shot learning
Dmytro Kalpakchi | Johan Boye
Proceedings of the 24th Nordic Conference on Computational Linguistics (NoDaLiDa)

This paper describes the creation and evaluation of a synthetic dataset of Swedish multiple-choice questions (MCQs) for reading comprehension using GPT-3. Although GPT-3 is trained mostly on English data, with only 0.11% of Swedish texts in its training material, the model still managed to generate MCQs in Swedish. About 44% of the generated MCQs turned out to be of sufficient quality, i.e. they were grammatically correct and relevant, with exactly one answer alternative being correct and the others being plausible but wrong. We provide a detailed analysis of the errors and shortcomings of the rejected MCQs, as well an analysis of the level of difficulty of the accepted MCQs. In addition to giving insights into GPT-3, the synthetic dataset could be used for training and evaluation of special-purpose MCQ-generating models.

2022

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Textinator: an Internationalized Tool for Annotation and Human Evaluation in Natural Language Processing and Generation
Dmytro Kalpakchi | Johan Boye
Proceedings of the Thirteenth Language Resources and Evaluation Conference

We release an internationalized annotation and human evaluation bundle, called Textinator, along with documentation and video tutorials. Textinator allows annotating data for a wide variety of NLP tasks, and its user interface is offered in multiple languages, lowering the entry threshold for domain experts. The latter is, in fact, quite a rare feature among the annotation tools, that allows controlling for possible unintended biases introduced due to hiring only English-speaking annotators. We illustrate the rarity of this feature by presenting a thorough systematic comparison of Textinator to previously published annotation tools along 9 different axes (with internationalization being one of them). To encourage researchers to design their human evaluation before starting to annotate data, Textinator offers an easy-to-use tool for human evaluations allowing importing surveys with potentially hundreds of evaluation items in one click. We finish by presenting several use cases of annotation and evaluation projects conducted using pre-release versions of Textinator. The presented use cases do not represent Textinator’s full annotation or evaluation capabilities, and interested readers are referred to the online documentation for more information.

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Collecting Visually-Grounded Dialogue with A Game Of Sorts
Bram Willemsen | Dmytro Kalpakchi | Gabriel Skantze
Proceedings of the Thirteenth Language Resources and Evaluation Conference

An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be successfully identified by the addressee. However, referring in conversation is a collaborative process that cannot be aptly characterized as an exchange of minimally-specified referring expressions. Concerns have been raised regarding assumptions made by prior work on visually-grounded dialogue that reveal an oversimplified view of conversation and the referential process. We address these concerns by introducing a collaborative image ranking task, a grounded agreement game we call “A Game Of Sorts”. In our game, players are tasked with reaching agreement on how to rank a set of images given some sorting criterion through a largely unrestricted, role-symmetric dialogue. By putting emphasis on the argumentation in this mixed-initiative interaction, we collect discussions that involve the collaborative referential process. We describe results of a small-scale data collection experiment with the proposed task. All discussed materials, which includes the collected data, the codebase, and a containerized version of the application, are publicly available.

2021

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Minor changes make a difference: a case study on the consistency of UD-based dependency parsers
Dmytro Kalpakchi | Johan Boye
Proceedings of the Fifth Workshop on Universal Dependencies (UDW, SyntaxFest 2021)

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BERT-based distractor generation for Swedish reading comprehension questions using a small-scale dataset
Dmytro Kalpakchi | Johan Boye
Proceedings of the 14th International Conference on Natural Language Generation

An important part when constructing multiple-choice questions (MCQs) for reading comprehension assessment are the distractors, the incorrect but preferably plausible answer options. In this paper, we present a new BERT-based method for automatically generating distractors using only a small-scale dataset. We also release a new such dataset of Swedish MCQs (used for training the model), and propose a methodology for assessing the generated distractors. Evaluation shows that from a student’s perspective, our method generated one or more plausible distractors for more than 50% of the MCQs in our test set. From a teacher’s perspective, about 50% of the generated distractors were deemed appropriate. We also do a thorough analysis of the results.

2020

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UDon2: a library for manipulating Universal Dependencies trees
Dmytro Kalpakchi | Johan Boye
Proceedings of the Fourth Workshop on Universal Dependencies (UDW 2020)

UDon2 is an open-source library for manipulating dependency trees represented in the CoNLL-U format. The library is compatible with the Universal Dependencies. UDon2 is aimed at developers of downstream Natural Language Processing applications that require manipulating dependency trees on the sentence level (in addition to other available tools geared towards working with treebanks).

2019

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SpaceRefNet: a neural approach to spatial reference resolution in a real city environment
Dmytro Kalpakchi | Johan Boye
Proceedings of the 20th Annual SIGdial Meeting on Discourse and Dialogue

Adding interactive capabilities to pedestrian wayfinding systems in the form of spoken dialogue will make them more natural to humans. Such an interactive wayfinding system needs to continuously understand and interpret pedestrian’s utterances referring to the spatial context. Achieving this requires the system to identify exophoric referring expressions in the utterances, and link these expressions to the geographic entities in the vicinity. This exophoric spatial reference resolution problem is difficult, as there are often several dozens of candidate referents. We present a neural network-based approach for identifying pedestrian’s references (using a network called RefNet) and resolving them to appropriate geographic objects (using a network called SpaceRefNet). Both methods show promising results beating the respective baselines and earlier reported results in the literature.