LOA: Logical Optimal Actions for Text-based Interaction Games
Daiki Kimura, Subhajit Chaudhury, Masaki Ono, Michiaki Tatsubori, Don Joven Agravante, Asim Munawar, Akifumi Wachi, Ryosuke Kohita, Alexander Gray
Abstract
We present Logical Optimal Actions (LOA), an action decision architecture of reinforcement learning applications with a neuro-symbolic framework which is a combination of neural network and symbolic knowledge acquisition approach for natural language interaction games. The demonstration for LOA experiments consists of a web-based interactive platform for text-based games and visualization for acquired knowledge for improving interpretability for trained rules. This demonstration also provides a comparison module with other neuro-symbolic approaches as well as non-symbolic state-of-the-art agent models on the same text-based games. Our LOA also provides open-sourced implementation in Python for the reinforcement learning environment to facilitate an experiment for studying neuro-symbolic agents. Demo site: https://ibm.biz/acl21-loa, Code: https://github.com/ibm/loa- Anthology ID:
- 2021.acl-demo.27
- Volume:
- Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing: System Demonstrations
- Month:
- August
- Year:
- 2021
- Address:
- Online
- Editors:
- Heng Ji, Jong C. Park, Rui Xia
- Venues:
- ACL | IJCNLP
- SIG:
- Publisher:
- Association for Computational Linguistics
- Note:
- Pages:
- 227–231
- Language:
- URL:
- https://aclanthology.org/2021.acl-demo.27
- DOI:
- 10.18653/v1/2021.acl-demo.27
- Cite (ACL):
- Daiki Kimura, Subhajit Chaudhury, Masaki Ono, Michiaki Tatsubori, Don Joven Agravante, Asim Munawar, Akifumi Wachi, Ryosuke Kohita, and Alexander Gray. 2021. LOA: Logical Optimal Actions for Text-based Interaction Games. In Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing: System Demonstrations, pages 227–231, Online. Association for Computational Linguistics.
- Cite (Informal):
- LOA: Logical Optimal Actions for Text-based Interaction Games (Kimura et al., ACL-IJCNLP 2021)
- PDF:
- https://preview.aclanthology.org/dois-2013-emnlp/2021.acl-demo.27.pdf
- Code
- ibm/loa