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Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems via GUIs, emulating human actions such as clicking, typing, and navigating visual elements across diverse platforms. Motivated by the growing interest and fundamental importance of GUI agents, we provide a comprehensive survey that categorizes their benchmarks, evaluation metrics, architectures, and training methods. We propose a unified framework that delineates their perception, reasoning, planning, and acting capabilities. Furthermore, we identify important open challenges and discuss key future directions. Finally, this work serves as a basis for practitioners and researchers to gain an intuitive understanding of current progress, techniques, benchmarks, and critical open problems that remain to be addressed.
Large Multimodal Models (LMMs) excel at comprehending human instructions and demonstrate remarkable results across a broad spectrum of tasks. Reinforcement Learning from Human Feedback (RLHF) and AI Feedback (RLAIF) further refine LLMs by aligning them with specific preferences. These methods primarily use ranking-based feedback for entire generations. With advanced AI models (Teacher), such as GPT-4 and Claude 3 Opus, we can request various types of detailed feedback that are expensive for humans to provide. We propose a two-stage algorithm ARES that Alternates REinforcement Learning (RL) and Supervised Fine-Tuning (SFT). First, we ask the Teacher to score how much each sentence contributes to solving the problem in a Chain-of-Thought (CoT). This sentence-level feedback allows us to consider individual valuable segments, providing more granular rewards for the RL procedure. Second, we ask the Teacher to correct wrong reasoning after the RL stage. The RL procedure requires substantial hyperparameter tuning and often generates errors such as repetitive words and incomplete sentences. With correction feedback, we stabilize the RL fine-tuned model through SFT. We conduct experiments on the multi-modal datasets ScienceQA and A-OKVQA to demonstrate the effectiveness of our proposal. The ARES rationale achieves around 70% win rate compared to baseline models judged by GPT-4o. Additionally, we observe that the improved rationale reasoning leads to a 2.5% increase in inference answer accuracy on average for the multi-modal datasets.
Visual Question Answering (VQA) often involves diverse reasoning scenarios across Vision and Language (V&L). Most prior VQA studies, however, have merely focused on assessing the model’s overall accuracy without evaluating it on different reasoning cases. Furthermore, some recent works observe that conventional Chain-of-Thought (CoT) prompting fails to generate effective reasoning for VQA, especially for complex scenarios requiring multi-hop reasoning. In this paper, we propose II-MMR, a novel idea to identify and improve multi-modal multi-hop reasoning in VQA. In specific, II-MMR takes a VQA question with an image and finds a reasoning path to reach its answer using two novel language promptings: (i) answer prediction-guided CoT prompt, or (ii) knowledge triplet-guided prompt. II-MMR then analyzes this path to identify different reasoning cases in current VQA benchmarks by estimating how many hops and what types (i.e., visual or beyond-visual) of reasoning are required to answer the question. On popular benchmarks including GQA and A-OKVQA, II-MMR observes that most of their VQA questions are easy to answer, simply demanding “single-hop” reasoning, whereas only a few questions require “multi-hop” reasoning. Moreover, while the recent V&L model struggles with such complex multi-hop reasoning questions even using the traditional CoT method, II-MMR shows its effectiveness across all reasoning cases in both zero-shot and fine-tuning settings.
Visual question answering (VQA) is challenging not only because the model has to handle multi-modal information, but also because it is just so hard to collect sufficient training examples — there are too many questions one can ask about an image. As a result, a VQA model trained solely on human-annotated examples could easily over-fit specific question styles or image contents that are being asked, leaving the model largely ignorant about the sheer diversity of questions. Existing methods address this issue primarily by introducing an auxiliary task such as visual grounding, cycle consistency, or debiasing. In this paper, we take a drastically different approach. We found that many of the “unknowns” to the learned VQA model are indeed “known” in the dataset implicitly. For instance, questions asking about the same object in different images are likely paraphrases; the number of detected or annotated objects in an image already provides the answer to the “how many” question, even if the question has not been annotated for that image. Building upon these insights, we present a simple data augmentation pipeline SimpleAug to turn this “known” knowledge into training examples for VQA. We show that these augmented examples can notably improve the learned VQA models’ performance, not only on the VQA-CP dataset with language prior shifts but also on the VQA v2 dataset without such shifts. Our method further opens up the door to leverage weakly-labeled or unlabeled images in a principled way to enhance VQA models. Our code and data are publicly available at https://github.com/heendung/simpleAUG.
Zero-shot learning aims to recognize unseen objects using their semantic representations. Most existing works use visual attributes labeled by humans, not suitable for large-scale applications. In this paper, we revisit the use of documents as semantic representations. We argue that documents like Wikipedia pages contain rich visual information, which however can easily be buried by the vast amount of non-visual sentences. To address this issue, we propose a semi-automatic mechanism for visual sentence extraction that leverages the document section headers and the clustering structure of visual sentences. The extracted visual sentences, after a novel weighting scheme to distinguish similar classes, essentially form semantic representations like visual attributes but need much less human effort. On the ImageNet dataset with over 10,000 unseen classes, our representations lead to a 64% relative improvement against the commonly used ones.