Wei Lin

Other people with similar names: Wei Lin

Unverified author pages with similar names: Wei Lin


2026

While large language model–powered agents can self-evolve by accumulating experience or by dynamically creating new assets (i.e., tools or expert agents), existing frameworks typically treat these two evolutionary processes in isolation. This separation overlooks their intrinsic interdependence: the former is inherently bounded by a manually predefined static toolset, while the latter generates new assets from scratch without experiential guidance, leading to limited capability growth and unstable evolution. To address this limitation, we introduce a novel paradigm of co-evolutionary Capability Expansion and Experience Distillation. Guided by this paradigm, we propose the **Mem2Evolve**, which integrates two core components: **Experience Memory** and **Asset Memory**. Specifically, Mem2Evolve leverages accumulated experience to guide the dynamic creation of assets, thereby expanding the agent’s capability space while simultaneously acquiring new experience to achieve co-evolution. Extensive experiments across 6 task categories and 8 benchmarks demonstrate that Mem2Evolve achieves improvement of 18.53% over standard LLMs, 11.80% over agents evolving solely through experience, and 6.46% over those evolving solely through asset creation, establishing it as a substantially more effective and stable self-evolving agent framework.
Recent advancements in Vision-Language Models (VLMs) have revolutionized general visual understanding. However, their application in the food domain remains constrained by benchmarks that rely on coarse-grained categories, single-view imagery, and inaccurate metadata. To bridge this gap, we introduce DiningBench, a hierarchical, multi-view benchmark designed to evaluate VLMs across three levels of cognitive complexity: Fine-Grained Classification, Nutrition Estimation, and Visual Question Answering. Unlike previous datasets, DiningBench comprises 3,021 distinct dishes with an average of 5.27 images per entry, incorporating fine-grained "hard" negatives from identical menus and rigorous, verification-based nutritional data. We conduct an extensive evaluation of 29 state-of-the-art open-source and proprietary models. Our experiments reveal that while current VLMs excel at general reasoning, they struggle significantly with fine-grained visual discrimination and precise nutritional reasoning. Furthermore, we systematically investigate the impact of multi-view inputs and Chain-of-Thought reasoning, identifying five primary failure modes. DiningBench serves as a challenging testbed to drive the next generation of food-centric VLM research. All codes are released in https://github.com/meituan/DiningBench.

2025

Recent advances in large language models (LLMs) have significantly improved automated code generation, enabling tools such as GitHub Copilot and CodeWhisperer to assist developers in a wide range of programming tasks. However, the translation of complex mobile UI designs into high-fidelity front-end code remains a challenging and underexplored area, especially as modern app interfaces become increasingly intricate. In this work, we propose UIOrchestra, a collaborative multi-agent system designed for the AppUI2Code task, which aims to reconstruct static single-page applications from design mockups. UIOrchestra integrates three specialized agents, layout description, code generation, and difference analysis agent that work collaboratively to address the limitations of single-model approaches. To facilitate robust evaluation, we introduce APPUI, the first benchmark dataset for AppUI2Code, constructed through a human-in-the-loop process to ensure data quality and coverage. Experimental results demonstrate that UIOrchestra outperforms existing methods in reconstructing complex app pages and highlight the necessity of multi-agent collaboration for this task. We hope our work will inspire further research on leveraging LLMs for front-end automation. The code and data will be released upon paper acceptance.
Evaluating and iterating upon recommender systems is crucial, yet traditional A/B testing is resource-intensive, and offline methods struggle with dynamic user-platform interactions. While agent-based simulation is promising, existing platforms often lack a mechanism for user actions to dynamically reshape the environment. To bridge this gap, we introduce RecInter , a novel agent-based simulation platform for recommender systems featuring a robust interaction mechanism. In RecInter platform, simulated user actions (e.g., likes, reviews, purchases) dynamically update item attributes in real-time, and introduced Merchant Agents can reply, fostering a more realistic and evolving ecosystem. High-fidelity simulation is ensured through Multidimensional User Profiling module, Advanced Agent Architecture, and LLM fine-tuned on Chain-of-Thought (CoT) enriched interaction data. Our platform achieves significantly improved simulation credibility and successfully replicates emergent phenomena like Brand Loyalty and the Matthew Effect. Experiments demonstrate that this interaction mechanism is pivotal for simulating realistic system evolution, establishing our platform as a credible testbed for recommender systems research. All codes are released in https://github.com/jinsong8/RecInter.
Ensembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks. However, existing methods typically rely on fixed weighting strategies that fail to adapt to the dynamic, context-dependent characteristics of LLM capabilities. In this work, we propose **R**einforcement **L**earning-**A**ssisted **E**nsemble for LLMs (RLAE), a novel framework that reformulates LLM ensemble through the lens of a Markov Decision Process (MDP). Our approach introduces a RL agent that dynamically adjusts ensemble weights by considering both input context and intermediate generation states, with the agent being trained using rewards that directly correspond to the quality of final outputs. We implement RLAE using both single-agent and multi-agent reinforcement learning algorithms (RLAE_PPO and RLAE_MAPPO ), demonstrating substantial improvements over conventional ensemble methods. Extensive evaluations on a diverse set of tasks show that RLAE outperforms existing approaches by up to 3.3\\% accuracy points, offering a more effective framework for LLM ensembling. Furthermore, our method exhibits superior generalization capabilities across different tasks without the need for retraining, while simultaneously achieving lower time latency. The source code is available at here.