The Challenge of the TV game La Ghigliottina to NLP

Federico Sangati, Antonio Pascucci, Johanna Monti


Abstract
In this paper, we describe a Telegram bot, Mago della Ghigliottina (Ghigliottina Wizard), able to solve La Ghigliottina game (The Guillotine), the final game of the Italian TV quiz show L’Eredità. Our system relies on linguistic resources and artificial intelligence and achieves better results than human players (and competitors of L’Eredità too). In addition to solving a game, Mago della Ghigliottina can also generate new game instances and challenge the users to match the solution.
Anthology ID:
2020.gamnlp-1.5
Volume:
Workshop on Games and Natural Language Processing
Month:
May
Year:
2020
Address:
Marseille, France
Editor:
Stephanie M. Lukin
Venue:
GAMESandNLP
SIG:
Publisher:
European Language Resources Association
Note:
Pages:
34–38
Language:
English
URL:
https://preview.aclanthology.org/build-pipeline-with-new-library/2020.gamnlp-1.5/
DOI:
Bibkey:
Cite (ACL):
Federico Sangati, Antonio Pascucci, and Johanna Monti. 2020. The Challenge of the TV game La Ghigliottina to NLP. In Workshop on Games and Natural Language Processing, pages 34–38, Marseille, France. European Language Resources Association.
Cite (Informal):
The Challenge of the TV game La Ghigliottina to NLP (Sangati et al., GAMESandNLP 2020)
Copy Citation:
PDF:
https://preview.aclanthology.org/build-pipeline-with-new-library/2020.gamnlp-1.5.pdf