Nicolo’ Brandizzi


2024

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User-Centered Design of Digital Tools for Sociolinguistic Studies in Under-Resourced Languages
Jonas Adler | Carsten Scholle | Daniel Buschek | Nicolo’ Brandizzi | Muhadj Adnan
Proceedings of the 3rd Workshop on NLP Applications to Field Linguistics (Field Matters 2024)

Investigating language variation is a core aspect of sociolinguistics, especially through the use of linguistic corpora. Collecting and analyzing spoken language in text-based corpora can be time-consuming and error-prone, especially for under-resourced languages with limited software assistance. This paper explores the language variation research process using a User-Centered Design (UCD) approach from the field of Human-Computer Interaction (HCI), offering guidelines for the development of digital tools for sociolinguists. We interviewed four researchers, observed their workflows and software usage, and analyzed the data using Grounded Theory. This revealed key challenges in manual tasks, software assistance, and data management. Based on these insights, we identified a set of requirements that future tools should meet to be valuable for researchers in this domain. The paper concludes by proposing design concepts with sketches and prototypes based on the identified requirements. These concepts aim to guide the implementation of a fully functional, open-source tool. This work presents an interdisciplinary approach between sociolinguistics and HCI by emphasizing the practical aspects of research that are often overlooked.

2023

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Speaking the Language of Your Listener: Audience-Aware Adaptation via Plug-and-Play Theory of Mind
Ece Takmaz | Nicolo’ Brandizzi | Mario Giulianelli | Sandro Pezzelle | Raquel Fernandez
Findings of the Association for Computational Linguistics: ACL 2023

Dialogue participants may have varying levels of knowledge about the topic under discussion. In such cases, it is essential for speakers to adapt their utterances by taking their audience into account. Yet, it is an open question how such adaptation can be modelled in computational agents. In this paper, we model a visually grounded referential game between a knowledgeable speaker and a listener with more limited visual and linguistic experience. Inspired by psycholinguistic theories, we endow our speaker with the ability to adapt its referring expressions via a simulation module that monitors the effectiveness of planned utterances from the listener’s perspective. We propose an adaptation mechanism building on plug-and-play approaches to controlled language generation, where utterance generation is steered on the fly by the simulator without finetuning the speaker’s underlying language model. Our results and analyses show that our approach is effective: the speaker’s utterances become closer to the listener’s domain of expertise, which leads to higher communicative success.