Generalized text representations are the foundation of many natural language understanding tasks. To fully utilize the different corpus, it is inevitable that models need to understand the relevance among them. However, many methods ignore the relevance and adopt a single-channel model (a coarse paradigm) directly for all tasks, which lacks enough rationality and interpretation. In addition, some existing works learn downstream tasks by stitches skill block (a fine paradigm), which might cause irrational results due to its redundancy and noise. In this work, we first analyze the task correlation through three different perspectives, , data property, manual design, and model-based relevance, based on which the similar tasks are grouped together. Then, we propose a hierarchical framework with a coarse-to-fine paradigm, with the bottom level shared to all the tasks, the mid-level divided to different groups, and the top-level assigned to each of the tasks. This allows our model to learn basic language properties from all tasks, boost performance on relevant tasks, and reduce the negative impact from irrelevant tasks. Our experiments on 13 benchmark datasets across five natural language understanding tasks demonstrate the superiority of our method.
Personalized dialogue systems explore the problem of generating responses that are consistent with the user’s personality, which has raised much attention in recent years. Existing personalized dialogue systems have tried to extract user profiles from dialogue history to guide personalized response generation. Since the dialogue history is usually long and noisy, most existing methods truncate the dialogue history to model the user’s personality. Such methods can generate some personalized responses, but a large part of dialogue history is wasted, leading to sub-optimal performance of personalized response generation. In this work, we propose to refine the user dialogue history on a large scale, based on which we can handle more dialogue history and obtain more abundant and accurate persona information. Specifically, we design an MSP model which consists of three personal information refiners and a personalized response generator. With these multi-level refiners, we can sparsely extract the most valuable information (tokens) from the dialogue history and leverage other similar users’ data to enhance personalization. Experimental results on two real-world datasets demonstrate the superiority of our model in generating more informative and personalized responses.
Dense retrieval requires high-quality text sequence embeddings to support effective search in the representation space. Autoencoder-based language models are appealing in dense retrieval as they train the encoder to output high-quality embedding that can reconstruct the input texts. However, in this paper, we provide theoretical analyses and show empirically that an autoencoder language model with a low reconstruction loss may not provide good sequence representations because the decoder may take shortcuts by exploiting language patterns. To address this, we propose a new self-learning method that pre-trains the autoencoder using a weak decoder, with restricted capacity and attention flexibility to push the encoder to provide better text representations. Our experiments on web search, news recommendation, and open domain question answering show that our pre-trained model significantly boosts the effectiveness and few-shot ability of dense retrieval models. Our code is available at https://github.com/microsoft/SEED-Encoder/.
It is appealing to have a system that generates a story or scripts automatically from a storyline, even though this is still out of our reach. In dialogue systems, it would also be useful to drive dialogues by a dialogue plan. In this paper, we address a key problem involved in these applications - guiding a dialogue by a narrative. The proposed model ScriptWriter selects the best response among the candidates that fit the context as well as the given narrative. It keeps track of what in the narrative has been said and what is to be said. A narrative plays a different role than the context (i.e., previous utterances), which is generally used in current dialogue systems. Due to the unavailability of data for this new application, we construct a new large-scale data collection GraphMovie from a movie website where end- users can upload their narratives freely when watching a movie. Experimental results on the dataset show that our proposed approach based on narratives significantly outperforms the baselines that simply use the narrative as a kind of context.