Yosuke Kishinami


2022

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Bipartite-play Dialogue Collection for Practical Automatic Evaluation of Dialogue Systems
Shiki Sato | Yosuke Kishinami | Hiroaki Sugiyama | Reina Akama | Ryoko Tokuhisa | Jun Suzuki
Proceedings of the 2nd Conference of the Asia-Pacific Chapter of the Association for Computational Linguistics and the 12th International Joint Conference on Natural Language Processing: Student Research Workshop

Automation of dialogue system evaluation is a driving force for the efficient development of dialogue systems. This paper introduces the bipartite-play method, a dialogue collection method for automating dialogue system evaluation. It addresses the limitations of existing dialogue collection methods: (i) inability to compare with systems that are not publicly available, and (ii) vulnerability to cheating by intentionally selecting systems to be compared. Experimental results show that the automatic evaluation using the bipartite-play method mitigates these two drawbacks and correlates as strongly with human subjectivity as existing methods.

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Target-Guided Open-Domain Conversation Planning
Yosuke Kishinami | Reina Akama | Shiki Sato | Ryoko Tokuhisa | Jun Suzuki | Kentaro Inui
Proceedings of the 29th International Conference on Computational Linguistics

Prior studies addressing target-oriented conversational tasks lack a crucial notion that has been intensively studied in the context of goal-oriented artificial intelligence agents, namely, planning. In this study, we propose the task of Target-Guided Open-Domain Conversation Planning (TGCP) task to evaluate whether neural conversational agents have goal-oriented conversation planning abilities. Using the TGCP task, we investigate the conversation planning abilities of existing retrieval models and recent strong generative models. The experimental results reveal the challenges facing current technology.