Conversational agents have come increasingly closer to human competence in open-domain dialogue settings; however, such models can reflect insensitive, hurtful, or entirely incoherent viewpoints that erode a user’s trust in the moral integrity of the system. Moral deviations are difficult to mitigate because moral judgments are not universal, and there may be multiple competing judgments that apply to a situation simultaneously. In this work, we introduce a new resource, not to authoritatively resolve moral ambiguities, but instead to facilitate systematic understanding of the intuitions, values and moral judgments reflected in the utterances of dialogue systems. The Moral Integrity Corpus, MIC, is such a resource, which captures the moral assumptions of 38k prompt-reply pairs, using 99k distinct Rules of Thumb (RoTs). Each RoT reflects a particular moral conviction that can explain why a chatbot’s reply may appear acceptable or problematic. We further organize RoTs with a set of 9 moral and social attributes and benchmark performance for attribute classification. Most importantly, we show that current neural language models can automatically generate new RoTs that reasonably describe previously unseen interactions, but they still struggle with certain scenarios. Our findings suggest that MIC will be a useful resource for understanding and language models’ implicit moral assumptions and flexibly benchmarking the integrity of conversational agents. To download the data, see https://github.com/GT-SALT/mic
This work introduces Focused-Variation Network (FVN), a novel model to control language generation. The main problems in previous controlled language generation models range from the difficulty of generating text according to the given attributes, to the lack of diversity of the generated texts. FVN addresses these issues by learning disjoint discrete latent spaces for each attribute inside codebooks, which allows for both controllability and diversity, while at the same time generating fluent text. We evaluate FVN on two text generation datasets with annotated content and style, and show state-of-the-art performance as assessed by automatic and human evaluations.
Some of the major challenges in training conversational agents include the lack of large-scale data of real-world complexity, defining appropriate evaluation measures, and managing meaningful conversations across many topics over long periods of time. Moreover, most works tend to assume that the conversational agent’s environment is stationary, a somewhat strong assumption. To remove this assumption and overcome the lack of data, we take a step away from the traditional training pipeline and model the conversation as a stochastic collaborative game. Each agent (player) has a role (“assistant”, “tourist”, “eater”, etc.) and their own objectives, and can only interact via language they generate. Each agent, therefore, needs to learn to operate optimally in an environment with multiple sources of uncertainty (its own LU and LG, the other agent’s LU, Policy, and LG). In this work, we present the first complete attempt at concurrently training conversational agents that communicate only via self-generated language and show that they outperform supervised and deep learning baselines.