Large-scale, high-quality corpora are critical for advancing research in coreference resolution. However, existing datasets vary in their definition of coreferences and have been collected via complex and lengthy guidelines that are curated for linguistic experts. These concerns have sparked a growing interest among researchers to curate a unified set of guidelines suitable for annotators with various backgrounds. In this work, we develop a crowdsourcing-friendly coreference annotation methodology, ezCoref, consisting of an annotation tool and an interactive tutorial. We use ezCoref to re-annotate 240 passages from seven existing English coreference datasets (spanning fiction, news, and multiple other domains) while teaching annotators only cases that are treated similarly across these datasets. Surprisingly, we find that reasonable quality annotations were already achievable (90% agreement between the crowd and expert annotations) even without extensive training. On carefully analyzing the remaining disagreements, we identify the presence of linguistic cases that our annotators unanimously agree upon but lack unified treatments (e.g., generic pronouns, appositives) in existing datasets. We propose the research community should revisit these phenomena when curating future unified annotation guidelines.
Lexical semantics and cognitive science point to affordances (i.e. the actions that objects support) as critical for understanding and representing nouns and verbs. However, study of these semantic features has not yet been integrated with the ?foundation? models that currently dominate language representation research. We hypothesize that predictive modeling of object state over time will result in representations that encode object affordance information ?for free?. We train a neural network to predict objects? trajectories in a simulated interaction and show that our network?s latent representations differentiate between both observed and unobserved affordances. We find that models trained using 3D simulations outperform conventional 2D computer vision models trained on a similar task, and, on initial inspection, that differences between concepts correspond to expected features (e.g., roll entails rotation) . Our results suggest a way in which modern deep learning approaches to grounded language learning can be integrated with traditional formal semantic notions of lexical representations.
Sports broadcasters inject drama into play-by-play commentary by building team and player narratives through subjective analyses and anecdotes. Prior studies based on small datasets and manual coding show that such theatrics evince commentator bias in sports broadcasts. To examine this phenomenon, we assemble FOOTBALL, which contains 1,455 broadcast transcripts from American football games across six decades that are automatically annotated with 250K player mentions and linked with racial metadata. We identify major confounding factors for researchers examining racial bias in FOOTBALL, and perform a computational analysis that supports conclusions from prior social science studies.