Atsushi Ushiku


Procedural Text Generation from an Execution Video
Atsushi Ushiku | Hayato Hashimoto | Atsushi Hashimoto | Shinsuke Mori
Proceedings of the Eighth International Joint Conference on Natural Language Processing (Volume 1: Long Papers)

In recent years, there has been a surge of interest in automatically describing images or videos in a natural language. These descriptions are useful for image/video search, etc. In this paper, we focus on procedure execution videos, in which a human makes or repairs something and propose a method for generating procedural texts from them. Since video/text pairs available are limited in size, the direct application of end-to-end deep learning is not feasible. Thus we propose to train Faster R-CNN network for object recognition and LSTM for text generation and combine them at run time. We took pairs of recipe and cooking video, generated a recipe from a video, and compared it with the original recipe. The experimental results showed that our method can produce a recipe as accurate as the state-of-the-art scene descriptions.


Language Resource Addition Strategies for Raw Text Parsing
Atsushi Ushiku | Tetsuro Sasada | Shinsuke Mori
Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC'16)

We focus on the improvement of accuracy of raw text parsing, from the viewpoint of language resource addition. In Japanese, the raw text parsing is divided into three steps: word segmentation, part-of-speech tagging, and dependency parsing. We investigate the contribution of language resource addition in each of three steps to the improvement in accuracy for two domain corpora. The experimental results show that this improvement depends on the target domain. For example, when we handle well-written texts of limited vocabulary, white paper, an effective language resource is a word-POS pair sequence corpus for the parsing accuracy. So we conclude that it is important to check out the characteristics of the target domain and to choose a suitable language resource addition strategy for the parsing accuracy improvement.

A Japanese Chess Commentary Corpus
Shinsuke Mori | John Richardson | Atsushi Ushiku | Tetsuro Sasada | Hirotaka Kameko | Yoshimasa Tsuruoka
Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC'16)

In recent years there has been a surge of interest in the natural language prosessing related to the real world, such as symbol grounding, language generation, and nonlinguistic data search by natural language queries. In order to concentrate on language ambiguities, we propose to use a well-defined “real world,” that is game states. We built a corpus consisting of pairs of sentences and a game state. The game we focus on is shogi (Japanese chess). We collected 742,286 commentary sentences in Japanese. They are spontaneously generated contrary to natural language annotations in many image datasets provided by human workers on Amazon Mechanical Turk. We defined domain specific named entities and we segmented 2,508 sentences into words manually and annotated each word with a named entity tag. We describe a detailed definition of named entities and show some statistics of our game commentary corpus. We also show the results of the experiments of word segmentation and named entity recognition. The accuracies are as high as those on general domain texts indicating that we are ready to tackle various new problems related to the real world.