<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                    xmlns:s="clr-namespace:System;assembly=mscorlib"
                    xml:space="preserve">

    <!--To use a new line: &#x0d; or CarriageReturn + NewLine: &#x0d;&#x0a; or &#10;-->
    <!--You can use the zero-width-divider to suggest where the word should be divided when there's no space &#8203;-->
    <!--Special texts like {0}, are place holders for dynamic values, such as numbers.-->

    <!--General-->
    <s:String x:Key="S.Ok">確定</s:String>
    <s:String x:Key="S.Back">返回</s:String>
    <s:String x:Key="S.Cancel">取消</s:String>
    <s:String x:Key="S.Yes">是</s:String>
    <s:String x:Key="S.No">否</s:String>
    <s:String x:Key="S.Add">增加</s:String>
    <s:String x:Key="S.Edit">編輯</s:String>
    <s:String x:Key="S.Id">Id</s:String>
    <s:String x:Key="S.Title">標題</s:String>
    <s:String x:Key="S.Description">描述</s:String>
    <s:String x:Key="S.SelectColor">單擊此處選擇顏色</s:String>
    <s:String x:Key="S.Documentation">點擊以導向至文件</s:String>
    <s:String x:Key="S.Suppress">隱藏</s:String>
    <s:String x:Key="S.Preview">預覽</s:String>
    <s:String x:Key="S.Size">大小</s:String>
    <s:String x:Key="S.Background">背景</s:String>
    <s:String x:Key="S.Color">顏色：</s:String>
    <s:String x:Key="S.Delay">延遲</s:String>
    <s:String x:Key="S.DelayMs">延遲(毫秒)：</s:String>
    <s:String x:Key="S.ValueMs">數值 -+ (ms)：</s:String>
    <s:String x:Key="S.ScaleValue">比例值：</s:String>
    <s:String x:Key="S.Margin">邊界：</s:String>
    <s:String x:Key="S.Padding">填充：</s:String>
    <s:String x:Key="S.MinHeight">最小高度：</s:String>
    <s:String x:Key="S.AndOr">且/或</s:String>

    <!--Warnings-->
    <s:String x:Key="S.Crash">哦，不，程式崩潰了 :(</s:String>
    <s:String x:Key="S.Required">必填字段</s:String>
    <s:String x:Key="S.Warning.Net.Title">缺少相依元件</s:String>
    <s:String x:Key="S.Warning.Net.Header">Net Framework 4.8 不存在</s:String>
    <s:String x:Key="S.Warning.Net.Message">為了正確使用此應用程式，您需要下載正確版本的 .Net Framework。</s:String>
    <s:String x:Key="S.Warning.Single.Title">同時只能有一個實例執行</s:String>
    <s:String x:Key="S.Warning.Single.Header">該應用程式已在執行中</s:String>
    <s:String x:Key="S.Warning.Single.Message">ScreenToGif 已經在執行中，但是顯然沒有打開任何視窗。請檢查系統工作列的通知區域，其中必須有一個 ScreenToGif 圖示。</s:String>

    <s:String x:Key="S.SavingSettings.Title">儲存設定</s:String>
    <s:String x:Key="S.SavingSettings.Instruction">您想再次嘗試儲存它嗎？</s:String>
    <s:String x:Key="S.SavingSettings.Message">ScreenToGif 似乎沒有足夠的權限來儲存至磁碟。&#10;&#10;您想以管理員權限再試一次嗎？</s:String>

    <s:String x:Key="S.Exiting.Title">正在離開 ScreenToGif</s:String>
    <s:String x:Key="S.Exiting.Instruction">你確定要離開嗎？</s:String>
    <s:String x:Key="S.Exiting.Message">所有視窗及通知區域圖示將被關閉</s:String>

    <!--Warnings • Graphics engine-->
    <s:String x:Key="S.Warning.Graphics.Title">切換顯示卡</s:String>
    <s:String x:Key="S.Warning.Graphics.Instruction">切換至正確的顯示卡以擷取所選的螢幕。</s:String>
    <s:String x:Key="S.Warning.Graphics.Message">由於 DirectX 的限制，ScreenToGif 必須與被擷取的螢幕在同一張顯示卡下執行。</s:String>
    <s:String x:Key="S.Warning.Graphics.Action">打開 Windows 設定 > 系統 > 顯示器 > 圖形設定，為 ScreenToGif 切換顯示卡設定。</s:String>
    <s:String x:Key="S.Warning.Graphics.Action.Legacy">打開您顯示卡中的圖形設定，為 ScreenToGif 切換顯示卡。</s:String>
    <s:String x:Key="S.Warning.Graphics.Switch">開啟 Windows 設定</s:String>

    <!--Keys-->
    <s:String x:Key="S.Keys.Enter">Enter 鍵</s:String>
    <s:String x:Key="S.Keys.Esc">退出鍵</s:String>
    <s:String x:Key="S.Keys.Space">空白鍵</s:String>

    <!--Mouse-->
    <s:String x:Key="S.Mouse.Right">右鍵單擊</s:String>

    <!--Tray icon-->
    <s:String x:Key="S.NewRecording">新增螢幕錄製</s:String>
    <s:String x:Key="S.NewWebcamRecording">新增攝影機錄製</s:String>
    <s:String x:Key="S.NewBoardRecording">新增畫板錄製</s:String>
    <s:String x:Key="S.Exit">離開</s:String>

    <!--Commands-->
    <s:String x:Key="S.Command.NewRecording">新增螢幕錄製</s:String>
    <s:String x:Key="S.Command.NewWebcamRecording">新增網路攝影機錄製</s:String>
    <s:String x:Key="S.Command.NewBoardRecording">新增白板錄製</s:String>
    <s:String x:Key="S.Command.NewAnimation">新增動畫</s:String>
    <s:String x:Key="S.Command.InsertRecording">插入螢幕錄製</s:String>
    <s:String x:Key="S.Command.InsertWebcamRecording">插入網路攝影機錄製</s:String>
    <s:String x:Key="S.Command.InsertBoardRecording">插入白板錄製</s:String>
    <s:String x:Key="S.Command.InsertFromMedia">從媒體插入（圖片和影片）</s:String>
    <s:String x:Key="S.Command.SaveAs">另存為...</s:String>
    <s:String x:Key="S.Command.Load">載入檔案（圖片，影片和專案）</s:String>
    <s:String x:Key="S.Command.LoadRecent">載入最近的專案</s:String>
    <s:String x:Key="S.Command.DiscardProject">捨棄目前專案</s:String>
    <s:String x:Key="S.Command.OverrideDelay">覆蓋影格延遲</s:String>
    <s:String x:Key="S.Command.IncreaseDecreaseDelay">增加/減少影格延遲</s:String>
    <s:String x:Key="S.Command.ScaleDelay">影格縮放延遲</s:String>
    <s:String x:Key="S.Command.Zoom100">設定縮放到 100％</s:String>
    <s:String x:Key="S.Command.SizeToContent">調整視窗到影格大小</s:String>
    <s:String x:Key="S.Command.FitImage">選擇第一影格使圖片符合可用的視窗大小</s:String>
    <s:String x:Key="S.Command.FirstFrame">選擇第一影格</s:String>
    <s:String x:Key="S.Command.PreviousFrame">選擇上一影格</s:String>
    <s:String x:Key="S.Command.Play">播放動畫</s:String>
    <s:String x:Key="S.Command.NextFrame">選擇下一影格</s:String>
    <s:String x:Key="S.Command.LastFrame">選擇最後影格</s:String>
    <s:String x:Key="S.Command.Undo">還原</s:String>
    <s:String x:Key="S.Command.Redo">重做</s:String>
    <s:String x:Key="S.Command.Reset">還原專案中的所有更改</s:String>
    <s:String x:Key="S.Command.Copy">複製所選影格並將其儲存在剪貼簿中</s:String>
    <s:String x:Key="S.Command.Cut">剪下所選影格並將其儲存在剪貼簿中</s:String>
    <s:String x:Key="S.Command.Paste">從剪貼簿貼上影格</s:String>
    <s:String x:Key="S.Command.Delete">刪除所選影格</s:String>
    <s:String x:Key="S.Command.DeletePrevious">刪除之前的所有影格</s:String>
    <s:String x:Key="S.Command.DeleteNext">刪除之後的所有影格</s:String>
    <s:String x:Key="S.Command.RemoveDuplicates">刪除重複項</s:String>
    <s:String x:Key="S.Command.Reduce">減少影格數</s:String>
    <s:String x:Key="S.Command.SmoothLoop">Create a smooth loop</s:String>
    <s:String x:Key="S.Command.Reverse">反向動畫</s:String>
    <s:String x:Key="S.Command.Yoyo">使動畫前進和後退</s:String>
    <s:String x:Key="S.Command.MoveLeft">移動所選擇影格到左側</s:String>
    <s:String x:Key="S.Command.MoveRight">移動所選擇影格到右側</s:String>
    <s:String x:Key="S.Command.Resize">調整所有影格大小</s:String>
    <s:String x:Key="S.Command.Crop">裁剪所有影格</s:String>
    <s:String x:Key="S.Command.FlipRotate">翻轉或旋轉影格</s:String>
    <s:String x:Key="S.Command.Caption">新增標題</s:String>
    <s:String x:Key="S.Command.FreeText">加入自由浮動文字</s:String>
    <s:String x:Key="S.Command.TitleFrame">加入帶有標題的影格</s:String>
    <s:String x:Key="S.Command.KeyStrokes">插入在錄製過程中按鍵的文字展示</s:String>
    <s:String x:Key="S.Command.FreeDrawing">自由繪製</s:String>
    <s:String x:Key="S.Command.Shapes">加入形狀</s:String>
    <s:String x:Key="S.Command.MouseEvents">滑鼠點擊</s:String>
    <s:String x:Key="S.Command.Watermark">選擇圖片並加入為浮水印</s:String>
    <s:String x:Key="S.Command.Border">新增邊框</s:String>
    <s:String x:Key="S.Command.Shadow">加入陰影</s:String>
    <s:String x:Key="S.Command.Obfuscate">套用效果在影格上敏感部分</s:String>
    <s:String x:Key="S.Command.Cinemagraph">使用繪圖工具選擇影格的哪些部分在整個動畫中不應保持靜態</s:String>
    <s:String x:Key="S.Command.Progress">進度條或帶有播放詳細訊息的文字</s:String>
    <s:String x:Key="S.Command.SelectAll">選擇所有影格</s:String>
    <s:String x:Key="S.Command.GoTo">切換到指定索引的影格</s:String>
    <s:String x:Key="S.Command.InverseSelection">反向選擇影格</s:String>
    <s:String x:Key="S.Command.Unselect">取消選擇所有影格</s:String>
    <s:String x:Key="S.Command.Fade">淡出轉場</s:String>
    <s:String x:Key="S.Command.Slide">幻燈片過場</s:String>
    <s:String x:Key="S.Command.ClearAll">清除所有完成的編碼</s:String>
    <s:String x:Key="S.Command.MoveUp">上移</s:String>
    <s:String x:Key="S.Command.MoveDown">下移</s:String>
    <s:String x:Key="S.Command.Add">新增</s:String>
    <s:String x:Key="S.Command.Open">開啟</s:String>
    <s:String x:Key="S.Command.Edit">編輯所選專案</s:String>
    <s:String x:Key="S.Command.Save">儲存所選項目</s:String>
    <s:String x:Key="S.Command.Remove">刪除所選項目</s:String>
    <s:String x:Key="S.Command.ViewHistory">查看記錄</s:String>

    <!--StartUp-->
    <s:String x:Key="S.StartUp.Title">ScreenToGif - 啟動</s:String>
    <s:String x:Key="S.StartUp.Recorder">螢幕錄影</s:String>
    <s:String x:Key="S.StartUp.Recorder.Tooltip">啟動螢幕錄影功能，輕鬆錄製您的螢幕畫面。</s:String>
    <s:String x:Key="S.StartUp.Webcam">網路攝影機錄影</s:String>
    <s:String x:Key="S.StartUp.Webcam.Tooltip">啟動網路攝影機錄影功能，輕鬆錄製您網路攝影機裡的影像。</s:String>
    <s:String x:Key="S.StartUp.Board">繪圖板錄影</s:String>
    <s:String x:Key="S.StartUp.Board.Tooltip">啟動繪圖板錄影功能，輕鬆錄製您繪圖的過程。</s:String>
    <s:String x:Key="S.StartUp.Editor">編輯器</s:String>
    <s:String x:Key="S.StartUp.Editor.Tooltip">打開編輯器視窗，在該視窗中您可以編輯新錄製的影像。</s:String>
    <s:String x:Key="S.StartUp.Options">選項</s:String>
    <s:String x:Key="S.StartUp.NewRelease">有新版本</s:String>
    <s:String x:Key="S.StartUp.NewRelease.Tooltip">下載最新版本的 ScreenToGif</s:String>

    <!--Updater-->
    <s:String x:Key="S.Updater.Title">更新</s:String>
    <s:String x:Key="S.Updater.Header">一個新的更新可用</s:String>
    <s:String x:Key="S.Updater.NewRelease">新版本!</s:String>
    <s:String x:Key="S.Updater.NewRelease.Info">有新版本可用，版本 {0}!按一下這裡了解更多詳情。</s:String>
    <s:String x:Key="S.Updater.NoNewRelease.Info">It appears that your system is no longer supported or something changed in the update system. Try downloading it manually from the website.</s:String>
    <s:String x:Key="S.Updater.Version">版本</s:String>
    <s:String x:Key="S.Updater.Portable">可攜式</s:String>
    <s:String x:Key="S.Updater.Installer">安裝程式</s:String>
    <s:String x:Key="S.Updater.Info.WhatsNew">新功能？</s:String>
    <s:String x:Key="S.Updater.Info.BugFixes">錯誤修復：</s:String>
    <s:String x:Key="S.Updater.Info.NewVersionAvailable">您可以下載新版本。 &#10;您要打開瀏覽器進行下載嗎？</s:String>
    <s:String x:Key="S.Updater.RunAfter">更新後執行該應用程式</s:String>
    <s:String x:Key="S.Updater.Download">下載</s:String>
    <s:String x:Key="S.Updater.Install">安裝</s:String>
    <s:String x:Key="S.Updater.InstallManually">手動安裝</s:String>
    <s:String x:Key="S.Updater.Downloading">正在下載...</s:String>
    <s:String x:Key="S.Updater.Warning.Show">無法顯示下載詳細訊息</s:String>
    <s:String x:Key="S.Updater.Warning.Download">無法下載更新</s:String>
    <s:String x:Key="S.Updater.Warning.Encoding">您需要等所有編碼完成之後才能更新</s:String>

    <!--Downloader-->
    <s:String x:Key="S.Downloader.Title">ScreenToGif - 下載器</s:String>
    <s:String x:Key="S.Downloader.Header">下載器</s:String>
    <s:String x:Key="S.Downloader.Size">{0} / {1}</s:String>

    <!--Options-->
    <s:String x:Key="S.Options.Title">ScreenToGif - 選項</s:String>
    <s:String x:Key="S.Options.App">應用程式</s:String>
    <s:String x:Key="S.Options.Recorder">錄製</s:String>
    <s:String x:Key="S.Options.Editor">編輯器</s:String>
    <s:String x:Key="S.Options.Tasks">自動化任務</s:String>
    <s:String x:Key="S.Options.Shortcuts">鍵盤快捷鍵</s:String>
    <s:String x:Key="S.Options.Language">語系</s:String>
    <s:String x:Key="S.Options.Storage">暫存檔</s:String>
    <s:String x:Key="S.Options.Extras">擴充</s:String>
    <s:String x:Key="S.Options.Upload">發佈服務</s:String>
    <s:String x:Key="S.Options.Donate">捐贈</s:String>
    <s:String x:Key="S.Options.About">關於</s:String>
    <s:String x:Key="S.Options.Other">其它</s:String>
    <s:String x:Key="S.Options.Warning.Follow.Header">鼠標跟隨缺少快捷鍵</s:String>
    <s:String x:Key="S.Options.Warning.Follow.Message">為了使用鼠標跟隨功能，必須設定快捷鍵以在需要時將其啟停用。</s:String>

    <!--Options • Application-->
    <s:String x:Key="S.Options.App.Startup">啟動</s:String>
    <s:String x:Key="S.Options.App.Startup.Mode.Manual">手動啟動</s:String>
    <s:String x:Key="S.Options.App.Startup.Mode.Manual.Info">僅當您手動執行此應用程式時才會執行</s:String>
    <s:String x:Key="S.Options.App.Startup.Mode.Automatic">隨 Windows 啟動</s:String>
    <s:String x:Key="S.Options.App.Startup.Mode.Automatic.Info">Windows 啟動後將執行該應用程式</s:String>
    <s:String x:Key="S.Options.App.Startup.Mode.Warning">無法切換啟動模式</s:String>
    <s:String x:Key="S.Options.App.Startup.Instance.Single">僅允許一個實例</s:String>
    <s:String x:Key="S.Options.App.Startup.Instance.Single.Info">您將可以為每個使用者和可執行檔案執行一次此應用程式，&#10;意味著不同的使用者或可執行實例可以共存。 &#10;當再次嘗試執行此應用程式時，第二個實例將嘗試將焦點放在第一個實例上並自行結束</s:String>
    <s:String x:Key="S.Options.App.Startup.Instance.Multiple">允許多個實例</s:String>
    <s:String x:Key="S.Options.App.Startup.Instance.Multiple.Info">您可以無限制地同時執行此應用程式</s:String>
    <s:String x:Key="S.Options.App.Startup.Tray">啟動後最小化到工作列通知區域圖示</s:String>
    <s:String x:Key="S.Options.App.Startup.Tray.Info">（啟用此選項後通知區域圖示將可見）</s:String>
    <s:String x:Key="S.Options.App.Startup.Window">啟動使用：</s:String>
    <s:String x:Key="S.Options.App.Startup.Window.Startup">啟動視窗</s:String>
    <s:String x:Key="S.Options.App.Startup.Window.Recorder">螢幕錄製</s:String>
    <s:String x:Key="S.Options.App.Startup.Window.Webcam">網路攝影機錄製</s:String>
    <s:String x:Key="S.Options.App.Startup.Window.Board">繪圖板錄製</s:String>
    <s:String x:Key="S.Options.App.Startup.Window.Editor">編輯器視窗</s:String>
    <s:String x:Key="S.Options.App.Startup.Window.Info">（在程式啟動時首先顯示的視窗）</s:String>
    <s:String x:Key="S.Options.App.Theme">主題</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme">顏色配置</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.VeryLight">非常淺</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.Light">淺</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.Medium">中</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.Dark">深</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.VeryDark">非常深</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.FollowSystem">依系統設定</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.Custom">自訂</s:String>
    <s:String x:Key="S.Options.App.Theme.Scheme.Example">範例顏色</s:String>
    <s:String x:Key="S.Options.App.Tray">通知區域圖示</s:String>
    <s:String x:Key="S.Options.App.Tray.Show">在工作列（通知區域）上顯示應用程式的圖示</s:String>
    <s:String x:Key="S.Options.App.Tray.LeaveOpen">即使所有視窗關閉仍保持應用程式的打開狀態</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Nothing">什麼都不做</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Open">打開一個視窗</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Open.None">無視窗</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Toggle">最小化/還原所有視窗</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Minimize">最小化所有視窗</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Restore">恢復所有視窗</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Left">左鍵點擊：</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.DoubleLeft">左鍵點擊（x2）：</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Middle">中鍵點擊：</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Window">視窗：</s:String>
    <s:String x:Key="S.Options.App.Tray.Interactions.Else">否則，打開：</s:String>
    <s:String x:Key="S.Options.App.General">常規</s:String>
    <s:String x:Key="S.Options.App.General.WorkaroundQuota">解決"空間不足..."崩潰的方法</s:String>
    <s:String x:Key="S.Options.App.General.WorkaroundQuota.Info">（實驗性）</s:String>
    <s:String x:Key="S.Options.App.General.NotifyWhileClosingApp">關閉應用程式之前詢問我（通過'離開'指令）</s:String>
    <s:String x:Key="S.Options.App.General.DisableHardwareAcceleration">停用硬體加速</s:String>
    <s:String x:Key="S.Options.App.General.DisableHardwareAcceleration.Info">（使用者界面將通過軟體模式呈現）</s:String>
    <s:String x:Key="S.Options.App.General.CheckForTranslationUpdates">檢查翻譯更新</s:String>
    <s:String x:Key="S.Options.App.General.CheckForTranslationUpdates.Info">（更新的翻譯將自動下載並安裝）</s:String>
    <s:String x:Key="S.Options.App.General.CheckForUpdates">檢查更新</s:String>
    <s:String x:Key="S.Options.App.General.UpdateOnClose">關閉應用程式後自動安裝更新</s:String>
    <s:String x:Key="S.Options.App.General.PortableUpdate">強制下載可攜式版本</s:String>
    <s:String x:Key="S.Options.App.General.PortableUpdate.Info">（需要軟體手動解壓縮並取代執行檔來安裝）</s:String>
    <s:String x:Key="S.Options.App.General.ForceUpdateAsAdmin">強制更新時提升執行權限</s:String>
    <s:String x:Key="S.Options.App.General.PromptToInstall">在安裝開始之前提示我</s:String>

    <!--Options • Recorder-->
    <s:String x:Key="S.Options.Recorder.Interface">介面</s:String>
    <s:String x:Key="S.Options.Recorder.Interface.Old">舊版</s:String>
    <s:String x:Key="S.Options.Recorder.Interface.New">新版</s:String>

    <s:String x:Key="S.Options.Recorder.Frequency">擷取頻率</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Manual">手動</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Manual.Info">手動按下擷取鍵或對應的快捷鍵來擷取畫面。</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Interaction">使用者互動</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Interaction.Info">當您點擊或鍵盤輸入時擷取畫面。</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Second">每秒</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Second.Info">會以設定的影格率，以每秒為基礎擷取畫面。</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Minute">每分鐘</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Minute.Info">會以設定的影格率，以每分鐘為基礎擷取畫面。</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Hour">每小時</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Hour.Info">會以設定的影格率，以每小時為基礎擷取畫面。</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Playback">播放延遲</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Playback.Info">（每張擷取的畫面會設定此延遲毫秒數）</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Trigger">Trigger delay:</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Trigger.Info">(In ms, each frame capture will wait this amount of time before starting)</s:String>
    <s:String x:Key="S.Options.Recorder.Frequency.Interval">每間隔 {0} 擷取畫面</s:String>

    <s:String x:Key="S.Options.Recorder.Mode">擷取模式</s:String>
    <s:String x:Key="S.Options.Recorder.Bitblt.Info">使用較舊的擷取方法，該方法比較慢，可能無法擷取遊戲，但不需要其他外掛。</s:String>
    <s:String x:Key="S.Options.Recorder.DirectX.Info">使用 Desktop Duplication API 擷取方法，該方法更快並且可以擷取全畫面遊戲，但是需要 SharpDx 元件和 Windows 8 或更高版本。</s:String>
    <s:String x:Key="S.Options.Recorder.File">保存到檔案</s:String>
    <s:String x:Key="S.Options.Recorder.File.Info">擷取到的每一影格將直接作為圖片儲存在磁碟上。</s:String>
    <s:String x:Key="S.Options.Recorder.Cache">記憶體&#10;快取</s:String>
    <s:String x:Key="S.Options.Recorder.Cache.Info">每一擷取到的影格將會優先作為像素陣列儲存於記憶體中（可能在壓縮之前）。</s:String>
    <s:String x:Key="S.Options.Recorder.Compression">壓縮：</s:String>
    <s:String x:Key="S.Options.Recorder.Compression.Optimal">最佳</s:String>
    <s:String x:Key="S.Options.Recorder.Compression.Optimal.Info">（較慢但可能更理想的壓縮）</s:String>
    <s:String x:Key="S.Options.Recorder.Compression.Fastest">最快</s:String>
    <s:String x:Key="S.Options.Recorder.Compression.Fastest.Info">（速度更快，但最佳壓縮效果可能較差）</s:String>
    <s:String x:Key="S.Options.Recorder.Compression.NoCompression">無壓縮</s:String>
    <s:String x:Key="S.Options.Recorder.Compression.NoCompression.Info">（擷取影格時不執行壓縮）</s:String>
    <s:String x:Key="S.Options.Recorder.CacheSize">快取大小：</s:String>
    <s:String x:Key="S.Options.Recorder.CacheSize.Info">（以MB為單位。達到此大小後，數據將被寫入到磁碟上）</s:String>
    <s:String x:Key="S.Options.Recorder.PreventBlackFrames">防止擷取全黑畫面</s:String>
    <s:String x:Key="S.Options.Recorder.PreventBlackFrames.Info">（防止具有記憶體快取的 BitBlt 錯誤地擷取到全黑的畫面）</s:String>
    <s:String x:Key="S.Options.Recorder.RecordMouse">錄影時顯示滑鼠游標</s:String>
    <s:String x:Key="S.Options.Recorder.SelectCursorColor">選擇鼠標顏色</s:String>
    <s:String x:Key="S.Options.Recorder.FixedFramerate">固定影格率</s:String>
    <s:String x:Key="S.Options.Recorder.FixedFramerate.Info">（固定延遲，不會導致錄影時間延長）</s:String>
    <s:String x:Key="S.Options.Recorder.CaptureChanges">只在有異動時擷取</s:String>
    <s:String x:Key="S.Options.Recorder.CaptureChanges.Info">（只有在擷取區域中畫面有異動時才擷取影格）</s:String>
    <s:String x:Key="S.Options.Recorder.RemoteImprovement">提高遠端桌面連線的擷取效能</s:String>
    <s:String x:Key="S.Options.Recorder.RemoteImprovement.Info">（停用多層視窗擷取）</s:String>
    <s:String x:Key="S.Options.Recorder.ForceGarbageCollection">在擷取時強制清除記憶體</s:String>
    <s:String x:Key="S.Options.Recorder.ForceGarbageCollection.Info">（減少擷取時的記憶體用量，但會降低性能）</s:String>

    <s:String x:Key="S.Options.Recorder.Guidelines">輔助線</s:String>
    <s:String x:Key="S.Options.Recorder.Guidelines.RuleOfThirds">井字線</s:String>
    <s:String x:Key="S.Options.Recorder.Guidelines.RuleOfThirds.Info">點擊以切換顯示此井字輔助線</s:String>
    <s:String x:Key="S.Options.Recorder.Guidelines.Crosshair">十字線</s:String>
    <s:String x:Key="S.Options.Recorder.Guidelines.Crosshair.Info">點擊以切換顯示此十字輔助線</s:String>
    <s:String x:Key="S.Options.Recorder.Guidelines.Info">輔助線只會在錄製暫停或停止時顯示。</s:String>

    <s:String x:Key="S.Options.Recorder.HideTitleBar">隱藏標題列(精簡模式)</s:String>
    <s:String x:Key="S.Options.Recorder.Magnifier">啟用螢幕放大鏡</s:String>
    <s:String x:Key="S.Options.Recorder.Magnifier.Info">（在選擇錄製區域時啟用放大鏡）</s:String>
    <s:String x:Key="S.Options.Recorder.AnimateBorder">選擇螢幕區域時的邊框動畫效果</s:String>
    <s:String x:Key="S.Options.Recorder.AnimateBorder.Info">（動畫使用"前進螞蟻效果"）</s:String>
    <s:String x:Key="S.Options.Recorder.SelectionPanning">啟用選擇平移</s:String>
    <s:String x:Key="S.Options.Recorder.SelectionPanning.Info">（在區域的一個角落顯示拖曳圖示，可以移動擷取區域）</s:String>
    <s:String x:Key="S.Options.Recorder.Compact">緊湊模式</s:String>
    <s:String x:Key="S.Options.Recorder.Compact.Info">（顯示較小的錄製指令介面）</s:String>
    <s:String x:Key="S.Options.Recorder.DisplayDiscard">錄製時顯示捨棄按鈕</s:String>
    <s:String x:Key="S.Options.Recorder.DisplayDiscard.Info">（通常只會在暫停時顯示）</s:String>
    <s:String x:Key="S.Options.Recorder.SelectionImprovement">提高螢幕選擇效能</s:String>
    <s:String x:Key="S.Options.Recorder.SelectionImprovement.Info">（通過顯示螢幕靜態畫面來減少選擇螢幕的延遲）</s:String>

    <s:String x:Key="S.Options.Recorder.RememberSize">記住前次錄製區域的大小</s:String>
    <s:String x:Key="S.Options.Recorder.RememberPosition">記住前次錄製區域的位置</s:String>
    <s:String x:Key="S.Options.Recorder.PreStart">使用開始前倒數計時</s:String>
    <s:String x:Key="S.Options.Recorder.PreStart.Info">（以秒為單位，在開始擷取之前等待時間）</s:String>
    <s:String x:Key="S.Options.Recorder.CursorFollowing">啟用鼠標跟隨</s:String>
    <s:String x:Key="S.Options.Recorder.CursorFollowing.Info">（錄製區域將根據鼠標的位置重新定位）</s:String>
    <s:String x:Key="S.Options.Recorder.FollowMargin.Info">（邊界緩衝，移動像素超過此值時才會改變錄影位置）</s:String>
    <s:String x:Key="S.Options.Recorder.FollowMarginInvisible.Info">（錄製區域開始重新定位緩衝區邊距）</s:String>
    <s:String x:Key="S.Options.Recorder.NotifyRecordingDiscard">在捨棄錄影前請詢問我</s:String>

    <!--Options • Editor-->
    <s:String x:Key="S.Options.Editor.Previewer">編輯器背景</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize">網格大小</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.VerySmall">非常小</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Small">小</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Medium">中</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Large">大</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.VeryLarge">非常大</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.ILikeBigSquares">大方格</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.ImBlind">特大</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Custom">自訂</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Height">高度</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Width">寬度</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.GridSize.Apply">套用</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.BaseColor">基準色彩</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.EvenColor">顏色 1</s:String>
    <s:String x:Key="S.Options.Editor.Previewer.OddColor">顏色 2</s:String>
    <s:String x:Key="S.Options.Editor.Interface.DisplayEncoder">在另一個視窗中顯示編碼</s:String>
    <s:String x:Key="S.Options.Editor.Interface.ExtendChrome">延伸標題列（視窗邊框）</s:String>
    <s:String x:Key="S.Options.Editor.Interface.AutomaticallySizeOnContent">讀取後根據影格大小自動調整視窗大小</s:String>
    <s:String x:Key="S.Options.Editor.Interface.AutomaticallyFitImage">讀取後根據視窗大小自動調整影格縮放級別</s:String>
    <s:String x:Key="S.Options.Editor.General.NotifyFrameDeletion">刪除影格前詢問我</s:String>
    <s:String x:Key="S.Options.Editor.General.NotifyProjectDiscard">放棄專案前詢問我</s:String>
    <s:String x:Key="S.Options.Editor.General.NotifyWhileClosingEditor">關閉編輯器前詢問我 （如果有打開的專案）</s:String>
    <s:String x:Key="S.Options.Editor.General.TripleClickSelection">啟用連按三下來選擇文字</s:String>
    <s:String x:Key="S.Options.Editor.General.DrawOutlineOutside">繪製標題文字的外輪廓</s:String>
    <s:String x:Key="S.Options.Editor.General.DropFramesDuringPreviewIfBehind">當需要時丟棄影格</s:String>
    <s:String x:Key="S.Options.Editor.General.DropFramesDuringPreviewIfBehind.Info">（如果預覽器無法即時顯示時跳過影格）</s:String>
    <s:String x:Key="S.Options.Editor.General.DropFramesDuringPreviewIfBehind.Tooltip">如果預覽器無法即時顯示時，跳過該影格</s:String>
    <s:String x:Key="S.Options.Editor.General.LimitHistory">對還原/重做歷史記錄添加上限</s:String>
    <s:String x:Key="S.Options.Editor.General.LimitHistory.Info">（達到上限後，較舊的操作將被刪除）</s:String>
    <s:String x:Key="S.Options.Editor.General.LimitHistory.Maximum">（儲存的最大操作數量）</s:String>
    <s:String x:Key="S.Options.Editor.General.SyncPath.Folder">在預置設定之間同步輸出資料夾</s:String>
    <s:String x:Key="S.Options.Editor.General.SyncPath.Folder.Info">（預置設定將使用相同的輸出路徑）</s:String>
    <s:String x:Key="S.Options.Editor.General.SyncPath.Filename">同時同步檔案名稱</s:String>
    <s:String x:Key="S.Options.Editor.General.SyncPath.Filename.Info">（預置設定將使用相同檔案名稱）</s:String>
    <s:String x:Key="S.Options.Editor.General.SyncPath.SameType">僅在相同檔案類型的預置設定之間同步</s:String>
    <s:String x:Key="S.Options.Editor.General.SyncPath.SameType.Info">（只有相同檔案類型的預置設定才會同步）</s:String>

    <!--Options • Tasks-->
    <s:String x:Key="S.Options.Tasks.Title">自動化任務</s:String>
    <s:String x:Key="S.Options.Tasks.List">自動化任務列表</s:String>
    <s:String x:Key="S.Options.Tasks.List.Task">任務</s:String>
    <s:String x:Key="S.Options.Tasks.List.Details">詳細訊息</s:String>
    <s:String x:Key="S.Options.Tasks.List.Enabled">啟用</s:String>
    <s:String x:Key="S.Options.Tasks.Enable">啟用此任務</s:String>
    <s:String x:Key="S.Options.Tasks.SelectType">（選擇一個任務）</s:String>
    <s:String x:Key="S.Options.Tasks.SelectType.Info">從上方選擇一個任務</s:String>
    <s:String x:Key="S.Options.Tasks.Info">這些任務從列表的頂部到底部依次執行。&#10;在您第一次使用編輯器打開專案時，就會發生這種情況。</s:String>

    <!--Options • Shortcuts-->
    <s:String x:Key="S.Options.Shortcuts.Global">全域</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.ScreenRecorder">螢幕錄製</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.ScreenRecorder.Info">（打開預設螢幕錄製）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.WebcamRecorder">攝影機錄製：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.WebcamRecorder.Info">（打開攝影機錄製）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.BoardRecorder">繪畫板錄製</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.BoardRecorder.Info">（打開繪畫板錄製，以便您可以錄製您的繪畫）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.OpenEditor">編輯器：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.OpenEditor.Info">（打開另一個編輯器視窗）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.OpenOptions">選項：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.OpenOptions.Info">（打開選項視窗，一次只能打開一個視窗）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.Exit">離開：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Global.Exit.Info">（關閉所有視窗並從系統工作列中關閉應用程式）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders">錄製設定</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.StartPause">開始/暫停：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.StartPause.Info">（它啟動或暫停錄製，如果已啟用快照模式，則用於拍攝快照）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.Stop">停止：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.Stop.Info">（它會停止錄製並打開編輯器）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.Discard">捨棄：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.Discard.Info">（暫停時捨棄已錄製畫面）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.Follow">鼠標跟隨：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.Follow.Info">（根據鼠標的位置調整錄製區域）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.DisableFollow">停用以下內容：</s:String>
    <s:String x:Key="S.Options.Shortcuts.Recorders.DisableFollow.Info">（暫時停用基於鼠標位置的錄製區域調整，僅接受修飾鍵）</s:String>
    <s:String x:Key="S.Options.Shortcuts.Info">點擊並輸入所需的按鍵和修飾鍵。&#10;部分按鍵組合無法使用。</s:String>

    <!--Options • Language-->
    <s:String x:Key="S.Options.Language.AppLanguage">應用程式語系</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.AutoDetect">自動偵測</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.AutoDetect.Author">目前作業系統的語系（如適用）</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence1.1">您願意翻譯我的應用程式嗎？</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence1.2">點擊此處閱讀翻譯指南並下載 Translator 工具程式。</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence2.1">之後，</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence2.2">點擊這裡匯入</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence2.3">並測試您的翻譯。</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence3.1">在您翻譯完成以後，請將語言文件發送到</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence3.2">Email (nicke@outlook.com.br)</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.Sentence3.3">。謝謝！</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.ResourceLink.Tooltip">點擊以打開說明的網頁。</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.ImportLink.Tooltip">打開匯入頁面</s:String>
    <s:String x:Key="S.Options.Language.AppLanguage.Translate.EmailLink.Tooltip">打開電子郵件應用程式</s:String>

    <!--Options • Storage-->
    <s:String x:Key="S.Options.Storage.Status">狀態</s:String>
    <s:String x:Key="S.Options.Storage.Status.Volume">磁碟機：</s:String>
    <s:String x:Key="S.Options.Storage.Status.FreeSpace">共 {1}，可用 {0}</s:String>
    <s:String x:Key="S.Options.Storage.Status.Check">再次檢查剩餘的空間</s:String>
    <s:String x:Key="S.Options.Storage.Status.Clear">清除暫存資料夾。 &#10;您可以決定是否要保留最近的專案。</s:String>
    <s:String x:Key="S.Options.Storage.Status.LowSpace">目前選擇的硬碟空間不足。請清理暫存資料夾或更改位置。</s:String>
    <s:String x:Key="S.Options.Storage.Status.Error">無法收到磁碟機詳細信息。</s:String>
    <s:String x:Key="S.Options.Storage.Status.Files.None">沒有檔案</s:String>
    <s:String x:Key="S.Options.Storage.Status.Files.Singular">{0:##,##0} 個檔案</s:String>
    <s:String x:Key="S.Options.Storage.Status.Files.Plural">{0:##,##0} 個檔案</s:String>
    <s:String x:Key="S.Options.Storage.Status.Folders.None">沒有資料夾</s:String>
    <s:String x:Key="S.Options.Storage.Status.Folders.Singular">{0:##,##0} 個資料夾</s:String>
    <s:String x:Key="S.Options.Storage.Status.Folders.Plural">{0:##,##0} 個資料夾</s:String>
    <s:String x:Key="S.Options.Storage.Status.InUse">{0} 使用中</s:String>
    <s:String x:Key="S.Options.Storage.Paths">路徑</s:String>
    <s:String x:Key="S.Options.Storage.Paths.Cache">暫存檔：</s:String>
    <s:String x:Key="S.Options.Storage.Paths.Cache.Choose">選擇暫存檔案的位置</s:String>
    <s:String x:Key="S.Options.Storage.Paths.Logs">記錄檔：</s:String>
    <s:String x:Key="S.Options.Storage.Paths.Logs.Choose">選擇錯誤記錄檔位置</s:String>
    <s:String x:Key="S.Options.Storage.Paths.Browse">瀏覽所選資料夾</s:String>
    <s:String x:Key="S.Options.Storage.Settings">設定位置</s:String>
    <s:String x:Key="S.Options.Storage.AppDataPath">AppData：</s:String>
    <s:String x:Key="S.Options.Storage.LocalPath">本機：</s:String>
    <s:String x:Key="S.Options.Storage.NotExists">不存在</s:String>
    <s:String x:Key="S.Options.Storage.CreateSettings">建立空的本機設定檔</s:String>
    <s:String x:Key="S.Options.Storage.RemoveSettings">移除設定檔</s:String>
    <s:String x:Key="S.Options.Storage.OpenSettingsFolder">打開設定檔案所在的資料夾。 &#10;按住 Ctrl 鍵並點擊以打開檔案</s:String>
    <s:String x:Key="S.Options.Storage.SettingsInfo">• 設定載入模式: 預設 ◄ AppData ◄ 本機。&#10;• 如果本機資料夾中沒有設定檔，應用程式將在 AppData 資料夾中搜尋，如果沒有設定檔，則使用預設值。&#10;• 如果沒有本機設定，所有設定都儲存在 AppData 設定檔中</s:String>
    <s:String x:Key="S.Options.Storage.DeleteEverything">關閉程式時刪除所有快取檔案</s:String>
    <s:String x:Key="S.Options.Storage.AskDeleteEverything">從快取西刪除所有檔案前先詢問我。</s:String>
    <s:String x:Key="S.Options.Storage.AutomaticRemoval">自動移除舊的專案</s:String>
    <s:String x:Key="S.Options.Storage.AutomaticRemoval.Info">打開編輯器時，背景工作將清除超過 5 天的專案。</s:String>
    <s:String x:Key="S.Options.Storage.AutomaticRemovalDays.Info">（在幾天之內，打開編輯器後，任何舊專案都將被刪除/丟棄）</s:String>

    <!--Options • Storage > Clear cache-->
    <s:String x:Key="S.Options.Storage.Cache.Title">ScreenToGif - 清除暫存</s:String>
    <s:String x:Key="S.Options.Storage.Cache.Header">您要清除暫存資料夾嗎？</s:String>
    <s:String x:Key="S.Options.Storage.Cache.Info">創建錄製或打開要編輯的內容時，將創建一個專案並將其儲存在暫存資料夾中</s:String>
    <s:String x:Key="S.Options.Storage.Cache.Question">您要從暫存資料夾中刪除這些專案嗎？</s:String>
    <s:String x:Key="S.Options.Storage.Cache.IgnoreRecent">不要刪除最近的專案</s:String>
    <s:String x:Key="S.Options.Storage.Cache.IgnoreRecent.Yes">（僅會刪除 {0} 天之前尚未使用的專案）</s:String>
    <s:String x:Key="S.Options.Storage.Cache.IgnoreRecent.No">（所有目前未使用的專案將被刪除）</s:String>

    <!--Options • Upload-->
    <s:String x:Key="S.Options.Upload.Proxy">代理</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Mode">模式：</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Mode.Disabled">停用</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Mode.Manual">手動</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Mode.System">系統</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Mode.System.Info">（使用系統代理）</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Host">主機：</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Port">連接埠：</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.User">使用者名稱：</s:String>
    <s:String x:Key="S.Options.Upload.Proxy.Password">密碼：</s:String>

    <s:String x:Key="S.Options.Upload.Presets">上傳預置設定</s:String>
    <s:String x:Key="S.Options.Upload.Presets.Service">服務</s:String>
    <s:String x:Key="S.Options.Upload.Presets.Title">標題</s:String>
    <s:String x:Key="S.Options.Upload.Presets.Description">描述</s:String>
    <s:String x:Key="S.Options.Upload.Presets.Enabled">啟用</s:String>

     <!--Options • Upload > Preset-->
    <s:String x:Key="S.Options.Upload.Preset.Title">上傳服務</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Select">選擇一項服務</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Select.Info">在上方選擇一項服務</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Custom">自定</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Enable">使用此預置參數</s:String>

    <s:String x:Key="S.Options.Upload.Preset.Details">詳細訊息</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Name">名稱</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Description">描述：</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Mode">模式：</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Mode.Anonymous">匿名</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Mode.Authenticated">已認證</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Authorization">授權</s:String>
    <s:String x:Key="S.Options.Upload.Preset.GetToken">取得授權憑證</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Token">在此處貼上 OAuth 憑證</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Username">用戶名稱</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Password">密碼：</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Authorize">授權</s:String>
    <s:String x:Key="S.Options.Upload.Preset.NotStored">用戶名稱及密碼將不會被儲存</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Options">選項</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Direct">使用直接連結</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Album">相簿</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.Title">您必須給此預置設定一個唯一的名稱。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.Repeated">名稱已被其他預置設定使用。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.Authenticate">在身份驗證模式上，您必須完成身份驗證過程。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.Credentials">您必須提供您的用戶名稱及密碼才能授權此程式。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.GetToken">無法取得授權憑證。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.Token">為了授權此應用程式，您需要提供授權憑證。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.AuthError">授權失敗。檢查一切是否正確，然後在幾秒後重試。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Warning.AlbumLoad">使用直接連結無法讀取相簿列表。</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Info.Authorized">授權完成</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Info.NotAuthorized">未授權</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Info.Expired">授權已於 {0} 中過期</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Info.Valid">授權有效期至 {0}</s:String>

    <s:String x:Key="S.Options.Upload.Preset.Imgur.Gifv">取得 Gifv 副檔名連結而不是 Gif</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Imgur.ToAlbum">將 Gif 上傳到指定的相簿</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Imgur.Album">相簿：</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Imgur.AskMe">發佈前詢問我</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Imgur.Reload">重新讀取相簿列表</s:String>

    <s:String x:Key="S.Options.Upload.Preset.Gfycat.Defaults">預設</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Gfycat.AskMe">詢問填寫上傳的詳細訊息</s:String>
    <s:String x:Key="S.Options.Upload.Preset.Gfycat.UrlType">URL 類型：</s:String>

    <!--Options • Upload > Album-->
    <s:String x:Key="S.Options.Upload.Pick.Album">選擇一個相簿（可選）</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Album.Info">如果您願意，可以選擇目標相簿：</s:String>

    <!--Options • Upload > Details-->
    <s:String x:Key="S.Options.Upload.Pick.Details">上傳詳細訊息（可選）</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Details.Info">上傳詳細訊息</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Details.Title">標題：</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Details.Description">描述：</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Details.Tags">標籤：</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Details.Tags.Info">使用分號（;）分隔標籤</s:String>
    <s:String x:Key="S.Options.Upload.Pick.Details.Private">僅對使用直接連結訪問的用戶顯示</s:String>

    <!--Options • Upload > History-->
    <s:String x:Key="S.Options.Upload.History.Title">上傳記錄</s:String>
    <s:String x:Key="S.Options.Upload.History.Date">日期</s:String>
    <s:String x:Key="S.Options.Upload.History.Preset">預置參數</s:String>
    <s:String x:Key="S.Options.Upload.History.Successful">成功？</s:String>
    <s:String x:Key="S.Options.Upload.History.Remove">刪除歴蚔記錄項目</s:String>
    <s:String x:Key="S.Options.Upload.History.Detail.Link">連結：</s:String>
    <s:String x:Key="S.Options.Upload.History.Detail.LowerQuality">較低品質：</s:String>
    <s:String x:Key="S.Options.Upload.History.Detail.DeleteLink">刪除連結：</s:String>
    <s:String x:Key="S.Options.Upload.History.Delete.Instruction">確定要刪除歷史記錄項目嗎？</s:String>
    <s:String x:Key="S.Options.Upload.History.Delete.Message">此操作無法撤消。&#10;&#10;確定要刪除所選的歷史記錄項目嗎？</s:String>

    <!--Options • Extras-->
    <s:String x:Key="S.Options.Extras.External">可用的外部工具</s:String>
    <s:String x:Key="S.Options.Extras.Download">點擊此處下載&#x0d;{0}</s:String>
    <s:String x:Key="S.Options.Extras.Downloading">下載中...</s:String>
    <s:String x:Key="S.Options.Extras.Ready">已下載&#x0d;{0}</s:String>
    <s:String x:Key="S.Options.Extras.Ready.Info">點擊這裡打開檔案的屬性</s:String>
    <s:String x:Key="S.Options.Extras.DownloadRestriction">Microsoft Store 發佈的應用程式無法下載其他應用程式。您必須手動下載它</s:String>
    <s:String x:Key="S.Options.Extras.FfmpegLocation">FFmpeg 位置</s:String>
    <s:String x:Key="S.Options.Extras.FfmpegLocation.Select">選擇 FFmpeg 可執行檔的位置</s:String>
    <s:String x:Key="S.Options.Extras.FfmpegLocation.File">FFmpeg 可執行檔</s:String>
    <s:String x:Key="S.Options.Extras.FfmpegLocation.Invalid">FFmpeg 可執行檔案的路徑中包含一個或多個無效字元。請為該可執行檔案選擇一個有效位置。</s:String>
    <s:String x:Key="S.Options.Extras.GifskiLocation">Gifski 位置</s:String>
    <s:String x:Key="S.Options.Extras.GifskiLocation.Select">選擇 Gifski 元件的位置</s:String>
    <s:String x:Key="S.Options.Extras.GifskiLocation.File">Gifski 元件</s:String>
    <s:String x:Key="S.Options.Extras.GifskiLocation.Invalid">Gifski 元件的路徑包含一個或多個無效字元。請為該可執行檔案選擇一個有效的位置。</s:String>
    <s:String x:Key="S.Options.Extras.License.Ffmpeg">FFmpeg 授權條款</s:String>
    <s:String x:Key="S.Options.Extras.License.Gifski">Gifski 授權條款</s:String>
    <s:String x:Key="S.Options.Extras.License.SharpDx">SharpDx 授權條款</s:String>
    <s:String x:Key="S.Options.Extras.Permission.Header">缺少資料夾的寫入權限</s:String>
    <s:String x:Key="S.Options.Extras.Permission.Observation">因缺少資料夾寫入權限而無法儲存下載的資料。&#10;&#10;請問您想要使用系統管理員權限來啟動下載器嗎？</s:String>

    <!--Options • Donations-->
    <s:String x:Key="S.Options.Donate.Donate">捐贈</s:String>
    <s:String x:Key="S.Options.Donate.Donate.Dollar">捐贈美金 US$</s:String>
    <s:String x:Key="S.Options.Donate.Donate.Euro">捐贈歐元 €</s:String>
    <s:String x:Key="S.Options.Donate.Paypal.Dollar">打開 Paypal 網站。選擇貨幣:美元</s:String>
    <s:String x:Key="S.Options.Donate.Paypal.Euro">打開 Paypal 網站。選擇貨幣:歐元</s:String>
    <s:String x:Key="S.Options.Donate.Paypal.OwnCurrency">打開 Paypal 網站。您必須選擇貨幣</s:String>
    <s:String x:Key="S.Options.Donate.Subscribe">訂閱</s:String>
    <s:String x:Key="S.Options.Donate.Subscribe.Patreon">每月通過 Patreon 捐款</s:String>
    <s:String x:Key="S.Options.Donate.Subscribe.Flattr">每月通過 Flattr 捐款</s:String>
    <s:String x:Key="S.Options.Donate.Gift">贈送遊戲</s:String>
    <s:String x:Key="S.Options.Donate.Gift.Steam">通過 Steam 贈送遊戲</s:String>
    <s:String x:Key="S.Options.Donate.Gift.Gog">通過 GOG 贈送遊戲</s:String>
    <s:String x:Key="S.Options.Donate.Kofi">通過 Ko-fi 支付咖啡費用</s:String>
    <s:String x:Key="S.Options.Donate.Crypto">加密貨幣</s:String>
    <s:String x:Key="S.Options.Donate.Crypto.BitcoinCash">複製比特幣現金地址</s:String>
    <s:String x:Key="S.Options.Donate.Support">支持</s:String>
    <s:String x:Key="S.Options.Donate.Support.Visit">如果您想支持該項目 :)</s:String>

    <!--Options • About-->
    <s:String x:Key="S.Options.About.Version">版本：</s:String>
    <s:String x:Key="S.Options.About.UpdateCheck">Check for Updates</s:String>
    <s:String x:Key="S.Options.About.UpdateCheck.Nothing">You already have the latest version.</s:String>
    <s:String x:Key="S.Options.About.Author">作者: Nicke Manarin</s:String>
    <s:String x:Key="S.Options.About.StoreVersion">Microsoft Store 版本。某些功能由於強制策略而被禁用</s:String>
    <s:String x:Key="S.Options.About.Contact">聯繫</s:String>
    <s:String x:Key="S.Options.About.Contact.Discord">加入伺服器</s:String>
    <s:String x:Key="S.Options.About.Contact.Facebook">訪問頁面</s:String>
    <s:String x:Key="S.Options.About.Contact.Gitter">加入房間</s:String>
    <s:String x:Key="S.Options.About.Technical">技術</s:String>
    <s:String x:Key="S.Options.About.Technical.License">授權：</s:String>
    <s:String x:Key="S.Options.About.Technical.Free">（此程式完全免費）</s:String>
    <s:String x:Key="S.Options.About.Technical.SourceCode">原始碼：</s:String>
    <s:String x:Key="S.Options.About.Technical.Privacy">隱私政策：</s:String>
    <s:String x:Key="S.Options.About.ABigThanksTo">非常感謝</s:String>
    <s:String x:Key="S.Options.About.ABigThanksTo.Everyone">我所有的支持者，提供意見反應和/或捐贈的人</s:String>

    <!--Localization-->
    <s:String x:Key="S.Localization">本地化</s:String>
    <s:String x:Key="S.Localization.GettingCodes">正在取得語系代碼...</s:String>
    <s:String x:Key="S.Localization.Recognized">識別為 {0}</s:String>
    <s:String x:Key="S.Localization.NotRecognized">未知</s:String>
    <s:String x:Key="S.Localization.Usage.First">現在使用的是最底部的資源。</s:String>
    <s:String x:Key="S.Localization.Usage.Second">要應用您的自定義資源，請將其移動到列表的最底部。</s:String>
    <s:String x:Key="S.Localization.Exporting">匯出語系資源</s:String>
    <s:String x:Key="S.Localization.SaveResource">儲存語系字典檔</s:String>
    <s:String x:Key="S.Localization.OpenResource">開啟語系字典檔</s:String>
    <s:String x:Key="S.Localization.File.Resource">資源字典檔</s:String>
    <s:String x:Key="S.Localization.Importing">匯入語系資源</s:String>
    <s:String x:Key="S.Localization.Warning.Name">檔案名稱未依規範</s:String>
    <s:String x:Key="S.Localization.Warning.Name.Info">請嘗試重新命名，如: StringResources.en.xaml，"en" 應該要改成您的語系代碼。</s:String>
    <s:String x:Key="S.Localization.Warning.Repeated">你不能加入相同的語系資源</s:String>
    <s:String x:Key="S.Localization.Warning.Repeated.Info">請移除重複的語系資源或使用其他語系代碼。</s:String>
    <s:String x:Key="S.Localization.Warning.Redundant">重複的語系代碼</s:String>
    <s:String x:Key="S.Localization.Warning.Redundant.Info">"{0}" 已被使用，請嘗試用 "{1}" 取代。</s:String>
    <s:String x:Key="S.Localization.Warning.Unknown">未知的語系</s:String>
    <s:String x:Key="S.Localization.Warning.Unknown.Info">"{0}" 及其家族不被識別為合法的語系代碼。</s:String>
    <s:String x:Key="S.Localization.Warning.NotPossible">匯入語系資源失敗</s:String>

    <!--Recorder-->
    <s:String x:Key="S.Recorder.Record">錄影</s:String>
    <s:String x:Key="S.Recorder.Pause">暫停</s:String>
    <s:String x:Key="S.Recorder.Continue">繼續</s:String>
    <s:String x:Key="S.Recorder.Stop">停止</s:String>
    <s:String x:Key="S.Recorder.Discard">捨棄</s:String>
    <s:String x:Key="S.Recorder.Snap">貼齊</s:String>
    <s:String x:Key="S.Recorder.Height">高度</s:String>
    <s:String x:Key="S.Recorder.Width">寬度</s:String>
    <s:String x:Key="S.Recorder.CursorFollowing">已啟用鼠標跟隨</s:String>

    <s:String x:Key="S.Recorder.SwitchFrequency">點擊以在擷取頻率模式之間切換。</s:String>
    <s:String x:Key="S.Recorder.Manual.Short">手動</s:String>
    <s:String x:Key="S.Recorder.Interaction.Short">互動</s:String>
    <s:String x:Key="S.Recorder.Fps">每秒最大影格數</s:String>
    <s:String x:Key="S.Recorder.Fps.Short">fps</s:String>
    <s:String x:Key="S.Recorder.Fps.Range">範圍從 1 到 60 fps，數值越高表示越多影格被錄製。&#10;每一單位表示 16 毫秒的差異。</s:String>
    <s:String x:Key="S.Recorder.Fpm">每分鐘最大影格數</s:String>
    <s:String x:Key="S.Recorder.Fpm.Short">fpm</s:String>
    <s:String x:Key="S.Recorder.Fpm.Range">範圍從 1 到 60 fpm，數值越高表示越多影格被錄製。&#10;每一單位表示 1 秒的差異。</s:String>
    <s:String x:Key="S.Recorder.Fph">每小時最大影格數</s:String>
    <s:String x:Key="S.Recorder.Fph.Short">fph</s:String>
    <s:String x:Key="S.Recorder.Fph.Range">範圍從 1 到 60 fph，數值越高表示越多影格被錄製。&#10;每一單位表示 1 秒的差異。</s:String>

    <s:String x:Key="S.Recorder.ClickOrPress">點擊或按下來開始擷取</s:String>
    <s:String x:Key="S.Recorder.SnapToWindow">貼齊視窗（拖曳後放開貼齊）</s:String>
    <s:String x:Key="S.Recorder.PreStart">啟動前</s:String>
    <s:String x:Key="S.Recorder.Paused">ScreenToGif（已暫停）</s:String>
    <s:String x:Key="S.Recorder.Stopping">正在停止...</s:String>
    <s:String x:Key="S.Recorder.PreStarting">準備啟動中...</s:String>

    <s:String x:Key="S.Recorder.Timer.Elapsed">擷取經過時間</s:String>
    <s:String x:Key="S.Recorder.Timer.Total">總影格數：</s:String>
    <s:String x:Key="S.Recorder.Timer.Manual">手動擷取</s:String>
    <s:String x:Key="S.Recorder.Timer.Paused">已暫停</s:String>
    <s:String x:Key="S.Recorder.Timer.Imprecise">您的電腦不支援精確的擷取模式&#10;這表示可能永遠無法達到目標幀率。</s:String>

    <s:String x:Key="S.Recorder.Warning.CaptureNotPossible">無法擷取畫面</s:String>
    <s:String x:Key="S.Recorder.Warning.CaptureNotPossible.Info">無法擷取畫面。5 次嘗試擷取後未取得任何影格。</s:String>
    <s:String x:Key="S.Recorder.Warning.StartPauseNotPossible">無法開始/暫停擷取螢幕</s:String>
    <s:String x:Key="S.Recorder.Warning.Windows8">使用 Desktop Duplication API 擷取螢幕需要 Windows 8 或更高版本。</s:String>

    <!--New recorder-->
    <s:String x:Key="S.Recorder.Area">區域</s:String>
    <s:String x:Key="S.Recorder.Area.Select">選擇一個區域</s:String>
    <s:String x:Key="S.Recorder.Window">視窗</s:String>
    <s:String x:Key="S.Recorder.Window.Select">選擇一個視窗</s:String>
    <s:String x:Key="S.Recorder.Screen">螢幕</s:String>
    <s:String x:Key="S.Recorder.Screen.Select">選擇螢幕</s:String>
    <s:String x:Key="S.Recorder.Screen.Name.Internal">內部螢幕</s:String>
    <s:String x:Key="S.Recorder.Screen.Name.Generic">通用螢幕</s:String>
    <s:String x:Key="S.Recorder.Screen.Name.Info1">圖型裝置: {0}</s:String>
    <s:String x:Key="S.Recorder.Screen.Name.Info2">解析度: {0} x {1}</s:String>
    <s:String x:Key="S.Recorder.Screen.Name.Info3">原始解析度: {0} x {1}</s:String>
    <s:String x:Key="S.Recorder.Screen.Name.Info4">DPI: {0} ({1:0.##}%)</s:String>
    <s:String x:Key="S.Recorder.Move">拖曳以移動選擇區域</s:String>
    <s:String x:Key="S.Recorder.Accept">接受</s:String>
    <s:String x:Key="S.Recorder.Retry">重試</s:String>
    <s:String x:Key="S.Recorder.Retry.Shortcut">右鍵</s:String>
    <s:String x:Key="S.Recorder.CancelSelection">取消選擇 (Esc)</s:String>
    <s:String x:Key="S.Recorder.SelectArea">點擊並拖曳選擇螢幕區域</s:String>
    <s:String x:Key="S.Recorder.SelectArea.Embedded">點擊並拖曳以選擇一個區域</s:String>
    <s:String x:Key="S.Recorder.SelectWindow">點擊此處選擇此視窗</s:String>
    <s:String x:Key="S.Recorder.SelectScreen">點擊此處選擇此螢幕</s:String>
    <s:String x:Key="S.Recorder.EscToCancel">按 Esc 鍵取消</s:String>
    <s:String x:Key="S.Recorder.Splash.Title">按下 {0} 來停止錄製</s:String>
    <s:String x:Key="S.Recorder.Splash.Subtitle">錄影視窗將會最小化，將其還原或按 {0} 以暫停錄製。</s:String>

    <s:String x:Key="S.Recorder.Discard.Title">捨棄錄影</s:String>
    <s:String x:Key="S.Recorder.Discard.Instruction">您確定想要捨棄目前錄影嗎？</s:String>
    <s:String x:Key="S.Recorder.Discard.Message">此動作會捨棄目前錄影，移除所有影格。&#x0d;您無法復原此操作。</s:String>

    <!--Webcam recorder-->
    <s:String x:Key="S.Webcam.Title">ScreenToGif - 網路攝影機錄影</s:String>
    <s:String x:Key="S.Webcam.NoVideo">未偵測到視訊裝置:(</s:String>
    <s:String x:Key="S.Webcam.CheckVideoDevices">檢查視訊裝置</s:String>
    <s:String x:Key="S.Webcam.Scale">比例: x{0:0.##}</s:String>
    <s:String x:Key="S.Webcam.ChangeScale">變更視訊比例</s:String>

    <!--Board recorder-->
    <s:String x:Key="S.Board.Title">ScreenToGif - 繪圖板錄影程式</s:String>
    <s:String x:Key="S.Board.AutoRecord">自動錄影</s:String>
    <s:String x:Key="S.Board.AutoRecordToolTip">在繪圖時啟用錄影</s:String>
    <s:String x:Key="S.Board.CtrlHold">Ctrl [按住]</s:String>

    <!--Color selector-->
    <s:String x:Key="S.ColorSelector.Title">顏色選取器</s:String>
    <s:String x:Key="S.ColorSelector.Select">選擇一種顏色</s:String>
    <s:String x:Key="S.ColorSelector.Red">紅色</s:String>
    <s:String x:Key="S.ColorSelector.Green">綠色</s:String>
    <s:String x:Key="S.ColorSelector.Blue">藍色</s:String>
    <s:String x:Key="S.ColorSelector.Alpha">不透明度</s:String>
    <s:String x:Key="S.ColorSelector.Hexadecimal">十六進位</s:String>
    <s:String x:Key="S.ColorSelector.Initial">初始顏色</s:String>
    <s:String x:Key="S.ColorSelector.Current">目前顏色</s:String>
    <s:String x:Key="S.ColorSelector.Latest">最新的顏色</s:String>
    <s:String x:Key="S.ColorSelector.Sample">拖曳以取樣顏色</s:String>
    <s:String x:Key="S.ColorSelector.Sample.Info">點擊並拖曳以從螢幕上選擇顏色</s:String>

    <!--Exception/Error viewers-->
    <s:String x:Key="S.ExceptionViewer.Title">例外檢視器</s:String>
    <s:String x:Key="S.ExceptionViewer.OpenInner">開啟內部異常</s:String>
    <s:String x:Key="S.ExceptionViewer.Type">例外類型</s:String>
    <s:String x:Key="S.ExceptionViewer.Message">訊息</s:String>
    <s:String x:Key="S.ExceptionViewer.Stack">堆壘</s:String>
    <s:String x:Key="S.ExceptionViewer.Source">來源</s:String>
    <s:String x:Key="S.ErrorDialog.Observation">出事了</s:String>
    <s:String x:Key="S.ErrorDialog.Send">傳送報告</s:String>

    <!--Presets-->
    <s:String x:Key="S.Preset.Title">預置設定</s:String>
    <s:String x:Key="S.Preset.Encoder">編碼器</s:String>
    <s:String x:Key="S.Preset.Name">名稱</s:String>
    <s:String x:Key="S.Preset.Description">描述</s:String>
    <s:String x:Key="S.Preset.Other">其他</s:String>
    <s:String x:Key="S.Preset.AutoSave">選項修改後自動儲存。</s:String>
    <s:String x:Key="S.Preset.Info.Manual">對此預置設定（編碼和輸出設定）的異動需要按下存檔鍵來手動儲存。</s:String>
    <s:String x:Key="S.Preset.Info.Automatic">對此預置設定（編碼和輸出設定）的異動將會自動儲存。</s:String>
    <s:String x:Key="S.Preset.Warning.Readonly">預置設定的某些屬性是唯讀的。</s:String>
    <s:String x:Key="S.Preset.Warning.Name">您必須為此預置設定命名。</s:String>
    <s:String x:Key="S.Preset.Warning.SameName">已經存在同名的預置設定。</s:String>

    <!--Presets • Listing-->
    <s:String x:Key="S.Preset.Autosave">自動儲存</s:String>
    <s:String x:Key="S.Preset.Autosave.Info">對此預置設定的異動將自動儲存。</s:String>
    <s:String x:Key="S.Preset.Default.Title">預設 ({0})</s:String>
    <s:String x:Key="S.Preset.Default.Description">編碼器的預置設定</s:String>
    <s:String x:Key="S.Preset.Twitter.Title">用於 Twitter ({0})</s:String>
    <s:String x:Key="S.Preset.Twitter.Description">遵循 Twitter 的上傳限制 （除了大小及解析度）。</s:String>
    <s:String x:Key="S.Preset.Hevc.Title">HEVC  ({0})</s:String>
    <s:String x:Key="S.Preset.Hevc.Description">高效率視訊編碼。</s:String>
    <s:String x:Key="S.Preset.Vp8.Title">VP8 ({0})</s:String>
    <s:String x:Key="S.Preset.Vp8.Description">較舊且知名的編碼器。</s:String>
    <s:String x:Key="S.Preset.Filename.Animation">動畫</s:String>
    <s:String x:Key="S.Preset.Filename.Video">影片</s:String>
    <s:String x:Key="S.Preset.Filename.Image">圖片</s:String>
    <s:String x:Key="S.Preset.Filename.Project">專案</s:String>

    <s:String x:Key="S.Preset.Gif.Embedded.High.Title">高品質</s:String>
    <s:String x:Key="S.Preset.Gif.Embedded.High.Description">適合用於較多顏色數量及漸層的錄製。</s:String>
    <s:String x:Key="S.Preset.Gif.Embedded.Transparent.Title">高品質 • 透明背景</s:String>
    <s:String x:Key="S.Preset.Gif.Embedded.Transparent.Description">支援儲存透明背景的動畫。</s:String>
    <s:String x:Key="S.Preset.Gif.Embedded.Graphics.Title">高品質 • 圖形</s:String>
    <s:String x:Key="S.Preset.Gif.Embedded.Graphics.Description">適合用於較少顏色數量的錄製。</s:String>
    <s:String x:Key="S.Preset.Gif.KGySoft.Balanced.Title">KGy SOFT • Balanced</s:String>
    <s:String x:Key="S.Preset.Gif.KGySoft.Balanced.Description">Good quality for photo-like images using Wu's quantizer without dithering.</s:String>
    <s:String x:Key="S.Preset.Gif.KGySoft.High.Title">KGy SOFT • High quality</s:String>
    <s:String x:Key="S.Preset.Gif.KGySoft.High.Description">High quality for photo-like images using Wu's quantizer with higher bit level and Floyd-Steinberg error diffusion dithering.</s:String>
    <s:String x:Key="S.Preset.Gif.KGySoft.Fast.Title">KGy SOFT • Low quality, faster</s:String>
    <s:String x:Key="S.Preset.Gif.KGySoft.Fast.Description">Quantizing all frames with the same predefined 'web-safe' palette and Bayer 8x8 ordered dithering.</s:String>
    <s:String x:Key="S.Preset.Gif.Ffmpeg.High.Title">FFmpeg - 高品質</s:String>
    <s:String x:Key="S.Preset.Gif.Ffmpeg.High.Description">圖片品質較高，但檔案容量較大。</s:String>
    <s:String x:Key="S.Preset.Gif.Ffmpeg.Low.Title">FFmpeg - 低品質</s:String>
    <s:String x:Key="S.Preset.Gif.Ffmpeg.Low.Description">圖片品質較低，但檔案容量較小。</s:String>
    <s:String x:Key="S.Preset.Gif.Gifski.High.Title">Gifski - 高品質</s:String>
    <s:String x:Key="S.Preset.Gif.Gifski.High.Description">圖片品質較高，但檔案容量較大。</s:String>
    <s:String x:Key="S.Preset.Gif.Gifski.Low.Title">Gifski - 低品質</s:String>
    <s:String x:Key="S.Preset.Gif.Gifski.Low.Description">圖片品質較低，但檔案容量較小。</s:String>
    <s:String x:Key="S.Preset.Gif.Gifski.Fast.Title">Gifski - 較低品質且編碼較快</s:String>
    <s:String x:Key="S.Preset.Gif.Gifski.Fast.Description">圖片品質更低，編碼速度更快，但檔案容量更小。</s:String>
    <s:String x:Key="S.Preset.Gif.System.Low.Title">系統 - 低品質</s:String>
    <s:String x:Key="S.Preset.Gif.System.Low.Description">低品質但編碼較快。</s:String>

    <s:String x:Key="S.Preset.Apng.Ffmpeg.High.Title">FFmpeg - 高品質</s:String>
    <s:String x:Key="S.Preset.Apng.Ffmpeg.High.Description">圖片品質較高，檔案容量較小，但編碼速度較慢。</s:String>
    <s:String x:Key="S.Preset.Apng.Ffmpeg.Low.Title">FFmpeg - 低品質</s:String>
    <s:String x:Key="S.Preset.Apng.Ffmpeg.Low.Description">圖片品質較低，檔案容量較小，但編碼速度較快。</s:String>
    <s:String x:Key="S.Preset.Webp.Ffmpeg.High.Title">高品質</s:String>
    <s:String x:Key="S.Preset.Webp.Ffmpeg.High.Description">高品質圖片，檔案容量小。</s:String>

    <!--Insert frames-->
    <s:String x:Key="S.InsertFrames.Title">插入影格</s:String>
    <s:String x:Key="S.InsertFrames.Info">兩邊應具有相同的大小，此視窗允許您重新調整圖片和畫布的位置和大小。按一下選擇並調整大小。</s:String>
    <s:String x:Key="S.InsertFrames.CanvasSize">畫布大小：</s:String>
    <s:String x:Key="S.InsertFrames.FitCanvas">適合畫布上的圖片</s:String>
    <s:String x:Key="S.InsertFrames.FitCanvas.Info">調整畫布大小以適合內部的兩個圖片（從左上角）</s:String>
    <s:String x:Key="S.InsertFrames.DifferentSizes">影格大小之間有差別，在插入影格之前您需要解決此問題。</s:String>
    <s:String x:Key="S.InsertFrames.InsertedFrames">已插入的影格</s:String>
    <s:String x:Key="S.InsertFrames.CurrentFrames">目前影格</s:String>
    <s:String x:Key="S.InsertFrames.ImageSize">圖片大小：</s:String>
    <s:String x:Key="S.InsertFrames.ImagePosition">圖片位置：</s:String>
    <s:String x:Key="S.InsertFrames.ResetImageSizePosition">重設圖片大小&#10;和位置</s:String>
    <s:String x:Key="S.InsertFrames.Info2">新影格將插入到目前位置的影格清單中：</s:String>
    <s:String x:Key="S.InsertFrames.Before">之前</s:String>
    <s:String x:Key="S.InsertFrames.After">之後</s:String>
    <s:String x:Key="S.InsertFrames.Frame">影格</s:String>
    <s:String x:Key="S.InsertFrames.Importing">正在匯入</s:String>
    <s:String x:Key="S.InsertFrames.SelectColorFill">選擇畫布填充顏色</s:String>

    <!--Import frames from video-->
    <s:String x:Key="S.ImportVideo.Title">從影片匯入影格</s:String>
    <s:String x:Key="S.ImportVideo.Importer">開發商：</s:String>
    <s:String x:Key="S.ImportVideo.Loading">載入中...</s:String>
    <s:String x:Key="S.ImportVideo.Scale">縮放比例：</s:String>
    <s:String x:Key="S.ImportVideo.Size">大小：</s:String>
    <s:String x:Key="S.ImportVideo.Height">高度：</s:String>
    <s:String x:Key="S.ImportVideo.Width">寬度：</s:String>
    <s:String x:Key="S.ImportVideo.Framerate">影格率：</s:String>
    <s:String x:Key="S.ImportVideo.Fps">fps</s:String>
    <s:String x:Key="S.ImportVideo.Start">開始：</s:String>
    <s:String x:Key="S.ImportVideo.End">結束：</s:String>
    <s:String x:Key="S.ImportVideo.Selection">選取範圍：</s:String>
    <s:String x:Key="S.ImportVideo.Frames">影格：</s:String>
    <s:String x:Key="S.ImportVideo.Duration">持續時間：</s:String>
    <s:String x:Key="S.ImportVideo.Error">影片讀取失敗</s:String>
    <s:String x:Key="S.ImportVideo.Error.Detail">預覽工具無法啟動。請嘗試使用其他匯入工具或檢查影片是否未損壞。&#10;如果您使用的是 MediaPlayer，請檢查 Windows 功能 "媒體功能/Windows Media Player" 是否已打開，並確保您具有必需的影片編解碼器。</s:String>
    <s:String x:Key="S.ImportVideo.Timeout">預覽影格逾時</s:String>
    <s:String x:Key="S.ImportVideo.Nothing">沒有選擇要匯入的影格</s:String>

    <!--Encoder-->
    <s:String x:Key="S.Encoder.Title">編碼器</s:String>
    <s:String x:Key="S.Encoder.Encoding">編碼中...</s:String>
    <s:String x:Key="S.Encoder.Starting">正在開始</s:String>

    <s:String x:Key="S.Encoder.Completed">已完成</s:String>
    <s:String x:Key="S.Encoder.Completed.Clipboard">已複製到剪貼簿</s:String>
    <s:String x:Key="S.Encoder.Completed.Clipboard.Fail">複製失敗</s:String>
    <s:String x:Key="S.Encoder.Completed.Command">已執行指令</s:String>
    <s:String x:Key="S.Encoder.Completed.Command.Output">顯示指令的輸出</s:String>
    <s:String x:Key="S.Encoder.Completed.Command.Fail">指令執行失敗</s:String>
    <s:String x:Key="S.Encoder.Completed.Upload.Fail">上傳失敗</s:String>
    <s:String x:Key="S.Encoder.Completed.Upload.Delete">Ctrl + 點擊以打開頁面刪除圖片（如適用）</s:String>

    <s:String x:Key="S.Encoder.Completed.Elapsed">經過時間（分鐘）：</s:String>
    <s:String x:Key="S.Encoder.Completed.Elapsed.Analysis">分析：</s:String>
    <s:String x:Key="S.Encoder.Completed.Elapsed.Encoding">編碼：</s:String>
    <s:String x:Key="S.Encoder.Completed.Elapsed.Upload">上傳：</s:String>
    <s:String x:Key="S.Encoder.Completed.Elapsed.Copy">複製：</s:String>
    <s:String x:Key="S.Encoder.Completed.Elapsed.Commands">指令：</s:String>

    <s:String x:Key="S.Encoder.DeletedMoved">檔案已刪除或已移動</s:String>
    <s:String x:Key="S.Encoder.Canceled">已取消</s:String>
    <s:String x:Key="S.Encoder.Error">錯誤</s:String>
    <s:String x:Key="S.Encoder.Error.Info">點擊此處顯示此錯誤的詳細訊息</s:String>
    <s:String x:Key="S.Encoder.Uploading">上傳中</s:String>
    <s:String x:Key="S.Encoder.Executing">執行指令</s:String>
    <s:String x:Key="S.Encoder.Processing">正在處理 {0}</s:String>
    <s:String x:Key="S.Encoder.Analyzing.Second">正在準備第二階段</s:String>
    <s:String x:Key="S.Encoder.Processing.Second">正在處理 {0} - 第二階段</s:String>
    <s:String x:Key="S.Encoder.CreatingFile">新增檔案</s:String>
    <s:String x:Key="S.Encoder.Analyzing">正在分析未變更的像素</s:String>
    <s:String x:Key="S.Encoder.SavingAnalysis">儲存分析結果</s:String>
    <s:String x:Key="S.Encoder.OpenFile">開啟檔案</s:String>
    <s:String x:Key="S.Encoder.ExploreFolder">瀏覽資料夾</s:String>
    <s:String x:Key="S.Encoder.Remove">移除</s:String>
    <s:String x:Key="S.Encoder.Details">顯示詳細資料</s:String>
    <s:String x:Key="S.Encoder.Dismiss">關閉所有完成的編碼</s:String>

    <s:String x:Key="S.Encoder.Copy.Image">複製成圖片</s:String>
    <s:String x:Key="S.Encoder.Copy.Filename">複製檔案名稱</s:String>
    <s:String x:Key="S.Encoder.Copy.Folder">複製資料夾路徑</s:String>
    <s:String x:Key="S.Encoder.Copy.Link">複製連結</s:String>

    <!--Command output-->
    <s:String x:Key="S.Encoder.Command.Title">ScreenToGId - 指令輸出</s:String>
    <s:String x:Key="S.Encoder.Command.Header">指令輸出</s:String>

    <!--Notifications-->
    <s:String x:Key="S.Notifications">通知</s:String>
    <s:String x:Key="S.Notifications.Dismiss">關閉所有通知</s:String>

    <!--Editor-->
    <s:String x:Key="S.Editor.Title">ScreenToGif - 編輯器</s:String>
    <s:String x:Key="S.Editor.File">檔案</s:String>
    <s:String x:Key="S.Editor.Home">首頁</s:String>
    <s:String x:Key="S.Editor.Playback">播放</s:String>
    <s:String x:Key="S.Editor.Edit">編輯</s:String>
    <s:String x:Key="S.Editor.Image">圖片</s:String>
    <s:String x:Key="S.Editor.Transitions">轉場</s:String>
    <s:String x:Key="S.Editor.Statistics">統計資料</s:String>
    <s:String x:Key="S.Editor.Options">選項</s:String>
    <s:String x:Key="S.Editor.Help">說明</s:String>
    <s:String x:Key="S.Editor.Extras">附加功能</s:String>
    <s:String x:Key="S.Editor.UpdateAvailable">有一個新的更新！</s:String>
    <s:String x:Key="S.Editor.UpdateAvailable.Info">點擊此處以了解更多訊息。</s:String>
    <s:String x:Key="S.Editor.FrameNumbersInfo">總影格數、已選影格數、已選影格索引</s:String>

    <!--Editor • Loading-->
    <s:String x:Key="S.Editor.Preparing">正在準備影格</s:String>
    <s:String x:Key="S.Editor.InvalidLoadingFiles">載入無效 - 您無法一次同時匯入多個檔案。請試著只選擇一個檔案。</s:String>
    <s:String x:Key="S.Editor.InvalidLoadingProjects">載入無效 - 您無法一次同時匯入多個專案。請試著只選擇一個專案。</s:String>

    <!--Editor • File dialogs (does not work with new line characters)-->
    <s:String x:Key="S.Editor.File.OpenMedia">打開媒體（圖片或影片）</s:String>
    <s:String x:Key="S.Editor.File.OpenMediaProject">打開媒體（圖片或影片）或專案檔</s:String>
    <s:String x:Key="S.Editor.File.All">所有支援的檔案</s:String>
    <s:String x:Key="S.Editor.File.Image">圖片</s:String>
    <s:String x:Key="S.Editor.File.Video">影片</s:String>

    <s:String x:Key="S.Editor.File.Apng">動畫 PNG</s:String>
    <s:String x:Key="S.Editor.File.Gif">GIF 動畫</s:String>
    <s:String x:Key="S.Editor.File.Webp">WEBP 動畫</s:String>

    <s:String x:Key="S.Editor.File.Avi">AVI 影片</s:String>
    <s:String x:Key="S.Editor.File.Mkv">MKV 影片</s:String>
    <s:String x:Key="S.Editor.File.Mov">MOV 影片</s:String>
    <s:String x:Key="S.Editor.File.Mp4">MP4 影片</s:String>
    <s:String x:Key="S.Editor.File.Webm">WEBM 影片</s:String>

    <s:String x:Key="S.Editor.File.Image.Bmp">BMP 圖片</s:String>
    <s:String x:Key="S.Editor.File.Image.Jpeg">JPEG 圖片</s:String>
    <s:String x:Key="S.Editor.File.Image.Png">PNG 圖片</s:String>
    <s:String x:Key="S.Editor.File.Image.Zip">ZIP 壓縮檔，所有選擇的圖片</s:String>

    <s:String x:Key="S.Editor.File.Project">ScreenToGif 專案</s:String>
    <s:String x:Key="S.Editor.File.Project.Zip">ScreenToGif ZIP 壓縮專案</s:String>
    <s:String x:Key="S.Editor.File.Psd">PSD 檔</s:String>

    <!--Editor • Welcome-->
    <s:String x:Key="S.Editor.Welcome.New">從 [檔案 > 新增] 開始新的錄影</s:String>
    <s:String x:Key="S.Editor.Welcome.Import">拖放要匯入的圖片、影片或專案</s:String>
    <s:String x:Key="S.Editor.Welcome.ThankYou">非常感謝您使用我的應用程式!</s:String>
    <s:String x:Key="S.Editor.Welcome.Size">影格率越低，色彩計數或影格之間的變化量越小，則大小越小</s:String>
    <s:String x:Key="S.Editor.Welcome.Contact">您想談談嗎？連絡方式請打開 [選項 > 關於]</s:String>
    <s:String x:Key="S.Editor.Welcome.Trouble">遇到麻煩？請透過意見反應工具與我聯繫</s:String>
    <s:String x:Key="S.Editor.Welcome.NewRecorder">你想試試新版錄製界面嗎？可以從 [選項 > 錄製] 來啟用</s:String>

    <!--Editor • File tab • New-->
    <s:String x:Key="S.Editor.File.New.Recording">錄製</s:String>
    <s:String x:Key="S.Editor.File.New.Webcam">網路攝影機&#10;錄製</s:String>
    <s:String x:Key="S.Editor.File.New.Board">繪圖板&#10;錄製</s:String>
    <s:String x:Key="S.Editor.File.Blank">空白&#10;動畫</s:String>
    <s:String x:Key="S.Editor.File.New">新增</s:String>

    <!--Editor • File tab • Insert-->
    <s:String x:Key="S.Editor.File.Insert.Recording">錄製</s:String>
    <s:String x:Key="S.Editor.File.Insert.Webcam">網路攝影機&#10;錄製</s:String>
    <s:String x:Key="S.Editor.File.Insert.Board">白板&#10;錄影</s:String>
    <s:String x:Key="S.Editor.File.Insert.Media">媒體</s:String>
    <s:String x:Key="S.Editor.File.Insert">插入</s:String>

    <!--Editor • File tab • Save/Discard-->
    <s:String x:Key="S.Editor.File.Save">另存新檔</s:String>
    <s:String x:Key="S.Editor.File.Load">媒體或&#10;專案</s:String>
    <s:String x:Key="S.Editor.File.LoadRecent">最近使用的專案</s:String>
    <s:String x:Key="S.Editor.File.SaveProject">另存&#10;專案</s:String>
    <s:String x:Key="S.Editor.File.Discard">捨棄&#10;專案</s:String>

    <!--Editor • Home tab • Action Stack-->
    <s:String x:Key="S.Editor.Home.ActionStack">動作紀錄</s:String>
    <s:String x:Key="S.Editor.Home.Undo">還原</s:String>
    <s:String x:Key="S.Editor.Home.Redo">重做</s:String>
    <s:String x:Key="S.Editor.Home.Reset">重設</s:String>

    <!--Editor • Home tab • Clipboard-->
    <s:String x:Key="S.Editor.Home.Clipboard">剪貼簿</s:String>
    <s:String x:Key="S.Editor.Home.Clipboard.Show">顯示剪貼簿</s:String>
    <s:String x:Key="S.Editor.Home.Paste">貼上</s:String>
    <s:String x:Key="S.Editor.Home.Cut">剪下</s:String>
    <s:String x:Key="S.Editor.Home.Copy">複製</s:String>

    <!--Editor • Home tab • Zoom-->
    <s:String x:Key="S.Editor.Home.Zoom">縮放</s:String>
    <s:String x:Key="S.Editor.Home.SizeToContent">根據內容&#10;調整視窗</s:String>
    <s:String x:Key="S.Editor.Home.FitImage">符合圖片</s:String>

    <!--Editor • Home tab • Select-->
    <s:String x:Key="S.Editor.Home.Select">選擇</s:String>
    <s:String x:Key="S.Editor.Home.SelectAll">全選</s:String>
    <s:String x:Key="S.Editor.Home.GoTo">移至</s:String>
    <s:String x:Key="S.Editor.Home.Inverse">反向</s:String>
    <s:String x:Key="S.Editor.Home.Deselect">取消選取</s:String>

    <!--Editor • Playback tab • Playback-->
    <s:String x:Key="S.Editor.Playback.Playback">播放</s:String>
    <s:String x:Key="S.Editor.Playback.First">第一張</s:String>
    <s:String x:Key="S.Editor.Playback.Previous">上一張</s:String>
    <s:String x:Key="S.Editor.Playback.Play">播放</s:String>
    <s:String x:Key="S.Editor.Playback.Pause">暫停</s:String>
    <s:String x:Key="S.Editor.Playback.Next">下一張</s:String>
    <s:String x:Key="S.Editor.Playback.Last">最後一張</s:String>

    <!--Editor • Playback tab • Playback Options-->
    <s:String x:Key="S.Editor.PlaybackOptions.Header">播放選項</s:String>
    <s:String x:Key="S.Editor.PlaybackOptions.Loop">播放期間循環播放</s:String>
    <s:String x:Key="S.Editor.PlaybackOptions.Loop.Info">僅在播放期間使用&#10;如果要更改用於輸出 Gif 和 Apng 的循環設定，請至 "另存新檔" 中設定</s:String>

    <!--Editor • Edit tab • Frames-->
    <s:String x:Key="S.Editor.Edit.Frames">影格</s:String>
    <s:String x:Key="S.Editor.Edit.Delete">刪除</s:String>
    <s:String x:Key="S.Editor.Edit.Frames.Duplicates">移除重複</s:String>
    <s:String x:Key="S.Editor.Edit.Frames.Reduce">減少&#10;影格數</s:String>
    <s:String x:Key="S.Editor.Edit.Frames.SmoothLoop">Smooth&#x0d;Loop</s:String>
    <s:String x:Key="S.Editor.Edit.DeletePrevious">刪除前面所有影格</s:String>
    <s:String x:Key="S.Editor.Edit.DeleteNext">刪除後面所有影格</s:String>

    <!--Editor • Edit tab • Reordering-->
    <s:String x:Key="S.Editor.Edit.Reordering">錄影</s:String>
    <s:String x:Key="S.Editor.Edit.Reverse">反轉</s:String>
    <s:String x:Key="S.Editor.Edit.Yoyo">反轉循環（Yoyo 循環）</s:String>
    <s:String x:Key="S.Editor.Edit.MoveLeft">移動到&#10;左側</s:String>
    <s:String x:Key="S.Editor.Edit.MoveRight">移動到&#10;右側</s:String>

    <!--Editor • Edit tab • Delay/Duration-->
    <s:String x:Key="S.Editor.Edit.Delay">延遲（持續期間）</s:String>
    <s:String x:Key="S.Editor.Edit.Delay.Override">覆寫</s:String>
    <s:String x:Key="S.Editor.Edit.Delay.IncreaseDecrease">增加或&#10;減少</s:String>
    <s:String x:Key="S.Editor.Edit.Delay.Scale">縮放</s:String>

    <!--Editor • Image • Size and Rotation-->
    <s:String x:Key="S.Editor.Image.SizePosition">大小和位置</s:String>
    <s:String x:Key="S.Editor.Image.Resize">調整大小</s:String>
    <s:String x:Key="S.Editor.Image.Crop">裁減</s:String>
    <s:String x:Key="S.Editor.Image.FlipRotate">翻轉/旋轉</s:String>

    <!--Editor • Image tab • Text-->
    <s:String x:Key="S.Editor.Image.Text">文字</s:String>
    <s:String x:Key="S.Editor.Image.Caption">標題</s:String>
    <s:String x:Key="S.Editor.Image.FreeText">輸入文字</s:String>
    <s:String x:Key="S.Editor.Image.TitleFrame">標題影格</s:String>
    <s:String x:Key="S.Editor.Image.KeyStrokes">鍵盤</s:String>

    <!--Editor • Image tab • Overlay-->
    <s:String x:Key="S.Editor.Image.Overlay">覆蓋</s:String>
    <s:String x:Key="S.Editor.Image.FreeDrawing">自由&#10;繪圖</s:String>
    <s:String x:Key="S.Editor.Image.Shape">形狀</s:String>
    <s:String x:Key="S.Editor.Image.MouseEvents">Mouse&#x0d;Events</s:String>
    <s:String x:Key="S.Editor.Image.Watermark">浮水印</s:String>
    <s:String x:Key="S.Editor.Image.Cinemagraph">動畫圖片</s:String>
    <s:String x:Key="S.Editor.Image.Border">邊框</s:String>
    <s:String x:Key="S.Editor.Image.Shadow">陰影</s:String>
    <s:String x:Key="S.Editor.Image.Progress">進度</s:String>
    <s:String x:Key="S.Editor.Image.Obfuscate">效果</s:String>

    <!--Editor • Transitions tab • Styles-->
    <s:String x:Key="S.Editor.Transitions.Styles">樣式</s:String>
    <s:String x:Key="S.Editor.Transitions.Fade">淡出</s:String>
    <s:String x:Key="S.Editor.Transitions.Slide">滑動</s:String>

    <!--Editor • Statistics tab-->
    <s:String x:Key="S.Editor.Statistics.General">通用</s:String>
    <s:String x:Key="S.Editor.Statistics.FrameCount">總影格數</s:String>
    <s:String x:Key="S.Editor.Statistics.TotalDuration">總持續期間</s:String>
    <s:String x:Key="S.Editor.Statistics.FrameSize">影格大小</s:String>
    <s:String x:Key="S.Editor.Statistics.AverageDuration">平均持續期間（延遲）</s:String>
    <s:String x:Key="S.Editor.Statistics.CurrentTime">目前時間</s:String>
    <s:String x:Key="S.Editor.Statistics.CurrentTime.Info">基於目前正在顯示的影格的累積時間</s:String>
    <s:String x:Key="S.Editor.Statistics.FrameDpi">影格 DPI 和縮放</s:String>
    <s:String x:Key="S.Editor.Statistics.SelectedFrame">所選影格</s:String>

    <!--Editor • Messages-->
    <s:String x:Key="S.Editor.Clipboard.InvalidCut.Title">剪下動作</s:String>
    <s:String x:Key="S.Editor.Clipboard.InvalidCut.Instruction">您無法剪下所有影格</s:String>
    <s:String x:Key="S.Editor.Clipboard.InvalidCut.Message">錄影至少需要一個影格</s:String>
    <s:String x:Key="S.Editor.DeleteAll.Title">全部刪除</s:String>
    <s:String x:Key="S.Editor.DeleteAll.Instruction">您確定要刪除所有影格嗎？</s:String>
    <s:String x:Key="S.Editor.DeleteAll.Message">此操作將放棄目前已打開的專案且無法還原。要繼續嗎？</s:String>
    <s:String x:Key="S.Editor.DiscardProject.Title">捨棄專案</s:String>
    <s:String x:Key="S.Editor.DiscardProject.Instruction">您確定要捨棄專案嗎？</s:String>
    <s:String x:Key="S.Editor.DiscardProject.Message">您正試著移除所有影格。&#10;您無法還原此項操作。</s:String>
    <s:String x:Key="S.Editor.DiscardPreviousProject.Instruction">您要捨棄以前的專案嗎？</s:String>
    <s:String x:Key="S.Editor.DiscardPreviousProject.Message">如果您選擇保留，以前的專案將可在"最近的專案"中打開。</s:String>
    <s:String x:Key="S.Editor.DeleteFrames.Title">刪除影格</s:String>
    <s:String x:Key="S.Editor.DeleteFrames.Instruction">您確定要刪除嗎？</s:String>
    <s:String x:Key="S.Editor.DeleteFrames.Message">此操作將刪除 {0} 影格。&#10;您可以稍後還原。</s:String>
    <s:String x:Key="S.Editor.Exiting.Title">退出編輯器</s:String>
    <s:String x:Key="S.Editor.Exiting.Instruction">您確定要退出嗎？</s:String>
    <s:String x:Key="S.Editor.Exiting.Message">您正在處理的專案可以在"最近的專案"中再次打開。</s:String>
    <s:String x:Key="S.Editor.Exiting.Message2">您正在處理的專案可以在"最近的專案"中再次打開，但別忘了，它將會在幾日後被自動刪除。</s:String>
    <s:String x:Key="S.Editor.DragDrop.Invalid.Title">無效的拖放</s:String>
    <s:String x:Key="S.Editor.DragDrop.MultipleFiles.Instruction">您無法一次同時匯入多個檔</s:String>
    <s:String x:Key="S.Editor.DragDrop.MultipleFiles.Message">試著只選擇一個檔案。</s:String>
    <s:String x:Key="S.Editor.DragDrop.Invalid.Instruction">無法讀取檔案</s:String>
    <s:String x:Key="S.Editor.DragDrop.Invalid.Message">由於格式無效，無法讀取該檔案。</s:String>
    <s:String x:Key="S.Editor.DragDrop.InvalidProject.Instruction">您無法一次同時匯入多個專案</s:String>
    <s:String x:Key="S.Editor.DragDrop.InvalidProject.Message">試著只選擇一個專案。</s:String>

    <s:String x:Key="S.Editor.Caption.WarningNoText">沒有文字可套用。</s:String>
    <s:String x:Key="S.Editor.Caption.WarningSelection">您必須至少選擇一個影格來套用標題。</s:String>
    <s:String x:Key="S.Editor.FreeText.WarningSelection">您必須至少選擇一個影格來套用文字。</s:String>
    <s:String x:Key="S.Editor.TitleFrame.WarningSelection">您必須至少選擇一個影格來套用標題影格文字。</s:String>
    <s:String x:Key="S.Editor.Border.WarningThickness">您必須告知至少一邊邊框大於零的粗細。</s:String>
    <s:String x:Key="S.Editor.Border.WarningSelection">您必須至少選擇一個影格來套用邊框。</s:String>
    <s:String x:Key="S.Editor.Shadow.Warning.Invisible">不透明度必須大於零，以使邊框有所不同。</s:String>
    <s:String x:Key="S.Editor.Shadow.Warning.Behind">如使用陰影深度和模糊半徑設為零時，不會有任何區別，因為它會隱藏在邊框的後面。</s:String>
    <s:String x:Key="S.Editor.Cinemagraph.WarningNoDrawing">您必須至少選擇一個像素來套用動畫圖片。透過在它們上面繪圖來選擇像素。</s:String>
    <s:String x:Key="S.Editor.Fade.Title">淡出轉場</s:String>
    <s:String x:Key="S.Editor.Fade.WarningSelection">您必須至少選擇一個影格來套用淡出轉場。</s:String>
    <s:String x:Key="S.Editor.Fade.WarningColor">完全透明的顏色不會對此過渡產生任何影響。</s:String>
    <s:String x:Key="S.Editor.Slide.Title">滑動轉場</s:String>
    <s:String x:Key="S.Editor.Slide.WarningSelection">您必須至少選擇一個影格來套用滑動轉場。</s:String>
    <s:String x:Key="S.Editor.LoadingFrames">正在載入影格</s:String>
    <s:String x:Key="S.Editor.LoadingFrames.ProjectCorrupted.Instruction">無法載入專案</s:String>
    <s:String x:Key="S.Editor.LoadingFrames.ProjectCorrupted.Message">無法載入這些影格，因其已經損壞或圖片不在預期位置。</s:String>
    <s:String x:Key="S.Editor.LoadingFrames.FramesCorrupted.Instruction">無法載入某些影格</s:String>
    <s:String x:Key="S.Editor.LoadingFrames.FramesCorrupted.Message">無法載入這些影格，因其無法被找到或已損壞。</s:String>

    <!--Editor • Warnings-->
    <s:String x:Key="S.Editor.Warning.Selection">你必須選擇至少一個影格來執行覆蓋。</s:String>
    <s:String x:Key="S.Editor.Warning.Ffmpeg">FFmpeg 不存在。將其加入至 Path 環境變數或在選項中設定好路徑。</s:String>
    <s:String x:Key="S.Editor.Warning.Gifski">Gifski 不存在。將其加入至 Path 環境變數或在選項中設定好路徑。</s:String>
    <s:String x:Key="S.Editor.Warning.LowSpace">磁碟機上沒有足夠的空間供應用程式儲存快取（剩餘 {0}% ）。點擊此處打開 [選項 > 暫存檔]，以釋放一些空間。</s:String>
    <s:String x:Key="S.Editor.Warning.DifferentDpi">您嘗試使用不支持的 DPI 匯入多個圖片。部分已匯入成功，其他則需要單獨匯入。</s:String>
    <s:String x:Key="S.Editor.Warning.DifferentSize">You tried to import multiple images with different sizes, which is not supported. Some of them got imported, others need to be imported separately.</s:String>

    <!--Editor • Status-->
    <s:String x:Key="S.Editor.RetrievingFromCache">正在從快取中取得影格</s:String>
    <s:String x:Key="S.Editor.UpdatingFrames">正在更新影格</s:String>
    <s:String x:Key="S.Editor.PreparingImport">正在準備匯入</s:String>
    <s:String x:Key="S.Editor.ImportingFrames">正在匯入影格</s:String>
    <s:String x:Key="S.Editor.AnalyzingDuplicates">正在分析重複項</s:String>
    <s:String x:Key="S.Editor.AdjustingDuplicatesDelay">調整延遲</s:String>
    <s:String x:Key="S.Editor.DiscardingDuplicates">捨棄重複項</s:String>
    <s:String x:Key="S.Editor.DiscardingFrames">正在捨棄影格</s:String>
    <s:String x:Key="S.Editor.DiscardingFolders">正在捨棄資料夾</s:String>
    <s:String x:Key="S.Editor.ResizingFrames">正在調整影格大小</s:String>
    <s:String x:Key="S.Editor.CroppingFrames">裁減影格</s:String>
    <s:String x:Key="S.Editor.ApplyingOverlay">正在套用重疊物件到影格</s:String>
    <s:String x:Key="S.Editor.CreatingTitleFrame">正在建立標題影格</s:String>
    <s:String x:Key="S.Editor.ApplyingFlipRotate">正在套用翻轉/旋轉到影格</s:String>
    <s:String x:Key="S.Editor.ChangingDelay">正在變更延遲</s:String>
    <s:String x:Key="S.Editor.ApplyingTransition">正在套用轉場效果</s:String>
    <s:String x:Key="S.Editor.PreparingSaving">正在準備儲存</s:String>
    <s:String x:Key="S.Editor.CancelDiscard">取消讀取並捨棄專案</s:String>
    <s:String x:Key="S.Editor.FindingLoop">Finding perfect loop</s:String>
    <s:String x:Key="S.Editor.DiscardingLoop">Discarding frames not used in loop</s:String>

    <!--Editor • Frame list-->
    <s:String x:Key="S.Editor.List.Frame">影格：</s:String>
    <s:String x:Key="S.Editor.List.OpenImage">開啟圖片</s:String>
    <s:String x:Key="S.Editor.List.ExploreFolder">瀏覽資料夾</s:String>

    <!--Editor • Go to-->
    <s:String x:Key="S.GoTo.Title">移至影格</s:String>
    <s:String x:Key="S.GoTo.Instruction">移至影格（0 到 {0}）</s:String>

    <!--Editor • Context menu-->
    <s:String x:Key="S.Context.SaveAs">另存成</s:String>
    <s:String x:Key="S.Context.RemoveFrames">移除所選影格</s:String>
    <s:String x:Key="S.Context.NewRecording">新增錄影</s:String>
    <s:String x:Key="S.Context.NewWebcamRecording">新增網路攝影機錄影</s:String>
    <s:String x:Key="S.Context.NewBoardRecording">新增畫面錄製專案</s:String>
    <s:String x:Key="S.Context.NewBlankAnimation">新增空白專案</s:String>
    <s:String x:Key="S.Context.NewFromMediaProject">從媒體或專案新增</s:String>

    <!--Editor • Hints-->
    <s:String x:Key="S.Hint.NewRecording">新錄影已建立</s:String>
    <s:String x:Key="S.Hint.NewWebcamRecording">新網路攝影機錄影已建立</s:String>
    <s:String x:Key="S.Hint.NewBoardRecording">新繪圖板錄影已建立</s:String>
    <s:String x:Key="S.Hint.NewAnimation">新專案已建立</s:String>
    <s:String x:Key="S.Hint.Undo">復原執行</s:String>
    <s:String x:Key="S.Hint.Reset">重設執行</s:String>
    <s:String x:Key="S.Hint.Redo">重做執行</s:String>
    <s:String x:Key="S.Hint.Cut">{0} 個影格剪下</s:String>
    <s:String x:Key="S.Hint.Copy">{0} 個影格已複製</s:String>
    <s:String x:Key="S.Hint.Paste">{0} 個影格已貼上</s:String>
    <s:String x:Key="S.Hint.Zoom">縮放設定為 {0}%</s:String>
    <s:String x:Key="S.Hint.SelectAll">選擇全部影格</s:String>
    <s:String x:Key="S.Hint.SelectSingle">影格 #{0} 已選</s:String>
    <s:String x:Key="S.Hint.SelectInverse">反向選擇</s:String>
    <s:String x:Key="S.Hint.Deselect">取消選擇了所有影格</s:String>
    <s:String x:Key="S.Hint.DeleteFrames">{0} 個影格被刪除</s:String>
    <s:String x:Key="S.Hint.Reverse">影格清單已反轉</s:String>
    <s:String x:Key="S.Hint.Yoyo">套用反轉循環特效</s:String>
    <s:String x:Key="S.Hint.MoveLeft">影格向左移動</s:String>
    <s:String x:Key="S.Hint.MoveRight">影格向右移動</s:String>
    <s:String x:Key="S.Hint.Resize">影格重新調整大小</s:String>
    <s:String x:Key="S.Hint.Crop">影格裁減</s:String>
    <s:String x:Key="S.Hint.FlipRotate">影格翻轉/旋轉</s:String>
    <s:String x:Key="S.Hint.FlipRotate2">翻轉動作套用到所選影格以及旋轉套用到所有影格</s:String>
    <s:String x:Key="S.Hint.ApplyAll">此動作套用到全部影格</s:String>
    <s:String x:Key="S.Hint.ApplySelected">此動作套用到所選影格</s:String>
    <s:String x:Key="S.Hint.ApplySelectedOrAll">此動作將套用於所有或選定的影格，具體取決於您的設定</s:String>
    <s:String x:Key="S.Hint.Cinemagraph">影片套用到第一影格為主的的所有影格</s:String>
    <s:String x:Key="S.Hint.Overlay">重疊已套用</s:String>
    <s:String x:Key="S.Hint.TitleFrame">標題影格建立</s:String>
    <s:String x:Key="S.Hint.TitleFrame2">標題影格將插入到所選影格之前</s:String>
    <s:String x:Key="S.Hint.Delay">持續時間（延遲）已變更</s:String>
    <s:String x:Key="S.Hint.Transition">轉場已插入</s:String>
    <s:String x:Key="S.Hint.Reduce">影格率減少</s:String>
    <s:String x:Key="S.Hint.Duplicates">重複已被移除</s:String>

    <!--Editor • Action panel-->
    <s:String x:Key="S.Action.Hide">隱藏</s:String>
    <s:String x:Key="S.Action.Apply">套用</s:String>
    <s:String x:Key="S.Action.Open">開啟</s:String>
    <s:String x:Key="S.Action.Save">儲存</s:String>
    <s:String x:Key="S.Action.Cancel">取消</s:String>

    <!--Editor • Recent projects-->
    <s:String x:Key="S.Recent.Projects">最近使用的專案</s:String>
    <s:String x:Key="S.Recent.Searching">正在尋找最近使用的專案...</s:String>
    <s:String x:Key="S.Recent.Date">建立日期</s:String>
    <s:String x:Key="S.Recent.Frames">影格計數</s:String>
    <s:String x:Key="S.Recent.Warning.NoSelection">沒有選擇專案。選擇清單的專案來載入。</s:String>
    <s:String x:Key="S.Recent.Warning.SameProject">該專案已在目前編輯器中顯示。</s:String>
    <s:String x:Key="S.Recent.Warning.AnotherEditor">該專案已由另一個編輯器實例打開。如果專案已在另一個編輯器上打開，則無法再次打開該專案。</s:String>

    <!--Editor • Clipboard-->
    <s:String x:Key="S.Clipboard.Entries">剪貼簿項目</s:String>
    <s:String x:Key="S.Clipboard.Entry">剪貼簿項目：</s:String>
    <s:String x:Key="S.Clipboard.Entry.Image">{0} 張圖片</s:String>
    <s:String x:Key="S.Clipboard.Entry.Images">{0} 張圖片</s:String>
    <s:String x:Key="S.Clipboard.Explore">瀏覽內容</s:String>
    <s:String x:Key="S.Clipboard.Remove">移除</s:String>
    <s:String x:Key="S.Clipboard.Behavior">貼上行為</s:String>
    <s:String x:Key="S.Clipboard.Before">在所選影格之前</s:String>
    <s:String x:Key="S.Clipboard.After">在所選影格之後</s:String>

    <!--Editor • Resize-->
    <s:String x:Key="S.Resize.Difference">差</s:String>
    <s:String x:Key="S.Resize.Dpi">Dpi</s:String>
    <s:String x:Key="S.Resize.Options">選項</s:String>
    <s:String x:Key="S.Resize.Pixels">像素（px）</s:String>
    <s:String x:Key="S.Resize.Percent">百分比（%）</s:String>
    <s:String x:Key="S.Resize.Dpi2">DPI：</s:String>
    <s:String x:Key="S.Resize.KeepAspect">保持長寬比</s:String>
    <s:String x:Key="S.Resize.ScalingQuality">縮放品質：</s:String>
    <s:String x:Key="S.Resize.ScalingQuality.Fant">Fant（高品質）</s:String>
    <s:String x:Key="S.Resize.ScalingQuality.Linear">Linear（低品質）</s:String>
    <s:String x:Key="S.Resize.ScalingQuality.NearestNeighbor">Nearest neighbor（低品質且較快）</s:String>
    <s:String x:Key="S.Resize.ScalingQuality.Info">縮放品質</s:String>
    <s:String x:Key="S.Resize.Warning">您必須選擇不同的值來套用調整大小動作。</s:String>

    <!--Editor • Crop-->
    <s:String x:Key="S.Crop.Points">點</s:String>
    <s:String x:Key="S.Crop.Top">上：</s:String>
    <s:String x:Key="S.Crop.Left">左：</s:String>
    <s:String x:Key="S.Crop.Bottom">下：</s:String>
    <s:String x:Key="S.Crop.Right">右：</s:String>
    <s:String x:Key="S.Crop.Warning">裁減選取範圍必須小於目前影格大小。</s:String>
    <s:String x:Key="S.Crop.Warning.Bigger">裁減選取範圍必須大於 10x10 像素。</s:String>

    <!--Editor • Flip/rotate-->
    <s:String x:Key="S.FlipRotate.FlipHorizontal">水平翻轉</s:String>
    <s:String x:Key="S.FlipRotate.FlipVertical">垂直翻轉</s:String>
    <s:String x:Key="S.FlipRotate.RotateLeft">向左旋轉 90 度</s:String>
    <s:String x:Key="S.FlipRotate.RotateRight">向右旋轉 90 度</s:String>

    <!--Editor • Reduce framerate-->
    <s:String x:Key="S.Reduce.Header">減少影格率</s:String>
    <s:String x:Key="S.Reduce.Factor">移除比例：</s:String>
    <s:String x:Key="S.Reduce.Count">移除計數：</s:String>
    <s:String x:Key="S.Reduce.Delay">延遲調整：</s:String>
    <s:String x:Key="S.Reduce.Delay.NoAdjustment">不調整</s:String>
    <s:String x:Key="S.Reduce.Delay.Previous">與前一影格相加</s:String>
    <s:String x:Key="S.Reduce.Delay.Evenly">與其餘影格平均相加</s:String>
    <s:String x:Key="S.Reduce.ApplyToAll">降低整個專案的影格率</s:String>
    <s:String x:Key="S.Reduce.ApplyToAll.Info">如果未啟用此選項，則必須選擇多個連續影格，且大於移除比例。</s:String>
    <s:String x:Key="S.Reduce.Info">它將在每隔 {1} 影格之後刪除 {0} 影格，而不計算刪除的影格。</s:String>
    <s:String x:Key="S.Reduce.Warning.NoSelection">您必須選擇要套用影格率降低的影格（或選擇要套用於整個專案的選項）。</s:String>
    <s:String x:Key="S.Reduce.Warning.NonConsecutive">選擇的影格列表必須是連續的。您不能在選定的影格中留下一些未選擇的影格。</s:String>
    <s:String x:Key="S.Reduce.Warning.SmallerThanFactor">為了使此功能可以刪除掉多餘影格，選中的影格數量必須大於移除比例。</s:String>

    <!--Editor • Remove duplicates-->
    <s:String x:Key="S.RemoveDuplicates.Header">刪除重複項</s:String>
    <s:String x:Key="S.RemoveDuplicates.Similarity">相似度 (%)：</s:String>
    <s:String x:Key="S.RemoveDuplicates.Removal">影格刪除：</s:String>
    <s:String x:Key="S.RemoveDuplicates.Removal.First">刪除第一影格</s:String>
    <s:String x:Key="S.RemoveDuplicates.Removal.Last">刪除最後影格</s:String>
    <s:String x:Key="S.RemoveDuplicates.Delay">延遲調整：</s:String>
    <s:String x:Key="S.RemoveDuplicates.Delay.NoAdjustment">不調整</s:String>
    <s:String x:Key="S.RemoveDuplicates.Delay.Average">使用平均值</s:String>
    <s:String x:Key="S.RemoveDuplicates.Delay.Sum">使用總和</s:String>
    <s:String x:Key="S.RemoveDuplicates.Info">此操作會分析每個影格（逐像素），並刪除至少為 {0}% 的類似於其最近鄰的影格。 &#10;您可以選擇是否要調整影格的延遲（顯示持續時間）。</s:String>

    <!--Editor • Smooth Loop-->
    <s:String x:Key="S.SmoothLoop.Header">Create smooth loop</s:String>
    <s:String x:Key="S.SmoothLoop.StartThreshold">Ignore first:</s:String>
    <s:String x:Key="S.SmoothLoop.From">Compare from:</s:String>
    <s:String x:Key="S.SmoothLoop.From.Last">End</s:String>
    <s:String x:Key="S.SmoothLoop.From.First">Start</s:String>
    <s:String x:Key="S.SmoothLoop.Info">Tries to find a frame at least {0} % similar to the start frame and deletes all later frames.&#x0d;You can choose if you want to ignore some initial frames and initiate the comparison from the start (after the threshold) or the end.</s:String>
    <s:String x:Key="S.SmoothLoop.Warning.Threshold">The number of frames to ignore needs to be smaller than the total number of frames.</s:String>
    <s:String x:Key="S.SmoothLoop.Warning.NoLoopFound">It was not possible to create a smooth loop with the selected settings.</s:String>
    <s:String x:Key="S.SmoothLoop.Warning.AlreadySmoothLoop">You already have a smooth loop based on selected settings.</s:String>

    <!--Editor • Captions-->
    <s:String x:Key="S.Caption.Text">文字</s:String>
    <s:String x:Key="S.Caption.Font">字型</s:String>
    <s:String x:Key="S.Caption.Family">系列：</s:String>
    <s:String x:Key="S.Caption.Style">樣式：</s:String>
    <s:String x:Key="S.Caption.Weight">粗細：</s:String>
    <s:String x:Key="S.Caption.Size">大小：</s:String>
    <s:String x:Key="S.Caption.Color">顏色：</s:String>
    <s:String x:Key="S.Caption.Outline">外框</s:String>
    <s:String x:Key="S.Caption.Thickness">粗細：</s:String>
    <s:String x:Key="S.Caption.Layout">配置</s:String>
    <s:String x:Key="S.Caption.Vertical">垂直：</s:String>
    <s:String x:Key="S.Caption.Horizontal">水平：</s:String>
    <s:String x:Key="S.Caption.TextAlignment">對齊方式：</s:String>
    <s:String x:Key="S.Caption.TextDecoration">文字修飾：</s:String>

    <!--Editor • Key strokes-->
    <s:String x:Key="S.KeyStrokes">按鍵展示</s:String>
    <s:String x:Key="S.KeyStrokes.Keys">按鍵</s:String>
    <s:String x:Key="S.KeyStrokes.Separator">間隔</s:String>
    <s:String x:Key="S.KeyStrokes.Edit">編輯您的按鍵展示</s:String>
    <s:String x:Key="S.KeyStrokes.IgnoreModifiers">忽略 Ctrl、Alt、Shift 和 Windows 鍵，而不將其用作修飾鍵。</s:String>
    <s:String x:Key="S.KeyStrokes.IgnoreModifiers.Info">它將忽略諸如 "Control" 這樣單獨的按鍵，但它不會忽略 "Control + C"。</s:String>
    <s:String x:Key="S.KeyStrokes.IgnoreInjected">忽略軟體模擬的按鍵。</s:String>
    <s:String x:Key="S.KeyStrokes.IgnoreInjected.Info">僅紀錄使用者實際輸入的按鍵。</s:String>
    <s:String x:Key="S.KeyStrokes.Extend">延伸按鍵展示時間：</s:String>
    <s:String x:Key="S.KeyStrokes.Earlier">提前開始展示按鍵文字。</s:String>
    <s:String x:Key="S.KeyStrokes.By">依(毫秒)：</s:String>
    <s:String x:Key="S.KeyStrokes.Warning.None">您的錄影上沒有按鍵動作</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Title">ScreenToGif - 按鍵展示編輯器</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Number">影格數</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Keys">檢測到按鍵展示</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Remove">移除按鍵展示</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Add">加入一個按鍵展示</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Lower">小寫字母</s:String>
    <s:String x:Key="S.KeyStrokes.Edit.Lower.Info">它使您可以輸入小寫字母。</s:String>

    <!--Editor • Free drawing-->
    <s:String x:Key="S.FreeDrawing.Mode">模式</s:String>
    <s:String x:Key="S.FreeDrawing.Pen">筆</s:String>
    <s:String x:Key="S.FreeDrawing.Eraser">橡皮擦</s:String>
    <s:String x:Key="S.FreeDrawing.Select">選擇</s:String>
    <s:String x:Key="S.FreeDrawing.StrokeEraser">筆劃橡皮擦</s:String>
    <s:String x:Key="S.FreeDrawing.Width">寬度：</s:String>
    <s:String x:Key="S.FreeDrawing.Height">高度：</s:String>
    <s:String x:Key="S.FreeDrawing.Tip">提示：</s:String>
    <s:String x:Key="S.FreeDrawing.Rectangle">矩形</s:String>
    <s:String x:Key="S.FreeDrawing.Ellipse">橢圓形</s:String>
    <s:String x:Key="S.FreeDrawing.Other">其它：</s:String>
    <s:String x:Key="S.FreeDrawing.Highlighter">螢光筆</s:String>
    <s:String x:Key="S.FreeDrawing.FitToCurve">適合曲線</s:String>
    <s:String x:Key="S.FreeDrawing.Warning.NoDrawing">沒有繪圖套用到您所選的影格</s:String>
    <s:String x:Key="S.FreeDrawing.WarningSelection">您必須至少選擇一個影格來套用自由繪圖</s:String>

    <!--Editor • Shapes-->
    <s:String x:Key="S.Shapes.Mode.Insert">插入</s:String>
    <s:String x:Key="S.Shapes.Shapes">形狀</s:String>
    <s:String x:Key="S.Shapes.Shapes.Radius">半徑：</s:String>
    <s:String x:Key="S.Shapes.Shapes.Dashes">破折號：</s:String>
    <s:String x:Key="S.Shapes.Shapes.Dashes.Info">控制破折號的大小及間隙的大小。&#10;您可以設定多組大小來微調破折號樣式。&#10;預設值為 "1 0" 或留空，表示沒有間隙的破折號。</s:String>
    <s:String x:Key="S.Shapes.Shapes.ResetRotatio">重設旋轉</s:String>
    <s:String x:Key="S.Shapes.Shapes.Remove">移除</s:String>
    <s:String x:Key="S.Shapes.Fill">填充</s:String>

    <!--Editor • Mouse clicks-->
    <s:String x:Key="S.MouseEvents">滑鼠點擊</s:String>
    <s:String x:Key="S.MouseClicks.Color.Left">左鍵顏色：</s:String>
    <s:String x:Key="S.MouseClicks.Color.Middle">中鍵顏色：</s:String>
    <s:String x:Key="S.MouseClicks.Color.Right">右鍵顏色：</s:String>
    <s:String x:Key="S.MouseClicks.Warning.None">你的專案沒有檢測到滑鼠點擊。</s:String>

    <!--Editor • Watermark-->
    <s:String x:Key="S.Watermark.Image">圖片</s:String>
    <s:String x:Key="S.Watermark.File">檔案：</s:String>
    <s:String x:Key="S.Watermark.File.Nothing">未選擇</s:String>
    <s:String x:Key="S.Watermark.Opacity">不透明度：</s:String>
    <s:String x:Key="S.Watermark.Select">選擇圖片</s:String>
    <s:String x:Key="S.Watermark.WarningNoImage">您必須選擇一個圖片來套用所選的影格。</s:String>
    <s:String x:Key="S.Watermark.WarningSelection">您必須至少選擇一個影格來套用浮水印。</s:String>

    <!--Editor • Border-->
    <s:String x:Key="S.Border.Appearance">外觀</s:String>
    <s:String x:Key="S.Border.Info">使用負值使邊框擴大圖片。這樣做時，邊框將套用於所有影格。</s:String>

    <!--Editor • Shadow-->
    <s:String x:Key="S.Shadow.ShadowColor">陰影顏色：</s:String>
    <s:String x:Key="S.Shadow.BackgroundColor">背景顏色：</s:String>
    <s:String x:Key="S.Shadow.Direction">方向：</s:String>
    <s:String x:Key="S.Shadow.BlurRadius">模糊半徑：</s:String>
    <s:String x:Key="S.Shadow.Depth">深度：</s:String>

    <!--Editor • Obfuscate-->
    <s:String x:Key="S.Obfuscate.Type.Pixelate">像素化</s:String>
    <s:String x:Key="S.Obfuscate.Type.Blur">模糊化</s:String>
    <s:String x:Key="S.Obfuscate.Type.Darken">調暗</s:String>
    <s:String x:Key="S.Obfuscate.Type.Lighten">調亮</s:String>
    <s:String x:Key="S.Obfuscate.Options">效果選項</s:String>
    <s:String x:Key="S.Obfuscate.PixelSize">像素大小：</s:String>
    <s:String x:Key="S.Obfuscate.BlurLevel">模糊等級：</s:String>
    <s:String x:Key="S.Obfuscate.DarkenLevel">調暗等級：</s:String>
    <s:String x:Key="S.Obfuscate.LightenLevel">調亮等級：</s:String>
    <s:String x:Key="S.Obfuscate.UseAverage">計算每個像素塊的平均顏色。</s:String>
    <s:String x:Key="S.Obfuscate.Invert">套用效果在未選擇的區域。</s:String>
    <s:String x:Key="S.Obfuscate.Smoothness">柔化</s:String>
    <s:String x:Key="S.Obfuscate.Info">使用選擇工具選擇需套用效果的矩形區域。</s:String>
    <s:String x:Key="S.Obfuscate.Info2">使用選擇工具選擇不需套用效果的矩形區域。</s:String>
    <s:String x:Key="S.Obfuscate.Warning">您沒有選擇任何區域。請使用選擇工具選擇需套用效果的矩形區域。</s:String>

    <!--Editor • Progress-->
    <s:String x:Key="S.Progress.Type">類型</s:String>
    <s:String x:Key="S.Progress.Type.Bar">進度列</s:String>
    <s:String x:Key="S.Progress.Type.Text">文字</s:String>
    <s:String x:Key="S.Progress.Precision">精確度：</s:String>
    <s:String x:Key="S.Progress.Precision.Minutes">分</s:String>
    <s:String x:Key="S.Progress.Precision.Seconds">秒</s:String>
    <s:String x:Key="S.Progress.Precision.Milliseconds">毫秒</s:String>
    <s:String x:Key="S.Progress.Precision.Percentage">百分比</s:String>
    <s:String x:Key="S.Progress.Precision.Count">影格數</s:String>
    <s:String x:Key="S.Progress.Precision.DateOfRecording">實際日期/時間</s:String>
    <s:String x:Key="S.Progress.Precision.Custom">自訂</s:String>
    <s:String x:Key="S.Progress.Precision.ShowTotal">顯示總數</s:String>
    <s:String x:Key="S.Progress.Format">格式：</s:String>
    <s:String x:Key="S.Progress.Format.Header">格式</s:String>
    <s:String x:Key="S.Progress.Format.Milliseconds">$ms = 毫秒數</s:String>
    <s:String x:Key="S.Progress.Format.Seconds">$s = 秒數</s:String>
    <s:String x:Key="S.Progress.Format.Minutes">$m = 分鐘數</s:String>
    <s:String x:Key="S.Progress.Format.Percentage">$p = 百分比</s:String>
    <s:String x:Key="S.Progress.Format.FrameNumber">$f = 影格數</s:String>
    <s:String x:Key="S.Progress.Format.Totals">總數：</s:String>
    <s:String x:Key="S.Progress.Format.Examples">範例：</s:String>
    <s:String x:Key="S.Progress.Format.Date">您可以使用 .Net Framework 中的日期和時間格式。 &#10;該規範可在下面的兩個連結中找到。</s:String>
    <s:String x:Key="S.Progress.Format.Date.Standard">標準格式</s:String>
    <s:String x:Key="S.Progress.Format.Date.Custom">自定義格式</s:String>
    <s:String x:Key="S.Progress.Precision.StartNumber">從字數：</s:String>
    <s:String x:Key="S.Progress.Precision.StartNumber.ToolTip">從該所選編號開始計數影格編號</s:String>
    <s:String x:Key="S.Progress.Orientation">方向：</s:String>

    <!--Editor • Delay-->
    <s:String x:Key="S.Delay.Update">延遲更新</s:String>
    <s:String x:Key="S.Delay.Mode">延遲模式：</s:String>
    <s:String x:Key="S.Delay.Mode.Override">覆蓋（毫秒）</s:String>
    <s:String x:Key="S.Delay.Mode.IncreaseDecrease">增加或減少（毫秒）</s:String>
    <s:String x:Key="S.Delay.Mode.Scale">縮放（%）</s:String>
    <s:String x:Key="S.Delay.NewValue">新值</s:String>
    <s:String x:Key="S.Delay.Minimum10Ms">每影格最少 10 毫秒</s:String>
    <s:String x:Key="S.Delay.DecreaseIncrease">減少/增加值</s:String>
    <s:String x:Key="S.Delay.Scale">縮放值</s:String>
    <s:String x:Key="S.Delay.Override.Info">此新值將取代所有選定影格的持續時間（延遲）。該值可以從 10ms 到 25500ms。</s:String>
    <s:String x:Key="S.Delay.IncreaseDecrease.Info">該值將減少/增加每個所選影格的持續時間（延遲）。&#10;您可以透過選擇 -10000 和 10000ms 之間的值進行遞減/遞增，但每影格的最終持續時間將限制在 10ms 到 25500ms 之間。</s:String>
    <s:String x:Key="S.Delay.Scale.Info">通過百分比值縮放每個選定影格的持續時間（延遲）。&#10;您可以通過在 1％ 和 1000％ 之間選擇一個值來縮放每個影格的持續時間，但每個影格的最終持續時間將限制在 10ms 到 25500ms 之間。</s:String>

    <!--Editor • Cinemagraph-->
    <s:String x:Key="S.Cinemagraph.Info">使用筆選擇不應該保持靜態的像素（應該在影格之間變更），透過在其上繪畫。</s:String>

    <!--Editor • Transitions-->
    <s:String x:Key="S.Transitions.Length">轉場長度</s:String>
    <s:String x:Key="S.Transitions.Delay">轉換延遲</s:String>
    <s:String x:Key="S.Transitions.FadeTo">淡入...</s:String>
    <s:String x:Key="S.Transitions.FadeTo.Frame">下一影格</s:String>
    <s:String x:Key="S.Transitions.FadeTo.Color">顏色</s:String>
    <s:String x:Key="S.Transitions.Color">顏色</s:String>
    <s:String x:Key="S.Transitions.Info">轉場將套用到所選影格與下一影格之間。</s:String>

    <!--Editor • Save as-->
    <s:String x:Key="S.SaveAs.Type">檔案類型</s:String>
    <s:String x:Key="S.SaveAs.Type.Format">輸出檔案格式。</s:String>
    <s:String x:Key="S.SaveAs.Type.Preset">輸出預置設定包含所有目前顯示的設定。&#10;通過下面的按鈕管理你的輸出預置設定。</s:String>
    <s:String x:Key="S.SaveAs.Type.Animated">動畫圖片</s:String>
    <s:String x:Key="S.SaveAs.Type.Video">影片</s:String>
    <s:String x:Key="S.SaveAs.Type.Frames">影格</s:String>
    <s:String x:Key="S.SaveAs.Type.Other">其他</s:String>

    <s:String x:Key="S.SaveAs.Apng">Apng</s:String>
    <s:String x:Key="S.SaveAs.Apng.Info">動態可移植網路圖形</s:String>
    <s:String x:Key="S.SaveAs.Gif">Gif</s:String>
    <s:String x:Key="S.SaveAs.Gif.Info">圖像互換格式</s:String>
    <s:String x:Key="S.SaveAs.Webp">WebP</s:String>
    <s:String x:Key="S.SaveAs.Webp.Info">Web 圖片</s:String>

    <s:String x:Key="S.SaveAs.Avi">Avi</s:String>
    <s:String x:Key="S.SaveAs.Avi.Info">音訊影片交錯格式</s:String>
    <s:String x:Key="S.SaveAs.Mkv">Mkv</s:String>
    <s:String x:Key="S.SaveAs.Mkv.Info">Matroska</s:String>
    <s:String x:Key="S.SaveAs.Mov">Mov</s:String>
    <s:String x:Key="S.SaveAs.Mov.Info">QuickTime 文件格式</s:String>
    <s:String x:Key="S.SaveAs.Mp4">Mp4</s:String>
    <s:String x:Key="S.SaveAs.Mp4.Info">Mpeg-4</s:String>
    <s:String x:Key="S.SaveAs.Webm">WebM</s:String>
    <s:String x:Key="S.SaveAs.Webm.Info">Web 影片</s:String>

    <s:String x:Key="S.SaveAs.Bmp">Bmp</s:String>
    <s:String x:Key="S.SaveAs.Bmp.Info">Bitmap</s:String>
    <s:String x:Key="S.SaveAs.Jpeg">Jpeg</s:String>
    <s:String x:Key="S.SaveAs.Jpeg.Info">聯合圖像專家小組</s:String>
    <s:String x:Key="S.SaveAs.Png">Png</s:String>
    <s:String x:Key="S.SaveAs.Png.Info">可攜式網路圖形</s:String>

    <s:String x:Key="S.SaveAs.Project">專案</s:String>
    <s:String x:Key="S.SaveAs.Project.Info">ScreenToGif 專案</s:String>
    <s:String x:Key="S.SaveAs.Psd">PSD 文件</s:String>
    <s:String x:Key="S.SaveAs.Psd.Info">Photoshop 檔案</s:String>

    <!--Editor • Save as > Presets-->
    <s:String x:Key="S.SaveAs.Presets">預設：</s:String>
    <s:String x:Key="S.SaveAs.Presets.Default">預設值</s:String>
    <s:String x:Key="S.SaveAs.Presets.Add">添加</s:String>
    <s:String x:Key="S.SaveAs.Presets.Save">儲存</s:String>
    <s:String x:Key="S.SaveAs.Presets.Edit">編輯</s:String>
    <s:String x:Key="S.SaveAs.Presets.Remove">移除</s:String>
    <s:String x:Key="S.SaveAs.Presets.Reset">重置</s:String>

    <!--Editor • Save as > Presets > Dialogs-->
    <s:String x:Key="S.SaveAs.Presets.Ask.Delete.Title">刪除預置設定</s:String>
    <s:String x:Key="S.SaveAs.Presets.Ask.Delete.Instruction">您確定要刪除此預置設定嗎？</s:String>
    <s:String x:Key="S.SaveAs.Presets.Ask.Delete.Message">此操作無法撤消。&#10;&#10;是否要刪除所選預置設定？</s:String>
    <s:String x:Key="S.SaveAs.Presets.Ask.Reset.Title">重置預置設定</s:String>
    <s:String x:Key="S.SaveAs.Presets.Ask.Reset.Instruction">您確定要重置預置設定嗎？</s:String>
    <s:String x:Key="S.SaveAs.Presets.Ask.Reset.Message">此操作無法撤消。&#10;&#10;是否要將所選預置設定重置回預設？</s:String>

    <!--Editor • Save as > Encoder-->
    <s:String x:Key="S.SaveAs.Encoder">編碼器</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Quantizer">編碼器和量化器</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Info">編碼器負責產生輸出檔案。</s:String>
    <s:String x:Key="S.SaveAs.Encoder.ScreenToGif">ScreenToGif</s:String>
    <s:String x:Key="S.SaveAs.Encoder.ScreenToGif.Info">內建編碼器</s:String>
    <s:String x:Key="S.SaveAs.Encoder.KGySoft">KGy SOFT</s:String>
    <s:String x:Key="S.SaveAs.Encoder.KGySoft.Info">KGy SOFT GIF Encoder.</s:String>
    <s:String x:Key="S.SaveAs.Encoder.System">系統</s:String>
    <s:String x:Key="S.SaveAs.Encoder.System.Info">由系統提供的編碼器</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Ffmpeg">FFmpeg</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Ffmpeg.Info">外部編碼器，由 FFmpeg.org 開發。</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Gifski">Gifski</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Gifski.Info">外部編碼器，由 Gif.ski 開發。</s:String>
    <s:String x:Key="S.SaveAs.Encoder.Options">編碼器設定</s:String>

    <!--Editor • Save as > FFmpeg-->
    <s:String x:Key="S.SaveAs.Ffmpeg.UseParameters">啟用進階模式</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.UseParameters.Info">手動輸入編碼器的參數。</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Parameters">參數：</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Parameters.Info">將傳送給 FFmpeg 的參數。&#10;&#10;特殊參數：&#10;{I} 是輸入路徑（影格）。&#10;{O} 是輸出路徑（要輸出的檔案）。&#10;{W} 是影格寬度。&#10;{H} 是影格高度。</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Parameters.Pass">要使用 2-pass 編碼，只需加入 "-pass 2" 參數即可。</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Preview">預覽</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Preview.Info">預覽將傳送給 FFmpeg 的參數列表。</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Help.Code">編解碼器文件</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Help.Format">格式文件</s:String>
    <s:String x:Key="S.SaveAs.Ffmpeg.Help.Filters">濾鏡文件</s:String>

    <!--Editor • Save as > Gif options-->
    <s:String x:Key="S.SaveAs.GifOptions">Gif 選項</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Info">色彩減色演算法（量化）</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Neural">神經網路</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Neural.Info">高保真量化，較慢，但適合顏色數量多的影像。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Octree">Octree</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Octree.Info">適用於顏色較少的動畫，較快，但可能產生色帶。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.MedianCut">中位切割演算法</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.MedianCut.Info">不如 Octree 好，且速度較慢。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Grayscale">灰階化</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.Grayscale.Info">使用固定的灰階調色盤，速度較快。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.MostUsed">最常用的顏色</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quantizer.MostUsed.Info">只取影格中最常用的顏色。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Sampling">取樣：</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Sampling.Info">取樣值:&#10;值為 1 時會產生畫質比較好的 gif，但渲染速度會比較慢。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Quality">品質：</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Colors">顏色：</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Colors.Info">最大顏色數（每影格）</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.GlobalColorTable">使用全域色表</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.GlobalColorTable.Info">可能會降低 gif 的品質或/和大小</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Best">最佳</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Fastest">最快</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Gifski.Faster">使用更快的編碼過程。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Gifski.Faster.Info">可能會降低 gif 的品質。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Loop">循環：</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Looped">Gif 循環</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.RepeatForever">永遠循環</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.RepeatCount">次循環</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Transparency.Enable">啟用透明度</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Transparency.Enable.Info">啟用完全透明模式，這會使 gif 的背景完全透明。&#10;如果啟用此選項，則色鍵替換過程將被忽略。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Transparency.Pick">選擇要顯示為透明的顏色</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Transparency.Pick.Info">如果選擇了一種顏色，則它將被轉換為透明色，產生的 gif 將顯示為透明。&#10;如果未選擇顯色，所有透明顏色（不透明度 = 0%）將正常顯示為透明。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.DetectUnchanged">偵測未變化的像素</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.DetectUnchanged.Info">通過分析和檢測影格之間未變化的像素，可以只保留必要的部分到 gif 中。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.PaintWithChroma">使用色鍵取代像素</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.PaintWithChroma.Info">重複/不變的像素將被此色鍵取代，進而減少每影格使用的顏色數量。</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.ChromaKey">色鍵：</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Dither">抖動：</s:String>
    <s:String x:Key="S.SaveAs.GifOptions.Dither.Scale">Bayer 縮放：</s:String>

<!--Editor • Save as > KGy SOFT options-->
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer">Quantizer</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.BackColor">Background Color:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.BackColor.Info">Pixels with alpha (transparency) that are considered opaque by the selected quantizer will be blended with this color before getting the quantized color.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.AlphaThreshold">Alpha Threshold:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.AlphaThreshold.Info">Determines the input alpha value under which the quantized color will be transparent.&#x0d;&#x0a;If 0, then the result will never have transparency.&#x0d;&#x0a;If 255, then only fully transparent pixels are considered transparent.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.WhiteThreshold">White Threshold:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.WhiteThreshold.Info">Determines the lowest input brightness to consider the result color white.&#x0d;&#x0a;It affects the brightness of the result. An error diffusion dithering may compensate for the value of this parameter though.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.DirectMapping">Direct Mapping</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.DirectMapping.Info">When checked, the quantized color is determined by a direct mapping rather than looking up the nearest palette entry.&#x0d;&#x0a;It speeds up quantization but may end up in a higher contrast result. An error diffusion dithering may compensate for the value of this parameter though.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PaletteSize">Palette Size:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PaletteSize.Info">Determines the maximum size of the palette per frame.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.CustomBitLevel">Custom bit level.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.CustomBitLevel.Info">When checked, the bit level can be configured manually.&#x0d;&#x0a;⚠️ Warning: The highest bit level might require a LOT of memory!</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.BitLevel.Info">Higher value means more accuracy, larger target color space, slower processing and larger memory usage.&#x0d;&#x0a;For example, if 1, then the result can have no more than 8 colors, or when 2, no more than 64 colors.&#x0d;&#x0a;For Octree and Wu quantizers it affects also maximum number of monochromatic shades.&#x0d;&#x0a;For example, if 5 (which is the default for Wu quantizer), only 32 monochromatic shades can be differentiated.&#x0d;&#x0a;⚠️ Caution: The Wu quantizer consumes at least 650 MB with the highest value.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.BlackAndWhite">Black and White</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.BlackAndWhite.Info">Fixed 1 bpp palette with the black and white colors.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Grayscale4">Grayscale 4 colors</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Grayscale4.Info">Fixed 2 bpp palette with 4 grayscale entries.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Grayscale16">Grayscale 16 colors</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Grayscale16.Info">Fixed 4 bpp palette with 16 grayscale entries.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Grayscale">Grayscale 256 colors</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Grayscale.Info">Fixed 8 bpp palette with 256 grayscale entries.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.SystemDefault4BppPalette">System default 4 bpp palette</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.SystemDefault4BppPalette.Info">Fixed 4 bpp palette using the standard 16 sRGB colors.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.SystemDefault8BppPalette">System default 8 bpp palette</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.SystemDefault8BppPalette.Info">Fixed 8 bpp palette including the 'web-safe' colors and transparency.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Rgb332">RGB 332 palette</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.PredefinedColorsQuantizer.Rgb332.Info">Fixed 8 bpp palette using the RGB 332 color space.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.OptimizedPaletteQuantizer.Octree">Octree Quantizer</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.OptimizedPaletteQuantizer.Octree.Info">Optimizing palette for each frame with the Octree algorithm.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.OptimizedPaletteQuantizer.MedianCut">Median Cut Quantizer</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.OptimizedPaletteQuantizer.MedianCut.Info">Optimizing palette for each frame with the Median Cut algorithm.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.OptimizedPaletteQuantizer.Wu">Wu Quantizer</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Quantizer.OptimizedPaletteQuantizer.Wu.Info">Optimizing palette for each frame with Xiaolin Wu's algorithm.</s:String>

    <s:String x:Key="S.SaveAs.KGySoft.Ditherer">Ditherer</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.Strength">Strength:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.Strength.Info">The strength of the ditherer, or 0 to auto calibrate strength.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.Seed">Seed:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.Seed.Info">An integer seed to be used to produce a specific random dithering pattern.&#x0d;&#x0a;Leave empty to use a random seed for every frame.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.None">None</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.None.Info">Frames are quantized without dithering.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.IsSerpentineProcessing">Serpentine Processing</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.IsSerpentineProcessing.Info">When checked, the error propagation direction is altered from line to line.&#x0d;&#x0a;This helps to reduce the ripple effect of the error diffusion dithering.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer2X2">Bayer 2x2 (Ordered)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer2X2.Info">The 2x2 Bayer matrix pattern.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer3X3">Bayer 3x3 (Ordered)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer3X3.Info">The 3x3 Bayer matrix pattern.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer4X4">Bayer 4x4 (Ordered)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer4X4.Info">The 4x4 Bayer matrix pattern.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer8X8">Bayer 8x8 (Ordered)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.Bayer8X8.Info">The 8x8 Bayer matrix pattern.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.DottedHalftone">Dotted Halftone (Ordered)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.DottedHalftone.Info">A 8x8 matrix with a dotted halftone pattern.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.BlueNoise">Blue Noise (Ordered)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.OrderedDitherer.BlueNoise.Info">A 64x64 matrix with a blue noise pattern.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Atkinson">Atkinson (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Atkinson.Info">Bill Atkinson's 4x3 matrix with 6 effective values.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Burkes">Burkes (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Burkes.Info">D. Burkes' 5x2 matrix.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.FloydSteinberg">Floyd-Steinberg (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.FloydSteinberg.Info">The original 3x2 matrix by Floyd and Steinberg.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.JarvisJudiceNinke">Jarvis-Judice-Ninke (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.JarvisJudiceNinke.Info">An 5x3 matrix by Jarvis, Judice and Ninke.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Sierra3">Sierra 3 (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Sierra3.Info">Frankie Sierra's 5x3 matrix.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Sierra2">Sierra 2 (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Sierra2.Info">Frankie Sierra's 5x2 matrix.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.SierraLite">Sierra Lite (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.SierraLite.Info">Frankie Sierra's 3x2 matrix.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.StevensonArce">Stevenson-Arce (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.StevensonArce.Info">A 7x4 hexagonal matrix by Stevenson and Arce.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Stucki">Stucki (Error Diffusion)</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.ErrorDiffusionDitherer.Stucki.Info">Stucki's 5x3 matrix.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.RandomNoiseDitherer">Random Noise</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.RandomNoiseDitherer.Info">Random white noise.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.InterleavedGradientNoiseDitherer">Interleaved Gradient Noise</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Ditherer.InterleavedGradientNoiseDitherer.Info">Nonrandom gradient noise generated by a formula.</s:String>

    <s:String x:Key="S.SaveAs.KGySoft.Preview">Preview</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Preview.ShowCurrentFrame">Show current frame.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Preview.ShowCurrentFrame.Info">When checked, the preview shows the current frame instead of a standard image example.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Preview.Refresh">Auto preview is disabled due to the high memory requirement of the current settings. Click to refresh the preview.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Preview.Error">Failed to generate preview: {0}&#x0d;&#x0a;Click to try to generate it again.</s:String>

    <s:String x:Key="S.SaveAs.KGySoft.Animation">Animation Settings</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.EndlessLoop">Endless loop.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.EndlessLoop.Info">When checked, the animation will be looped indefinitely.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.PingPong">Back and forth.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.PingPong.Info">When checked, the animation will be played back and forth.&#x0d;&#x0a;This is achieved by duplicating the frames meaning larger file size and longer encoding time.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.LoopCount">Repeat Count:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.LoopCount.Info">Specifies how many times the animation will be played.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.AllowDeltaFrames">Allow delta frames.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.AllowDeltaFrames.Info">When checked, unchanged pixels are attempted to be detected during the encoding.&#x0d;&#x0a;When using with an optimized quantizer, this option makes possible for a frame to have more than 256 colors.&#x0d;&#x0a;This option is ignored if the quantizer does not use transparency and Allow Clipped Frames is unchecked.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.DeltaTolerance">Delta Tolerance:</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.DeltaTolerance.Info">Specifies the maximum tolerance when detecting changed pixels.&#x0d;&#x0a;If 0, then no difference is tolerated at all.&#x0d;&#x0a;If 255, then there might be frames (or even all of them) that are added with no content.&#x0d;&#x0a;Reasonable range is between 0 and 16 for an optimized quantizer. The ones with fixed colors can be used with somewhat larger values with dithering.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.HighDeltaTolerance">If Delta Tolerance is too high the result might have poor quality. Click to reset delta tolerance.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.AllowClippedFrames">Allow clipped frames.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.AllowClippedFrames.Info">When checked, the encoder is allowed to add smaller frames than the actual resolution.&#x0d;&#x0a;If Allow Delta Frames is unchecked, then allows only clipping possible transparent borders.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.AllowDeltaIgnored">Allow Delta Frames is ignored because the current configuration does not use alpha and Allow Clipped Frames is unchecked. Click to enable clipped frames.</s:String>
    <s:String x:Key="S.SaveAs.KGySoft.Animation.AllowClippedIgnored">Allow Clipped Frames has no effect because the current configuration does not use alpha and Allow Delta Frames is unchecked. Click to enable delta frames.</s:String>

    <!--Editor • Save as > Apng options-->
    <s:String x:Key="S.SaveAs.ApngOptions">Apng 選項</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Prediction">預測：</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Prediction.None">無</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Prediction.Sub">Sub</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Prediction.Up">Up</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Prediction.Average">平均</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Prediction.Mixed">混合</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.Looped">循環 Apng</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.DetectUnchanged">檢測不變的像素</s:String>
    <s:String x:Key="S.SaveAs.ApngOptions.PaintTransparent">將所有未變化的像素畫為透明色</s:String>

    <!--Editor • Save as > Webp options-->
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset">預置設定：</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.None">無</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.Default">預設</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.Picture">圖片</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.Photo">照片</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.Drawing">繪圖</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.Icon">圖示</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.CodecPreset.Text">文字</s:String>
    <s:String x:Key="S.SaveAs.WebpOptions.Lossless">使用無損模式。</s:String>

    <!--Editor • Save as > Video options-->
    <s:String x:Key="S.SaveAs.VideoOptions.Mode">模式：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Mode.Normal">正常</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Mode.Advanced">進階</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Mode.Info">設定編碼器參數的方式&#10;正常：使用標準 UI 元件。&#10;進階：使用文字框輸入參數。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Codec">編碼器：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Codec.Info">影片編碼器，負責將原始像素轉換為輸出檔案。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset">預置設定：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.None">無</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.VerySlow">非常慢</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Slower">較慢</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Slow">慢</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Medium">中等</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Fast">快</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Faster">較快</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.VeryFast">非常快</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.SuperFast">超快</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.UltraFast">超級快</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Quality">品質</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Balanced">平衡</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Speed">速度</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Default">預設</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Lossless">無損</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.LosslessHp">無損（高效能）</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Hp">高效能</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Hq">高品質</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Bd">藍光光碟</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.LowLatency">低延遲</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.LowLatencyHp">低延遲（高效能）</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.LowLatencyHq">低延遲（高品質）</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.CodecPreset.Info">編碼速度與壓縮率之比率，較慢的預置設定可能會有較佳的壓縮率（每個檔案大小的品質）。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.HardwareAcceleration">硬體加速：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.HardwareAcceleration.Off">關閉</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.HardwareAcceleration.On">開啟</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.HardwareAcceleration.Auto">自動選擇</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.HardwareAcceleration.Info">控制使用專用硬體（顯示卡）。&#10;關閉：不使用專用硬體。&#10;開啟：當可使用時，使用專用硬體並自動選擇正確的編碼器。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.PixelFormat">像素格式：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.PixelFormat.Auto">自動</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Vsync">垂直同步：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Vsync.Info">影片同步方法。&#10;自動：根據多工器（格式）功能在 1 和 2 之間選擇。&#10;直通：將每一個影格的時戳傳送給編碼器。&#10;固定：影格將會用複製及丟棄的方式來達成指定的影格率。&#10;可變：影格將會使用自己的時戳或丟棄來避免兩個影格有相同的時戳。&#10;丟棄：與直通模式一樣，但會捨棄所有的時戳，讓編碼器根據影格率產生新的時戳。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Vsync.Passthrough">直通</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Vsync.Cfr">固定影格率</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Vsync.Vfr">可變影格率</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Vsync.Drop">丟棄</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Framerate">影格率：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Framerate.Film">電影</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Framerate.Custom">自訂</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Pass">編碼次數</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Crf.Info">不變速率因子。&#10;品質和位元率控制設定。&#10;如果您不希望設定此屬性，請留空或設為 0。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.QualityLevel">品質等級：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.QualityLevel.Info">值越小品質越好。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate">位元率：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Info">目標影片位元率。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Mode">位元率模式：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Mode.Constant">不變</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Mode.Variable">可變</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Minimum">最小位元率：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Minimum.Info">最大位元率容限。&#10;最適合用於 CBR 模式。&#10;如果您不希望設定此屬性，請留空或設為 0。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Maximum">最大位元率：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Maximum.Info">最大位元率容限。&#10;需同時設定緩衝區大小。&#10;如果您不希望設定此屬性，請留空或設為 0。</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Buffer">緩衝大小：</s:String>
    <s:String x:Key="S.SaveAs.VideoOptions.Bitrate.Buffer.Info">位元率調整使用的緩衝區大小。&#10;如果您不希望設定此屬性，請留空或設為 0。</s:String>

    <!--Editor • Save as > Image options-->
    <s:String x:Key="S.SaveAs.ImageOptions.Zip">壓縮圖片</s:String>
    <s:String x:Key="S.SaveAs.ImageOptions.Zip.Info">輸出壓縮後資料夾中的圖片</s:String>

    <!--Editor • Save as > Psd options-->
    <s:String x:Key="S.SaveAs.PsdOptions.Compress">壓縮圖片</s:String>
    <s:String x:Key="S.SaveAs.PsdOptions.Compress.Info">使用 RLE 算法壓縮圖片資料。</s:String>
    <s:String x:Key="S.SaveAs.PsdOptions.Timeline">保存時間軸數據</s:String>
    <s:String x:Key="S.SaveAs.PsdOptions.Timeline.Info">輸出影格的時間，而不僅僅是影格。</s:String>

    <!--Editor • Save as > Save options-->
    <s:String x:Key="S.SaveAs.SaveOptions">儲存選項</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.Partial">部分輸出。</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.PickFolder">將檔案儲存到你選擇的資料夾</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode">Overwrite?</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode.Warn">Warn</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode.Warn.Info">Only warns that another file exists with the same name.</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode.Prompt">Prompt</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode.Prompt.Info">Asks if the user wants to overwrite the file.</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode.Allow">Allow</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.OverwriteMode.Allow.Info">Simply overwrites the file.</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.ProjectToo">同時另存為專案（相同資料夾與檔案名）</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.UploadFile">上傳檔案</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard">複製到剪貼簿</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.File">檔案</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.File.Info">將輸出檔案複製到剪貼簿</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.FolderPath">資料夾路徑</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.FolderPath.Info">將輸出檔案的資料夾路徑複製到剪貼簿</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.FilePath">檔案路徑</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.FilePath.Info">將輸出檔案路徑複製到剪貼簿</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.Link">連結</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.CopyToClipboard.Link.Info">將上傳服務產生的連結複製到剪貼簿</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.ExecuteCommands">執行編碼後置指令</s:String>
    <s:String x:Key="S.SaveAs.SaveOptions.ExecuteCommands.Info">輸入在編碼後執行的指令。&#10;若要執行多條指令，請在不同行內輸入不同指令，一行輸入一條。&#10;巨集:&#10;{p} = 輸出檔案路徑。&#10;{f} = 輸出資料夾路徑。&#x0d;{u} = 檔案上傳後的路徑.</s:String>

    <!--Editor • Save As > Partial export-->
    <s:String x:Key="S.SaveAs.Partial">部份輸出</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode">模式：</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Info">選擇部份輸出方式。</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Expression">表達式</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Expression.Info">依據一個簡易的表達式來輸出部份動畫。</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Frames">影格範圍</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Frames.Info">輸出指定影格範圍中的一部份動畫。</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Time">時間範圍</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Time.Info">輸出指定時間範圍中的部份動畫</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Selection">選擇</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Selection.Info">僅輸出時間軸中所選擇的影格。</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Selection.None">未選擇影格。</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Selection.Singular">已選擇 1 影格</s:String>
    <s:String x:Key="S.SaveAs.Partial.Mode.Selection.Plural">已選擇 {0} 影格</s:String>
    <s:String x:Key="S.SaveAs.Partial.From">從：</s:String>
    <s:String x:Key="S.SaveAs.Partial.To">至：</s:String>
    <s:String x:Key="S.SaveAs.Partial.Expression">表達式：</s:String>
    <s:String x:Key="S.SaveAs.Partial.Expression.Info">輸入以逗號分隔的影格編號或以減號分隔的影格序列：&#10;1, 3, 4, 6 - 9。</s:String>

    <!--Editor • Save as > File-->
    <s:String x:Key="S.SaveAs.File">檔案</s:String>
    <s:String x:Key="S.SaveAs.File.Location">目的資料夾</s:String>
    <s:String x:Key="S.SaveAs.File.SelectFolder">選擇輸出資料夾</s:String>
    <s:String x:Key="S.SaveAs.File.Choose">選擇位置</s:String>
    <s:String x:Key="S.SaveAs.File.Format">格式.</s:String>
    <s:String x:Key="S.SaveAs.File.Name">檔案的名稱</s:String>
    <s:String x:Key="S.SaveAs.File.Animation">動畫</s:String>
    <s:String x:Key="S.SaveAs.File.Increase">增加檔案數量</s:String>
    <s:String x:Key="S.SaveAs.File.Decrease">減少檔案數量</s:String>
    <s:String x:Key="S.SaveAs.File.Exists">同名檔案已經存在</s:String>
    <s:String x:Key="S.SaveAs.File.Clipboard">儲存到剪貼簿</s:String>

    <!--Editor • Save as > Warnings-->
    <s:String x:Key="S.SaveAs.Warning.Type">您需要選擇保存檔案的位置（資料夾、剪貼簿或上傳到某處）</s:String>
    <s:String x:Key="S.SaveAs.Warning.Extension">您尚未選擇副檔名。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Ffmpeg.Empty">使用進階模式時，您必需在參數欄位中輸入參數。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Ffmpeg.MissingPath">參數欄位中缺少特殊參數 {I}（輸入）且/或 {O}（輸出）。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Commands.Empty">您需要在指令框中輸入編碼後置指令才能執行他們</s:String>
    <s:String x:Key="S.SaveAs.Warning.Partial.NoSelection">當設定為輸出選擇中的影格時，您必需至少選擇一個影格。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Partial.InvalidExpression">部分輸出的表達式無效。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Upload.None">沒有選擇上傳服務。你需要選擇一個目的地</s:String>
    <s:String x:Key="S.SaveAs.Warning.Upload.NotAuthorized">您無法上傳到選定的服務，因為它沒有被授權。轉到選項>雲端服務授權此應用程式</s:String>
    <s:String x:Key="S.SaveAs.Warning.Copy.Link">您不能選擇複製連結的選項，因為您沒有設定上傳檔案</s:String>
    <s:String x:Key="S.SaveAs.Warning.Folder">您必須選擇輸出資料夾</s:String>
    <s:String x:Key="S.SaveAs.Warning.Folder.NotExists">輸出資料夾不存在</s:String>
    <s:String x:Key="S.SaveAs.Warning.Folder.Invalid">輸出資料夾包含一個或多個無效字符。請選擇一個有效的資料夾</s:String>
    <s:String x:Key="S.SaveAs.Warning.Filename">您必須輸入檔案名稱</s:String>
    <s:String x:Key="S.SaveAs.Warning.Filename.Invalid">輸出檔案名包含一個或多個無效字元。請選擇有效的檔案名</s:String>
    <s:String x:Key="S.SaveAs.Warning.Overwrite">檔案名稱已使用。設定為覆蓋或選擇另一個檔名或資料夾。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Overwrite.Project">已有相同檔名的專案。設定為覆蓋或選擇另一個檔名或資料夾。</s:String>
    <s:String x:Key="S.SaveAs.Warning.Canceled">操作已取消</s:String>

    <!--Editor • Save As > Upload-->
    <s:String x:Key="S.SaveAs.Upload">上傳</s:String>
    <s:String x:Key="S.SaveAs.Upload.Info">選擇上傳預置設定，其中包含有關用於上傳的服務的詳細訊息。</s:String>
    <s:String x:Key="S.SaveAs.Upload.Limit">此上傳服務增加限制。</s:String>
    <s:String x:Key="S.SaveAs.Upload.Add">新增上傳預置設定</s:String>
    <s:String x:Key="S.SaveAs.Upload.Edit">編輯上傳預置設定。</s:String>
    <s:String x:Key="S.SaveAs.Upload.History">查看此預置設定的上傳記錄。</s:String>
    <s:String x:Key="S.SaveAs.Upload.Remove">移除目前所選擇的上傳預置設定</s:String>
    <s:String x:Key="S.SaveAs.Upload.Select.Title">選擇一個上傳預置設定</s:String>
    <s:String x:Key="S.SaveAs.Upload.Select.Description">從此列表中選擇一項。</s:String>
    <s:String x:Key="S.SaveAs.Upload.Unavailable.Title">沒有適用於此格式的上傳預置設定。</s:String>
    <s:String x:Key="S.SaveAs.Upload.Unavailable.Description">使用下面按鈕新增預置設定。</s:String>

    <!--Editor • Save as > Upload > Dialogs-->
    <s:String x:Key="S.SaveAs.Upload.Ask.Delete.Title">刪除上傳預置設定</s:String>
    <s:String x:Key="S.SaveAs.Upload.Ask.Delete.Instruction">您確定要刪除上傳預置設定嗎？</s:String>
    <s:String x:Key="S.SaveAs.Upload.Ask.Delete.Message">此操作無法撤消。&#10;&#10;您要刪除所選擇的上傳預置設定嗎？</s:String>

    <!--Save As • Dialogs-->
    <s:String x:Key="S.SaveAs.Dialogs.Multiple.Title">匯出影格</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.Multiple.Instruction">您確定要匯出這些影格嗎？</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.Multiple.Message">此操作將直接匯出 {0} 個影格到所選資料夾中</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.Overwrite.Title">Overwrite</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.Overwrite.Instruction">Would you like to overwrite the file?</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.Overwrite.Message">A file with the name '{0}' already exists in that folder.\r\nWould you like to overwrite it?</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.OverwriteMultiple.Instruction">Would you like to overwrite the files?</s:String>
    <s:String x:Key="S.SaveAs.Dialogs.OverwriteMultiple.Message">One or more files with the same name already exist in that folder.\r\nWould you like to overwrite them?</s:String>

    <!--Command Preview-->
    <s:String x:Key="S.CommandPreviewer.Title">命令預覽</s:String>
    <s:String x:Key="S.CommandPreviewer.Command">命令</s:String>
    <s:String x:Key="S.CommandPreviewer.Input">輸入路徑</s:String>
    <s:String x:Key="S.CommandPreviewer.Output">輸出路徑</s:String>

    <!--Feedback-->
    <s:String x:Key="S.Feedback.Feedback">意見反應</s:String>
    <s:String x:Key="S.Feedback.Send">傳送</s:String>
    <s:String x:Key="S.Feedback.Preview">預覽</s:String>
    <s:String x:Key="S.Feedback.Header">傳送意見</s:String>
    <s:String x:Key="S.Feedback.Title">標題 *</s:String>
    <s:String x:Key="S.Feedback.Message">訊息 *</s:String>
    <s:String x:Key="S.Feedback.Message.Info">如果您遇到錯誤，請別忘了一步一步地向我解釋如何出現錯誤的原因。</s:String>
    <s:String x:Key="S.Feedback.Type">意見反應類型</s:String>
    <s:String x:Key="S.Feedback.Suggestion">建議</s:String>
    <s:String x:Key="S.Feedback.IssueBug">問題/錯誤</s:String>
    <s:String x:Key="S.Feedback.YourEmail">您的電子郵件（選用）</s:String>
    <s:String x:Key="S.Feedback.Warning.Title">您需要輸入意見反應標題。</s:String>
    <s:String x:Key="S.Feedback.Warning.Message">您需要在意見反應中輸入訊息。</s:String>
    <s:String x:Key="S.Feedback.Warning.Email">您需要輸入電子郵件，以接收開發人員的回覆。</s:String>
    <s:String x:Key="S.Feedback.Sending">傳送中...此視窗在完成之後會自動關閉</s:String>
    <s:String x:Key="S.Feedback.Attachments">附件（選用，最大 20MB）</s:String>
    <s:String x:Key="S.Feedback.AddAttachments">加入附件</s:String>
    <s:String x:Key="S.Feedback.RemoveAttachments">移除所有附件</s:String>
    <s:String x:Key="S.Feedback.LanguageInfo1">我可以理解英語</s:String>
    <s:String x:Key="S.Feedback.LanguageInfo2">和葡萄牙語（巴西和歐洲）。</s:String>
    <s:String x:Key="S.Feedback.Preview.Info">這是您要發送的內容，以及所有附件。</s:String>

    <!--Troubleshoot-->
    <s:String x:Key="S.Troubleshoot.Title">疑難解答</s:String>
    <s:String x:Key="S.Troubleshoot.Windows">是否有任何視窗不見了？</s:String>
    <s:String x:Key="S.Troubleshoot.Windows.Info">如果缺少任何視窗（螢幕外），&#10;使用下面的選項重置其目前及啟動位置。</s:String>
    <s:String x:Key="S.Troubleshoot.Windows.Current">這是每個視窗目前所在的位置：</s:String>
    <s:String x:Key="S.Troubleshoot.Windows.Next">以下是每個視窗下次打開的位置：</s:String>
    <s:String x:Key="S.Troubleshoot.Windows.BringBack">將所有視窗移動到主螢幕</s:String>
    <s:String x:Key="S.Troubleshoot.Windows.Reset">重置所有視窗的啟動位置</s:String>

    <!--FontStyles-->
    <s:String x:Key="S.FontStyles.Normal">正常</s:String>
    <s:String x:Key="S.FontStyles.Italic">斜體</s:String>
    <s:String x:Key="S.FontStyles.Oblique">傾斜</s:String>

    <!--FontWeight-->
    <s:String x:Key="S.FontWeights.Black">黑</s:String>
    <s:String x:Key="S.FontWeights.Bold">粗</s:String>
    <s:String x:Key="S.FontWeights.DemiBold">微粗</s:String>
    <s:String x:Key="S.FontWeights.ExtraBlack">特黑</s:String>
    <s:String x:Key="S.FontWeights.ExtraBold">特粗</s:String>
    <s:String x:Key="S.FontWeights.ExtraLight">特細</s:String>
    <s:String x:Key="S.FontWeights.Heavy">粗</s:String>
    <s:String x:Key="S.FontWeights.Light">細</s:String>
    <s:String x:Key="S.FontWeights.Medium">中</s:String>
    <s:String x:Key="S.FontWeights.Normal">正常</s:String>
    <s:String x:Key="S.FontWeights.Regular">一般</s:String>
    <s:String x:Key="S.FontWeights.SemiBold">半粗</s:String>
    <s:String x:Key="S.FontWeights.Thin">細</s:String>
    <s:String x:Key="S.FontWeights.UltraBlack">超黑</s:String>
    <s:String x:Key="S.FontWeights.UltraBold">超粗</s:String>
    <s:String x:Key="S.FontWeights.UltraLight">超細</s:String>

    <!--VerticalAlignment-->
    <s:String x:Key="S.VerticalAlignment.Top">上</s:String>
    <s:String x:Key="S.VerticalAlignment.Center">置中</s:String>
    <s:String x:Key="S.VerticalAlignment.Bottom">下</s:String>
    <s:String x:Key="S.Alignment.Stretch">延展</s:String>

    <!--HorizontalAlignment-->
    <s:String x:Key="S.HorizontalAlignment.Left">左</s:String>
    <s:String x:Key="S.HorizontalAlignment.Center">置中</s:String>
    <s:String x:Key="S.HorizontalAlignment.Right">右</s:String>

    <!--Orientation-->
    <s:String x:Key="S.Orientation.Horizontal">水平</s:String>
    <s:String x:Key="S.Orientation.Vertical">垂直</s:String>

    <!--TextAlignment-->
    <s:String x:Key="S.TextAlignment.Left">靠左</s:String>
    <s:String x:Key="S.TextAlignment.Right">靠右</s:String>
    <s:String x:Key="S.TextAlignment.Center">置中</s:String>
    <s:String x:Key="S.TextAlignment.Justify">對齊</s:String>

    <!--TextDecoration-->
    <s:String x:Key="S.TextDecorations.None">無</s:String>
    <s:String x:Key="S.TextDecorations.Underline">下劃線</s:String>
    <s:String x:Key="S.TextDecorations.Strikethrough">刪除線</s:String>
    <s:String x:Key="S.TextDecorations.OverLine">上劃線</s:String>
    <s:String x:Key="S.TextDecorations.Baseline">底線</s:String>
</ResourceDictionary>