gacnst:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtcnst.shp
			SNOW: gacnst.shp
		Offset: 0, -36, 36
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	make:
		TilesetFilenames:
			TEMPERATE: gtcnstmk.shp
			SNOW: gacnstmk.shp
		Length: 24
		ShadowStart: 24
	make-bright:
		TilesetFilenames:
			TEMPERATE: gtcnstmk.shp
			SNOW: gacnstmk.shp
		Length: 24
		IgnoreWorldTint: True
		ZOffset: 1023
	crane-overlay:
		TilesetFilenames:
			TEMPERATE: gtcnst_d.shp
			SNOW: gacnst_d.shp
		Length: 20
		ZOffset: 1023
	damaged-crane-overlay:
		TilesetFilenames:
			TEMPERATE: gtcnst_d.shp
			SNOW: gacnst_d.shp
		Length: 20
		ZOffset: 1023
	critical-crane-overlay:
		TilesetFilenames:
			TEMPERATE: gtcnst_d.shp
			SNOW: gacnst_d.shp
		Start: 20
		Length: 20
		ZOffset: 1023
	idle-top:
		TilesetFilenames:
			TEMPERATE: gtcnst_c.shp
			SNOW: gacnst_c.shp
		Length: 15
		Tick: 80
	idle-top-bright:
		TilesetFilenames:
			TEMPERATE: gtcnst_c.shp
			SNOW: gacnst_c.shp
		Length: 15
		Tick: 80
		IgnoreWorldTint: True
	damaged-idle-top:
		TilesetFilenames:
			TEMPERATE: gtcnst_c.shp
			SNOW: gacnst_c.shp
		Start: 15
		Length: 15
		Tick: 80
	damaged-idle-top-bright:
		TilesetFilenames:
			TEMPERATE: gtcnst_c.shp
			SNOW: gacnst_c.shp
		Start: 15
		Length: 15
		Tick: 80
		IgnoreWorldTint: True
	idle-side:
		TilesetFilenames:
			TEMPERATE: gtcnst_a.shp
			SNOW: gacnst_a.shp
		Length: 10
	damaged-idle-side:
		TilesetFilenames:
			TEMPERATE: gtcnst_a.shp
			SNOW: gacnst_a.shp
		Start: 10
		Length: 10
	idle-front:
		TilesetFilenames:
			TEMPERATE: gtcnst_b.shp
			SNOW: gacnst_b.shp
		Length: 10
	idle-front-bright:
		TilesetFilenames:
			TEMPERATE: gtcnst_b.shp
			SNOW: gacnst_b.shp
		Length: 10
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 37
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: facticon.shp
		TilesetFilenames:
		Offset: 0,0
		DepthSprite:

gapowr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtpowr.shp
			SNOW: gapowr.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: gtpowr_a.shp
			SNOW: gapowr_a.shp
		Length: 12
		Tick: 200
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtpowr_a.shp
			SNOW: gapowr_a.shp
		Length: 12
		Tick: 200
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: gtpowr_a.shp
			SNOW: gapowr_a.shp
		Start: 12
		Length: 12
		Tick: 200
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtpowr_a.shp
			SNOW: gapowr_a.shp
		Start: 12
		Length: 12
		Tick: 200
		IgnoreWorldTint: True
	idle-plug:
		TilesetFilenames:
			TEMPERATE: gtpowr_b.shp
			SNOW: gapowr_b.shp
		Length: 12
		Tick: 200
	damaged-idle-plug:
		TilesetFilenames:
			TEMPERATE: gtpowr_b.shp
			SNOW: gapowr_b.shp
		Length: 12
		Tick: 200
	idle-powrupa:
		TilesetFilenames:
			TEMPERATE: gtpowr_b.shp
			SNOW: gapowr_b.shp
		Length: 12
		Tick: 200
		Offset: -48, -24, 36
	damaged-idle-powrupa:
		TilesetFilenames:
			TEMPERATE: gtpowr_b.shp
			SNOW: gapowr_b.shp
		Length: 12
		Tick: 200
		Offset: -48, -24, 36
	idle-powrupb:
		TilesetFilenames:
			TEMPERATE: gtpowr_b.shp
			SNOW: gapowr_b.shp
		Length: 12
		Tick: 200
		Offset: -24, -12, 40
	damaged-idle-powrupb:
		TilesetFilenames:
			TEMPERATE: gtpowr_b.shp
			SNOW: gapowr_b.shp
		Length: 12
		Tick: 200
		Offset: -24, -12, 40
	make:
		TilesetFilenames:
			TEMPERATE: gtpowrmk.shp
			SNOW: gapowrmk.shp
		Length: 20
		ShadowStart: 20
	make-bright:
		TilesetFilenames:
			TEMPERATE: gtpowrmk.shp
			SNOW: gapowrmk.shp
		Length: 20
		ShadowStart: 20
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: powricon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gapowrup:
	place:
		Filename: gtpowr_b.shp
		Offset: -24, -24, 24
		Start: 0
		Length: 11
		Tick: 200
	icon:
		Filename: turbicon.shp

gapile:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtpile.shp
			SNOW: gapile.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: gtpile_a.shp
			SNOW: gapile_a.shp
		Length: 8
		Tick: 200
		ZOffset: 1023
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtpile_a.shp
			SNOW: gapile_a.shp
		Length: 8
		Tick: 200
		ZOffset: 1023
		IgnoreWorldTint: True
	idle-light-bright:
		TilesetFilenames:
			TEMPERATE: gtpile_b.shp
			SNOW: gapile_b.shp
		Length: 8
		Tick: 200
		IgnoreWorldTint: True
	idle-flag:
		TilesetFilenames:
			TEMPERATE: gtpile_c.shp
			SNOW: gapile_c.shp
		Length: 7
		Tick: 100
	damaged-idle-flag:
		TilesetFilenames:
			TEMPERATE: gtpile_c.shp
			SNOW: gapile_c.shp
		Start: 7
		Length: 7
		Tick: 100
	make:
		TilesetFilenames:
			TEMPERATE: gtpilemk.shp
			SNOW: gapilemk.shp
		Length: 20
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: brrkicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gaweap:
	Defaults:
		Offset: -12, -42, 22
		DepthSpriteOffset: 32, 0
		DepthSprite: isodepth.shp
	idle:
		TilesetFilenames:
			TEMPERATE: gtweap_1.shp
			SNOW: gaweap_1.shp
		ShadowStart: 2
		Offset: -12, -42, 1
		ZOffset: -1024
		ZRamp: 1
		DepthSprite:
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: gtweap_1.shp
			SNOW: gaweap_1.shp
		Start: 1
		ShadowStart: 3
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	idle-roof:
		TilesetFilenames:
			TEMPERATE: gtweap_2.shp
			SNOW: gaweap_2.shp
		ShadowStart: 2
	damaged-idle-roof:
		TilesetFilenames:
			TEMPERATE: gtweap_2.shp
			SNOW: gaweap_2.shp
		Start: 1
		ShadowStart: 3
	dead:
		TilesetFilenames:
			TEMPERATE: gtweap.shp
			SNOW: gaweap.shp
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights-white:
		TilesetFilenames:
			TEMPERATE: gtweap_a.shp
			SNOW: gaweap_a.shp
		Length: 16
		Tick: 100
		ZOffset: 2048
	idle-lights-white-bright:
		TilesetFilenames:
			TEMPERATE: gtweap_a.shp
			SNOW: gaweap_a.shp
		Length: 16
		Tick: 100
		ZOffset: 2048
		IgnoreWorldTint: True
	idle-lights-red:
		TilesetFilenames:
			TEMPERATE: gtweap_b.shp
			SNOW: gaweap_b.shp
		Length: 8
		Tick: 120
		ZOffset: 2048
	idle-lights-red-bright:
		TilesetFilenames:
			TEMPERATE: gtweap_b.shp
			SNOW: gaweap_b.shp
		Length: 8
		Tick: 120
		ZOffset: 2048
		IgnoreWorldTint: True
	idle-turbines:
		TilesetFilenames:
			TEMPERATE: gtweap_c.shp
			SNOW: gaweap_c.shp
		Length: 4
		Tick: 80
		ZOffset: 2048
	damaged-idle-turbines:
		TilesetFilenames:
			TEMPERATE: gtweap_c.shp
			SNOW: gaweap_c.shp
		Length: 4
		Tick: 80
		ZOffset: 2048
	build-door:
		TilesetFilenames:
			TEMPERATE: gtweap_d.shp
			SNOW: gaweap_d.shp
		Length: 9
		ShadowStart: 9
	damaged-build-door:
		TilesetFilenames:
			TEMPERATE: gtweap_d.shp
			SNOW: gaweap_d.shp
		Length: 9
		ShadowStart: 9
	make:
		TilesetFilenames:
			TEMPERATE: gtweapmk.shp
			SNOW: gaweapmk.shp
		Length: 20
		Tick: 80
		ShadowStart: 20
		Offset: -12, -42, 43
		DepthSpriteOffset: -12, 0
	make-bright:
		TilesetFilenames:
			TEMPERATE: gtweapmk.shp
			SNOW: gaweapmk.shp
		Length: 20
		Tick: 80
		Offset: -12, -42, 44
		DepthSpriteOffset: -12, 0
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		Length: *
		Offset: 0, 0, 23
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: weapicon.shp
		Offset: 0, 0
		DepthSprite:

napowr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntpowr.shp
			SNOW: napowr.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntpowr_a.shp
			SNOW: napowr_a.shp
		Length: 9
		Tick: 200
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntpowr_a.shp
			SNOW: napowr_a.shp
		Length: 9
		Tick: 200
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: ntpowr_a.shp
			SNOW: napowr_a.shp
		Start: 9
		Length: 9
		Tick: 200
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntpowr_a.shp
			SNOW: napowr_a.shp
		Start: 9
		Length: 9
		Tick: 200
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: ntpowrmk.shp
			SNOW: napowrmk.shp
		Length: 19
		ShadowStart: 19
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: npwricon.shp
		TilesetFilenames:
		Offset: 0, 0, 25
		DepthSprite:

naapwr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntapwr.shp
			SNOW: naapwr.shp
		Offset: 12, -30, 30
		DepthSprite: isodepth.shp
		DepthSpriteOffset: 12, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntapwr_a.shp
			SNOW: naapwr_a.shp
		Length: 9
		Tick: 200
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntapwr_a.shp
			SNOW: naapwr_a.shp
		Length: 9
		Tick: 200
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: ntapwr_a.shp
			SNOW: naapwr_a.shp
		Start: 9
		Length: 9
		Tick: 200
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntapwr_a.shp
			SNOW: naapwr_a.shp
		Start: 9
		Length: 9
		Tick: 200
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: ntapwrmk.shp
			SNOW: naapwrmk.shp
		Length: 19
		ShadowStart: 19
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 31
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: apwricon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nahand:
	Defaults:
		TilesetFilenames:
			TEMPERATE: nthand.shp
			SNOW: nahand.shp
		Offset: -12, -30, 30
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -12, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-light-bright:
		TilesetFilenames:
			TEMPERATE: nthand_a.shp
			SNOW: nahand_a.shp
		Length: 10
		Tick: 100
		ZOffset: 1023
		IgnoreWorldTint: True
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nthand_b.shp
			SNOW: nahand_b.shp
		Length: 12
		Tick: 200
		IgnoreWorldTint: True
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nthand_b.shp
			SNOW: nahand_b.shp
		Start: 12
		Length: 12
		Tick: 200
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: nthandmk.shp
			SNOW: nahandmk.shp
		Length: 15
		ShadowStart: 15
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 31
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: handicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

naweap:
	Defaults:
		Offset: -12, -42, 25
		DepthSpriteOffset: 24, 0
		DepthSprite: isodepth.shp
	idle:
		TilesetFilenames:
			TEMPERATE: ntweap_1.shp
			SNOW: naweap_1.shp
		ShadowStart: 2
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: ntweap_1.shp
			SNOW: naweap_1.shp
		Start: 1
		ShadowStart: 3
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	idle-roof:
		TilesetFilenames:
			TEMPERATE: ntweap_2.shp
			SNOW: naweap_2.shp
		ShadowStart: 2
		ZOffset: 512
	damaged-idle-roof:
		TilesetFilenames:
			TEMPERATE: ntweap_2.shp
			SNOW: naweap_2.shp
		Start: 1
		ShadowStart: 3
		ZOffset: 512
	dead:
		TilesetFilenames:
			TEMPERATE: ntweap.shp
			SNOW: naweap.shp
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntweap_a.shp
			SNOW: naweap_a.shp
		Length: 16
		Tick: 100
		ZOffset: 2048
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntweap_a.shp
			SNOW: naweap_a.shp
		Length: 16
		Tick: 100
		ZOffset: 2048
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: ntweap_a.shp
			SNOW: naweap_a.shp
		Start: 16
		Length: 16
		Tick: 100
		ZOffset: 2048
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntweap_a.shp
			SNOW: naweap_a.shp
		Start: 16
		Length: 16
		Tick: 100
		ZOffset: 2048
		IgnoreWorldTint: True
	build-door:
		TilesetFilenames:
			TEMPERATE: ntweap_b.shp
			SNOW: naweap_b.shp
		Length: 10
		ShadowStart: 10
		ZOffset: 512
	damaged-build-door:
		TilesetFilenames:
			TEMPERATE: ntweap_b.shp
			SNOW: naweap_b.shp
		Start: 10
		Length: 10
		ShadowStart: 20
		ZOffset: 512
	make:
		TilesetFilenames:
			TEMPERATE: ntweapmk.shp
			SNOW: naweapmk.shp
		Length: 22
		Tick: 80
		ShadowStart: 22
		Offset: -12, -42, 43
		DepthSpriteOffset: -12, 0
	emp-overlay:
		Filename: emp_fx01.shp
		Length: *
		Offset: 0, 0, 31
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: nwepicon.shp
		Offset: 0, 0
		DepthSprite:

naradr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntradr.shp
			SNOW: naradr.shp
		Offset: 0, -24, 30
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-dish:
		TilesetFilenames:
			TEMPERATE: ntradr_a.shp
			SNOW: naradr_a.shp
		Length: 24
		Tick: 120
	damaged-idle-dish:
		TilesetFilenames:
			TEMPERATE: ntradr_a.shp
			SNOW: naradr_a.shp
		Start: 24
		Length: 24
		Tick: 120
	make:
		TilesetFilenames:
			TEMPERATE: ntradrmk.shp
			SNOW: naradrmk.shp
		Length: 20
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: nradicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

natech:
	Defaults:
		TilesetFilenames:
			TEMPERATE: nttech.shp
			SNOW: natech.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: nttech_a.shp
			SNOW: natech_a.shp
		Length: 10
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nttech_a.shp
			SNOW: natech_a.shp
		Length: 10
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: nttech_a.shp
			SNOW: natech_a.shp
		Start: 10
		Length: 10
		Tick: 120
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nttech_a.shp
			SNOW: natech_a.shp
		Start: 10
		Length: 10
		Tick: 120
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: nttechmk.shp
			SNOW: natechmk.shp
		Length: 18
		ShadowStart: 18
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: ntchicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

natmpl:
	Defaults:
		TilesetFilenames:
			TEMPERATE: nttmpl.shp
			SNOW: natmpl.shp
		Offset: -12,-42, 42
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -12, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: nttmpl_a.shp
			SNOW: natmpl_a.shp
		Length: 16
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nttmpl_a.shp
			SNOW: natmpl_a.shp
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: nttmplmk.shp
			SNOW: natmplmk.shp
		Length: 17
		ShadowStart: 17
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 43
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: tmplicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

garadr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtradr.shp
			SNOW: garadr.shp
		Offset: 0, -24, 28
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-dish:
		TilesetFilenames:
			TEMPERATE: gtradr_a.shp
			SNOW: garadr_a.shp
		Length: 15
		Reverses: True
		Tick: 200
	damaged-idle-dish:
		TilesetFilenames:
			TEMPERATE: gtradr_a.shp
			SNOW: garadr_a.shp
		Start: 15
		Length: 15
		Reverses: True
		Tick: 240
	make:
		TilesetFilenames:
			TEMPERATE: gtradrmk.shp
			SNOW: garadrmk.shp
		Length: 20
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: radricon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gatech:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gttech.shp
			SNOW: gatech.shp
		Offset: -12, -30, 30
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -12, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: gttech_a.shp
			SNOW: gatech_a.shp
		Length: 8
		Tick: 200
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gttech_a.shp
			SNOW: gatech_a.shp
		Length: 8
		Tick: 200
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: gttech_a.shp
			SNOW: gatech_a.shp
		Start: 8
		Length: 8
		Tick: 240
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gttech_a.shp
			SNOW: gatech_a.shp
		Start: 8
		Length: 8
		Tick: 240
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: gttechmk.shp
			SNOW: gatechmk.shp
		Length: 20
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 31
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: techicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gasand:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtsand.shp
			SNOW: gasand.shp
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	idle:
		Length: 16
		ShadowStart: 32
	damaged-idle:
		Start: 16
		Length: 16
		ShadowStart: 48
	icon:
		Filename: sbagicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gawall:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtwall.shp
			SNOW: gawall.shp
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	idle:
		Length: 16
		ShadowStart: 48
	damaged-idle:
		Start: 16
		Length: 16
		ShadowStart: 64
	critical-idle:
		Start: 32
		Length: 16
		ShadowStart: 80
	icon:
		Filename: wallicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gagate_a:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtgate_a.shp
			SNOW: gagate_a.shp
		Offset: -24, -24, 25
		DepthSpriteOffset: -24, 0
		DepthSprite: isodepth.shp
	idle:
		Length: 10
		ShadowStart: 21
	open:
		Start: 9
		ShadowStart: 30
		Offset: -24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	damaged-idle:
		Start: 10
		Length: 10
		ShadowStart: 31
	damaged-open:
		Start: 19
		ShadowStart: 40
		Offset: -24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	dead:
		Start: 20
		Tick: 400
		ShadowStart: 41
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: gateicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gagate_b:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtgate_b.shp
			SNOW: gagate_b.shp
		Offset: 24, -24, 25
		DepthSpriteOffset: 24, 0
		DepthSprite: isodepth.shp
	idle:
		Length: 10
		ShadowStart: 21
	open:
		Start: 9
		ShadowStart: 30
		Offset: 24, -24, 1
		ZOffset: -1024
		ZRamp: 1
		DepthSprite:
	damaged-idle:
		Start: 10
		Length: 10
		ShadowStart: 31
	damaged-open:
		Start: 19
		ShadowStart: 40
		Offset: 24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	dead:
		Start: 20
		Tick: 400
		ShadowStart: 41
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: gat2icon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nagate_a:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntgate_a.shp
			SNOW: nagate_a.shp
		Offset: -24, -24, 25
		DepthSpriteOffset: -24, 0
		Tick: 80
		DepthSprite: isodepth.shp
	idle:
		Length: 7
		ShadowStart: 15
	damaged-idle:
		Start: 7
		Length: 7
		ShadowStart: 22
	open:
		Start: 6
		ShadowStart: 21
		Offset: -24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	damaged-idle:
		Start: 7
		Length: 7
		ShadowStart: 22
	damaged-open:
		Start: 13
		ShadowStart: 28
		Offset: -24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	dead:
		Start: 14
		Tick: 400
		ShadowStart: 29
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: ngaticon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nagate_b:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntgate_b.shp
			SNOW: nagate_b.shp
		Offset: 24, -24, 25
		DepthSpriteOffset: 24, 0
		DepthSprite: isodepth.shp
		Tick: 80
	idle:
		Length: 7
		ShadowStart: 15
	open:
		Start: 6
		ShadowStart: 21
		Offset: 24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	damaged-idle:
		Start: 7
		Length: 7
		ShadowStart: 22
	damaged-open:
		Start: 13
		ShadowStart: 28
		Offset: 24, -24, 1
		ZRamp: 1
		ZOffset: -1024
		DepthSprite:
	dead:
		Start: 14
		Tick: 400
		ShadowStart: 29
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: nga2icon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

napost:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntpost.shp
			SNOW: napost.shp
		Offset: 0, -12, 13
		DepthSprite: isodepth.shp
	idle:
		Start: 0
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	lights-bright:
		TilesetFilenames:
			TEMPERATE: ntpost_b.shp
			SNOW: napost_b.shp
		Start: 0
		Length: 7
		ShadowStart: 14
		Tick: 80
		IgnoreWorldTint: True
	damaged-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntpost_b.shp
			SNOW: napost_b.shp
		Start: 7
		Length: 7
		ShadowStart: 21
		Tick: 80
		IgnoreWorldTint: True
	chainoflights:
		TilesetFilenames:
			TEMPERATE: ntpost_a.shp
			SNOW: napost_a.shp
		Start: 0
		Length: 12
		ShadowStart: 24
		Tick: 80
	chainoflights-bright:
		TilesetFilenames:
			TEMPERATE: ntpost_a.shp
			SNOW: napost_a.shp
		Start: 0
		Length: 12
		ShadowStart: 24
		Tick: 80
		IgnoreWorldTint: True
	damaged-chainoflights:
		TilesetFilenames:
			TEMPERATE: ntpost_a.shp
			SNOW: napost_a.shp
		Start: 12
		Length: 12
		ShadowStart: 36
		Tick: 80
	damaged-chainoflights-bright:
		TilesetFilenames:
			TEMPERATE: ntpost_a.shp
			SNOW: napost_a.shp
		Start: 12
		Length: 12
		ShadowStart: 36
		Tick: 80
		IgnoreWorldTint: True
	dead:
		Start: 2
		Tick: 400
		ShadowStart: 5
	make:
		TilesetFilenames:
			TEMPERATE: ntpostmk.shp
			SNOW: napostmk.shp
		Start: 0
		Length: 12
		ShadowStart: 12
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: lasricon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nafnce:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntfnce.shp
			SNOW: nafnce.shp
		Offset: 0, -12, 19
		DepthSprite: isodepth.shp
	idle:
		Length: 1
	disabled-x:
		Start: 8
		Length: 1
		Offset: 0, -12, 1
		ZRamp: 1
		DepthSprite:
	disabled-y:
		Start: 12
		Length: 1
		Offset: 0, -12, 1
		ZRamp: 1
		DepthSprite:
	enabled-x:
		Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
		Length: 16
		DepthSpriteOffset: -12, 0
	enabled-x-bright:
		Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0
		Length: 16
		DepthSpriteOffset: -12, 0
		IgnoreWorldTint: True
	enabled-y:
		Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
		Length: 16
		DepthSpriteOffset: 12, 0
	enabled-y-bright:
		Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4
		Length: 16
		DepthSpriteOffset: 12, 0
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 13
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:

nawall:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntwall.shp
			SNOW: nawall.shp
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	idle:
		Length: 16
		ShadowStart: 48
	damaged-idle:
		Start: 16
		Length: 16
		ShadowStart: 64
	critical-idle:
		Start: 32
		Length: 16
		ShadowStart: 80
	icon:
		Filename: nwalicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gaicbm:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gticbm.shp
			SNOW: gaicbm.shp
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -12, 6
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 13
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	make:
		TilesetFilenames:
			TEMPERATE: gticbmmk.shp
			SNOW: gaicbmmk.shp
		Length: 30
		ShadowStart: 30

naobel:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntobel.shp
			SNOW: naobel.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	active:
		TilesetFilenames:
			TEMPERATE: ntobel_b.shp
			SNOW: naobel_b.shp
		Length: 12
		Tick: 200
		ZOffset: 2
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntobel_a.shp
			SNOW: naobel_a.shp
		Length: 12
		Tick: 80
	make:
		TilesetFilenames:
			TEMPERATE: ntobelmk.shp
			SNOW: naobelmk.shp
		Length: 19
		ShadowStart: 19
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: obliicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nalasr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntlasr.shp
			SNOW: nalasr.shp
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	make:
		TilesetFilenames:
			TEMPERATE: ntlasrmk.shp
			SNOW: nalasrmk.shp
		Length: 21
		ShadowStart: 21
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 13
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: plticon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nasam:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntsam.shp
			SNOW: nasam.shp
		Offset: 0, -12, 1
	idle:
		ShadowStart: 3
		ZRamp: 1
	damaged-idle:
		Start: 1
		ShadowStart: 4
		ZRamp: 1
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
		DepthSprite: isodepth.shp
	turret:
		TilesetFilenames:
			TEMPERATE: gtctwr_d.shp
			SNOW: gactwr_d.shp
		Facings: 32
		DepthSprite: isodepth.shp
		Offset: 0, 0, 12
	make:
		TilesetFilenames:
			TEMPERATE: ntsammk.shp
			SNOW: nasammk.shp
		Length: 8
		ShadowStart: 8
		DepthSprite: isodepth.shp
		Offset: 0, -12, 12
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 2
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: samicon.shp
		TilesetFilenames:
		Offset: 0, 0

napuls.gdi:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntpuls.shp
			SNOW: napuls.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	turret:
		TilesetFilenames:
			TEMPERATE: ntpuls_a.shp
			SNOW: napuls_a.shp
		Facings: 32
	make:
		TilesetFilenames:
			TEMPERATE: ntpulsmk.shp
			SNOW: napulsmk.shp
		Length: 20
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		DepthSprite:
	icon:
		Filename: sidebar-gdi|empicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

napuls.nod:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntpuls.shp
			SNOW: napuls.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	turret:
		TilesetFilenames:
			TEMPERATE: ntpuls_a.shp
			SNOW: napuls_a.shp
		Facings: 32
	make:
		TilesetFilenames:
			TEMPERATE: ntpulsmk.shp
			SNOW: napulsmk.shp
		Length: 20
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: sidebar-nod|empicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nastlh:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntstlh.shp
			SNOW: nastlh.shp
		Offset: -12, -30, 30
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -12, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	pulse:
		TilesetFilenames:
			TEMPERATE: ntstlh_a.shp
			SNOW: nastlh_a.shp
		Length: 4
		Tick: 480
	damaged-pulse:
		TilesetFilenames:
			TEMPERATE: ntstlh_a.shp
			SNOW: nastlh_a.shp
		Start: 4
		Length: 4
		Tick: 480
	make:
		TilesetFilenames:
			TEMPERATE: ntstlhmk.shp
			SNOW: nastlhmk.shp
		Length: 18
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 31
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: clckicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gactwr:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtctwr.shp
			SNOW: gactwr.shp
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	invisible:
		Filename: null.shp
		TilesetFilenames:
	idle-lights:
		TilesetFilenames:
			TEMPERATE: gtctwr_a.shp
			SNOW: gactwr_a.shp
		Length: 6
		Tick: 200
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtctwr_a.shp
			SNOW: gactwr_a.shp
		Length: 6
		Tick: 200
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: gtctwrmk.shp
			SNOW: gactwrmk.shp
		Length: 11
		ShadowStart: 11
	make-bright:
		TilesetFilenames:
			TEMPERATE: gtctwrmk.shp
			SNOW: gactwrmk.shp
		Length: 11
		ZOffset: 1
		IgnoreWorldTint: True
	turret-vulcan:
		TilesetFilenames:
			TEMPERATE: gtctwr_b.shp
			SNOW: gactwr_b.shp
		Facings: 32
	turret-rocket:
		Filename: gtctwr_c.shp
		TilesetFilenames:
		Facings: 32
	turret-sam:
		TilesetFilenames:
			TEMPERATE: gtctwr_d.shp
			SNOW: gactwr_d.shp
		Facings: 32
	muzzle:
		TilesetFilenames:
		Combine:
			0:
				Filename: mgun-n.shp
				Length: 6
			1:
				Filename: mgun-nw.shp
				Length: 6
			2:
				Filename: mgun-w.shp
				Length: 6
			3:
				Filename: mgun-sw.shp
				Length: 6
			4:
				Filename: mgun-s.shp
				Length: 6
			5:
				Filename: mgun-se.shp
				Length: 6
			6:
				Filename: mgun-e.shp
				Length: 6
			7:
				Filename: mgun-ne.shp
				Length: 6
		Facings: 8
		Length: 6
		Offset: 0, 0, 12
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 13
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: towricon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gavulc:
	place:
		TilesetFilenames:
			TEMPERATE: gtctwr_b.shp
			SNOW: gactwr_b.shp
		Offset: 0, -12, 12
		Start: 28
	icon:
		Filename: twr1icon.shp

garock:
	place:
		TilesetFilenames:
			TEMPERATE: gtctwr_c.shp
			SNOW: gactwr_c.shp
		Offset: 0, -12, 12
		Start: 28
	icon:
		Filename: twr2icon.shp

gacsam:
	place:
		TilesetFilenames:
			TEMPERATE: gtctwr_d.shp
			SNOW: gactwr_d.shp
		Offset: 0, -12, 12
		Start: 28
	icon:
		Filename: twr3icon.shp

gahpad:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gthpad.shp
			SNOW: gahpad.shp
		Offset: 0, -24, 1
		DepthSpriteOffset: 34, 0
	idle:
		ShadowStart: 3
		ZOffset: -1c511
		Offset: 0, -24, 8
		DepthSprite: isodepth.shp
	damaged-idle:
		Start: 1
		ShadowStart: 4
		ZOffset: -1c511
		Offset: 0, -24, 8
		DepthSprite: isodepth.shp
	dead:
		Start: 2
		ShadowStart: 5
		ZOffset: -1c511
		Tick: 400
		Offset: 0, -24, 8
		DepthSprite: isodepth.shp
	idle-platform:
		TilesetFilenames:
			TEMPERATE: gthpadbb.shp
			SNOW: gahpadbb.shp
		ShadowStart: 3
		ZOffset: -1c511
		ZRamp: 1
	damaged-idle-platform:
		TilesetFilenames:
			TEMPERATE: gthpadbb.shp
			SNOW: gahpadbb.shp
		Start: 1
		ShadowStart: 4
		ZOffset: -1c511
		ZRamp: 1
	dead-platform:
		TilesetFilenames:
			TEMPERATE: gthpadbb.shp
			SNOW: gahpadbb.shp
		Start: 2
		ShadowStart: 5
		ZOffset: -1c511
		Tick: 400
		ZRamp: 1
	idle-lights:
		TilesetFilenames:
			TEMPERATE: gthpad_a.shp
			SNOW: gahpad_a.shp
		Length: 8
		Tick: 100
		Offset: 0, -36
		ZOffset: -1c511
		ZRamp: 1
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gthpad_a.shp
			SNOW: gahpad_a.shp
		Length: 8
		Tick: 100
		Offset: 0, -36
		ZOffset: -1c511
		ZRamp: 1
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: gthpad_a.shp
			SNOW: gahpad_a.shp
		Start: 8
		Length: 8
		Tick: 100
		Offset: 0, -36
		ZOffset: -1c511
		ZRamp: 1
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gthpad_a.shp
			SNOW: gahpad_a.shp
		Start: 8
		Length: 8
		Tick: 100
		Offset: 0, -36
		ZOffset: -1c511
		ZRamp: 1
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: gthpadmk.shp
			SNOW: gahpadmk.shp
		Length: 18
		ShadowStart: 18
		ZOffset: -1c511
		Offset: 0, -24, 24
		DepthSpriteOffset: 0, 0
		DepthSprite: isodepth.shp
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 2
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: heliicon.shp
		TilesetFilenames:
		Offset: 0, 0

nahpad:
	Defaults:
		TilesetFilenames:
			TEMPERATE: nthpad.shp
			SNOW: nahpad.shp
		Offset: 0, -24, 1
		DepthSpriteOffset: -24, 0
	idle:
		ShadowStart: 3
		ZOffset: -1c511
		Offset: 0, -24, 3
		DepthSprite: isodepth.shp
	damaged-idle:
		Start: 1
		ShadowStart: 4
		ZOffset: -1c511
		Offset: 0, -24, 3
		DepthSprite: isodepth.shp
	dead:
		Start: 2
		ShadowStart: 5
		ZOffset: -1c511
		Tick: 400
		Offset: 0, -24, 3
		DepthSprite: isodepth.shp
	idle-platform:
		TilesetFilenames:
			TEMPERATE: nthpadbb.shp
			SNOW: nahpadbb.shp
		ShadowStart: 3
		ZOffset: -1c511
		ZRamp: 1
	damaged-idle-platform:
		TilesetFilenames:
			TEMPERATE: nthpadbb.shp
			SNOW: nahpadbb.shp
		Start: 1
		ShadowStart: 4
		ZOffset: -1c511
		ZRamp: 1
	dead-platform:
		TilesetFilenames:
			TEMPERATE: nthpadbb.shp
			SNOW: nahpadbb.shp
		Start: 2
		ShadowStart: 5
		ZOffset: -1c511
		Tick: 400
		ZRamp: 1
	idle-lights:
		TilesetFilenames:
			TEMPERATE: nthpad_a.shp
			SNOW: nahpad_a.shp
		Length: 46
		ZOffset: -1c511
		Tick: 100
		ZRamp: 1
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nthpad_a.shp
			SNOW: nahpad_a.shp
		Length: 46
		ZOffset: -1c511
		Tick: 100
		ZRamp: 1
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: nthpad_a.shp
			SNOW: nahpad_a.shp
		Start: 46
		Length: 46
		Tick: 100
		ZOffset: -1c511
		ZRamp: 1
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: nthpad_a.shp
			SNOW: nahpad_a.shp
		Start: 46
		Length: 46
		Tick: 100
		ZOffset: -1c511
		ZRamp: 1
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: nthpadmk.shp
			SNOW: nahpadmk.shp
		Length: 20
		ShadowStart: 20
		Offset: 0, -24, 24
		DepthSpriteOffset: 0, 0
		DepthSprite: isodepth.shp
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 2
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: nhpdicon.shp
		TilesetFilenames:
		Offset: 0, 0

proc.gdi:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntrefn.shp
			SNOW: narefn.shp
		Offset: -12, -42, 20
		DepthSpriteOffset: 22, 0
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	make:
		TilesetFilenames:
			TEMPERATE: ntrefnmk.shp
			SNOW: narefnmk.shp
		Length: 20
		ShadowStart: 20
		Offset: -12, -42, 43
		DepthSpriteOffset: -12, 0
	flame:
		TilesetFilenames:
			TEMPERATE: ntrefn_b.shp
			SNOW: narefn_b.shp
		Length: *
		IgnoreWorldTint: True
	unload-overlay:
		TilesetFilenames:
			TEMPERATE: ntrefn_a.shp
			SNOW: narefn_a.shp
		Length: *
		ZOffset: 1024
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntrefn_c.shp
			SNOW: narefn_c.shp
		Length: 16
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntrefn_c.shp
			SNOW: narefn_c.shp
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	bib:
		TilesetFilenames:
			TEMPERATE: ntrefnbb.shp
			SNOW: narefnbb.shp
		Length: 1
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	damaged-bib:
		TilesetFilenames:
			TEMPERATE: ntrefnbb.shp
			SNOW: narefnbb.shp
		Start: 1
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	dead-bib:
		TilesetFilenames:
			TEMPERATE: ntrefnbb.shp
			SNOW: narefnbb.shp
		Start: 2
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 21
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: sidebar-gdi|reficon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

proc.nod:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntrefn.shp
			SNOW: narefn.shp
		Offset: -12, -42, 20
		DepthSpriteOffset: 22, 0
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	make:
		TilesetFilenames:
			TEMPERATE: ntrefnmk.shp
			SNOW: narefnmk.shp
		Length: 20
		ShadowStart: 20
		Offset: -12, -42, 43
		DepthSpriteOffset: -12, 0
	flame:
		TilesetFilenames:
			TEMPERATE: ntrefn_b.shp
			SNOW: narefn_b.shp
		Length: *
		IgnoreWorldTint: True
	unload-overlay:
		TilesetFilenames:
			TEMPERATE: ntrefn_a.shp
			SNOW: narefn_a.shp
		Length: *
		ZOffset: 1024
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntrefn_c.shp
			SNOW: narefn_c.shp
		Length: 16
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntrefn_c.shp
			SNOW: narefn_c.shp
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	bib:
		TilesetFilenames:
			TEMPERATE: ntrefnbb.shp
			SNOW: narefnbb.shp
		Length: 1
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	damaged-bib:
		TilesetFilenames:
			TEMPERATE: ntrefnbb.shp
			SNOW: narefnbb.shp
		Start: 1
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	dead-bib:
		TilesetFilenames:
			TEMPERATE: ntrefnbb.shp
			SNOW: narefnbb.shp
		Start: 2
		ZOffset: -1024
		Offset: -12, -42, 1
		ZRamp: 1
		DepthSprite:
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 21
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: sidebar-nod|reficon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

nawast:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntwast.shp
			SNOW: nawast.shp
		Offset: 0, -36, 24
		DepthSprite: isodepth.shp
		DepthSpriteOffset: 16, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	make:
		TilesetFilenames:
			TEMPERATE: ntwastmk.shp
			SNOW: nawastmk.shp
		Length: 19
		ShadowStart: 19
		Offset: 0, -36, 36
		DepthSpriteOffset: 0, 0
	idle-glow:
		TilesetFilenames:
			TEMPERATE: ntwast_a.shp
			SNOW: nawast_a.shp
		Length: 20
		ShadowStart: 40
		Tick: 120
	damaged-idle-glow:
		TilesetFilenames:
			TEMPERATE: ntwast_a.shp
			SNOW: nawast_a.shp
		Start: 20
		Length: 20
		ShadowStart: 60
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntwast_b.shp
			SNOW: nawast_b.shp
		Length: 8
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntwast_b.shp
			SNOW: nawast_b.shp
		Start: 8
		Length: 8
		Tick: 120
		IgnoreWorldTint: True
	bib:
		TilesetFilenames:
			TEMPERATE: ntwastbb.shp
			SNOW: nawastbb.shp
		ZOffset: -1024
		ZRamp: 1
		DepthSprite:
		Offset: 0, -36, 1
	damaged-bib:
		TilesetFilenames:
			TEMPERATE: ntwastbb.shp
			SNOW: nawastbb.shp
		Start: 1
		ZOffset: -1024
		ZRamp: 1
		DepthSprite:
		Offset: 0, -36, 1
	dead-bib:
		TilesetFilenames:
			TEMPERATE: ntwastbb.shp
			SNOW: nawastbb.shp
		Start: 2
		ZOffset: -1024
		ZRamp: 1
		DepthSprite:
		Offset: 0, -36, 1
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: wasticon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gasilo.gdi:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtsilo.shp
			SNOW: gasilo.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
		Start: 4
	stages:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
		Length: 4
	damaged-stages:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
		Start: 4
		Length: 4
	idle-underlay:
		ShadowStart: 3
		ZOffset: -512
	damaged-idle-underlay:
		Start: 1
		ShadowStart: 4
		ZOffset: -512
	dead:
		Start: 2
		ShadowStart: 5
		ZOffset: -512
		Tick: 400
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtsilo_b.shp
			SNOW: gasilo_b.shp
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtsilo_b.shp
			SNOW: gasilo_b.shp
		Start: 16
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: gtsilomk.shp
			SNOW: gasilomk.shp
		Length: 18
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: sidebar-gdi|siloicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gasilo.nod:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtsilo.shp
			SNOW: gasilo.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
		Start: 4
	stages:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
		Length: 4
	damaged-stages:
		TilesetFilenames:
			TEMPERATE: gtsilo_a.shp
			SNOW: gasilo_a.shp
		Start: 4
		Length: 4
	idle-underlay:
		ShadowStart: 3
		ZOffset: -512
	damaged-idle-underlay:
		Start: 1
		ShadowStart: 4
		ZOffset: -512
	dead:
		Start: 2
		ShadowStart: 5
		ZOffset: -512
		Tick: 400
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtsilo_b.shp
			SNOW: gasilo_b.shp
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtsilo_b.shp
			SNOW: gasilo_b.shp
		Start: 16
		Length: 16
		Tick: 120
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: gtsilomk.shp
			SNOW: gasilomk.shp
		Length: 18
		ShadowStart: 20
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: sidebar-nod|siloicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gadept.gdi:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtdept.shp
			SNOW: gadept.shp
		Offset: 0, -36, 1
		DepthSpriteOffset: 36, 0
	idle:
		ShadowStart: 3
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
	damaged-idle:
		Start: 1
		ShadowStart: 4
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
	ground:
		TilesetFilenames:
			TEMPERATE: gtdeptbb.shp
			SNOW: gadeptbb.shp
		ShadowStart: 3
		ZOffset: -1c611
		ZRamp: 1
	damaged-ground:
		TilesetFilenames:
			TEMPERATE: gtdeptbb.shp
			SNOW: gadeptbb.shp
		Start: 1
		ShadowStart: 4
		ZOffset: -1c611
		ZRamp: 1
	dead-ground:
		TilesetFilenames:
			TEMPERATE: gtdeptbb.shp
			SNOW: gadeptbb.shp
		Start: 2
		ShadowStart: 5
		ZOffset: -1c611
		Tick: 400
		ZRamp: 1
	idle-light:
		TilesetFilenames:
			TEMPERATE: gtdept_b.shp
			SNOW: gadept_b.shp
		Offset: 0, -36, 13
		Length: 7
		Tick: 120
		ZRamp: 1
	idle-light-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_b.shp
			SNOW: gadept_b.shp
		Offset: 0, -36, 13
		Length: 7
		Tick: 120
		ZRamp: 1
		IgnoreWorldTint: True
	circuits:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
	circuits-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
		IgnoreWorldTint: True
	damaged-circuits:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Start: 5
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
	damaged-circuits-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Start: 5
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
		IgnoreWorldTint: True
	crane-start:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Length: 6
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
	crane-loop:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Start: 6
		Length: 5
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
	crane-loop-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Start: 6
		Length: 5
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
		IgnoreWorldTint: True
	crane-end:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Start: 10
		Length: 6
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
	platform:
		TilesetFilenames:
			TEMPERATE: gtdept_d.shp
			SNOW: gadept_d.shp
		Length: 7
		ZOffset: -1c511
		ZRamp: 1
	damaged-platform:
		TilesetFilenames:
			TEMPERATE: gtdept_d.shp
			SNOW: gadept_d.shp
		Start: 7
		Length: 7
		ZOffset: -1c511
		ZRamp: 1
	make:
		TilesetFilenames:
			TEMPERATE: gtdeptmk.shp
			SNOW: gadeptmk.shp
		Length: 10
		Tick: 60
		ShadowStart: 10
		Offset: 0, -36, 36
		ZRamp: 1
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 8
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: sidebar-gdi|fixicon.shp
		TilesetFilenames:
		Offset: 0, 0

gadept.nod:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtdept.shp
			SNOW: gadept.shp
		Offset: 0, -36, 1
		DepthSpriteOffset: 36, 0
	idle:
		ShadowStart: 3
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
	damaged-idle:
		Start: 1
		ShadowStart: 4
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
	ground:
		TilesetFilenames:
			TEMPERATE: gtdeptbb.shp
			SNOW: gadeptbb.shp
		ShadowStart: 3
		ZOffset: -1c611
		ZRamp: 1
	damaged-ground:
		TilesetFilenames:
			TEMPERATE: gtdeptbb.shp
			SNOW: gadeptbb.shp
		Start: 1
		ShadowStart: 4
		ZOffset: -1c611
		ZRamp: 1
	dead-ground:
		TilesetFilenames:
			TEMPERATE: gtdeptbb.shp
			SNOW: gadeptbb.shp
		Start: 2
		ShadowStart: 5
		ZOffset: -1c611
		Tick: 400
		ZRamp: 1
	idle-light:
		TilesetFilenames:
			TEMPERATE: gtdept_b.shp
			SNOW: gadept_b.shp
		Offset: 0, -36, 13
		Length: 7
		Tick: 120
		ZRamp: 1
	idle-light-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_b.shp
			SNOW: gadept_b.shp
		Offset: 0, -36, 13
		Length: 7
		Tick: 120
		ZRamp: 1
		IgnoreWorldTint: True
	circuits:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
	circuits-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
		IgnoreWorldTint: True
	damaged-circuits:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Start: 5
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
	damaged-circuits-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_a.shp
			SNOW: gadept_a.shp
		Start: 5
		Length: 5
		ZOffset: -1c511
		Tick: 120
		ZRamp: 1
		IgnoreWorldTint: True
	crane-start:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Length: 6
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
	crane-loop:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Start: 6
		Length: 5
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
	crane-loop-bright:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Start: 6
		Length: 5
		Offset: 0, -36, 12
		Tick: 60
		DepthSprite: isodepth.shp
		IgnoreWorldTint: True
	crane-end:
		TilesetFilenames:
			TEMPERATE: gtdept_c.shp
			SNOW: gadept_c.shp
		Start: 10
		Length: 6
		Offset: 0, -36, 12
		DepthSprite: isodepth.shp
		Tick: 60
	platform:
		TilesetFilenames:
			TEMPERATE: gtdept_d.shp
			SNOW: gadept_d.shp
		Length: 7
		ZOffset: -1c511
		ZRamp: 1
	damaged-platform:
		TilesetFilenames:
			TEMPERATE: gtdept_d.shp
			SNOW: gadept_d.shp
		Start: 7
		Length: 7
		ZOffset: -1c511
		ZRamp: 1
	make:
		TilesetFilenames:
			TEMPERATE: gtdeptmk.shp
			SNOW: gadeptmk.shp
		Length: 10
		Tick: 60
		ShadowStart: 10
		Offset: 0, -36, 36
		ZRamp: 1
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 8
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: sidebar-nod|fixicon.shp
		TilesetFilenames:
		Offset: 76, 66

namisl:
	Defaults:
		TilesetFilenames:
			TEMPERATE: ntmisl.shp
			SNOW: namisl.shp
		Offset: 0, -24, 24
		DepthSprite: isodepth.shp
	idle:
	damaged-idle:
		Start: 1
	dead:
		Start: 2
		Tick: 400
	idle-lights:
		TilesetFilenames:
			TEMPERATE: ntmisl_b.shp
			SNOW: namisl_b.shp
		Length: 10
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntmisl_b.shp
			SNOW: namisl_b.shp
		Length: 10
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-lights:
		TilesetFilenames:
			TEMPERATE: ntmisl_b.shp
			SNOW: namisl_b.shp
		Start: 10
		Length: 10
		Tick: 120
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: ntmisl_b.shp
			SNOW: namisl_b.shp
		Start: 10
		Length: 10
		Tick: 120
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: ntmislmk.shp
			SNOW: namislmk.shp
		Length: 18
		ShadowStart: 18
	active:
		TilesetFilenames:
			TEMPERATE: ntmisl_a.shp
			SNOW: namisl_a.shp
		Frames: 0, 1, 2, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 8, 9, 10, 11
		Length: 25
		Tick: 80
		ZOffset: 2
	active-bright:
		TilesetFilenames:
			TEMPERATE: ntmisl_a.shp
			SNOW: namisl_a.shp
		Frames: 11, 12, 13, 14, 14, 14, 14, 14, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 19, 20, 12, 22
		Length: 25
		Tick: 80
		ZOffset: 2
		IgnoreWorldTint: True
	damaged-active:
		TilesetFilenames:
			TEMPERATE: ntmisl_a.shp
			SNOW: namisl_a.shp
		Start: 11
		Length: 10
		Tick: 80
		ZOffset: 1
	damaged-active-bright:
		TilesetFilenames:
			TEMPERATE: ntmisl_a.shp
			SNOW: namisl_a.shp
		Start: 11
		Length: 10
		Tick: 80
		ZOffset: 1
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 25
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: msslicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gaplug:
	Defaults:
		TilesetFilenames:
			TEMPERATE: gtplug.shp
			SNOW: gaplug.shp
		Offset: 12,-30, 30
		DepthSprite: isodepth.shp
		DepthSpriteOffset: 12, 0
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-dish:
		TilesetFilenames:
			TEMPERATE: gtplug_a.shp
			SNOW: gaplug_a.shp
		Length: 20
		Tick: 120
	damaged-idle-dish:
		TilesetFilenames:
			TEMPERATE: gtplug_a.shp
			SNOW: gaplug_a.shp
		Start: 20
		Length: 20
		Tick: 120
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_b.shp
			SNOW: gaplug_b.shp
		Length: 20
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_b.shp
			SNOW: gaplug_b.shp
		Start: 20
		Length: 20
		Tick: 120
		IgnoreWorldTint: True
	idle-strip:
		TilesetFilenames:
			TEMPERATE: gtplug_c.shp
			SNOW: gaplug_c.shp
		Length: 8
		Tick: 120
	idle-strip-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_c.shp
			SNOW: gaplug_c.shp
		Length: 8
		Tick: 120
		IgnoreWorldTint: True
	damaged-idle-strip:
		TilesetFilenames:
			TEMPERATE: gtplug_c.shp
			SNOW: gaplug_c.shp
		Start: 8
		Length: 8
		Tick: 120
	damaged-idle-strip-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_c.shp
			SNOW: gaplug_c.shp
		Start: 8
		Length: 8
		Tick: 120
		IgnoreWorldTint: True
	idle-ioncannona:
		TilesetFilenames:
			TEMPERATE: gtplug_f.shp
			SNOW: gaplug_f.shp
		Length: 15
		Tick: 120
		Reverses: true
		Offset: -12, -42, 30
	idle-ioncannonb:
		TilesetFilenames:
			TEMPERATE: gtplug_f.shp
			SNOW: gaplug_f.shp
		Length: 15
		Reverses: true
		Tick: 120
	idle-hunterseekera:
		TilesetFilenames:
			TEMPERATE: gtplug_e.shp
			SNOW: gaplug_e.shp
		Length: 15
		Tick: 120
		Offset: -12, -42, 30
	idle-hunterseekera-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_e.shp
			SNOW: gaplug_e.shp
		Length: 15
		Tick: 120
		Offset: -12, -42, 30
		IgnoreWorldTint: True
	idle-hunterseekerb:
		TilesetFilenames:
			TEMPERATE: gtplug_e.shp
			SNOW: gaplug_e.shp
		Length: 15
		Tick: 120
	idle-hunterseekerb-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_e.shp
			SNOW: gaplug_e.shp
		Length: 15
		Tick: 120
		IgnoreWorldTint: True
	idle-droppoda:
		TilesetFilenames:
			TEMPERATE: gtplug_d.shp
			SNOW: gaplug_d.shp
		Length: 15
		Tick: 120
		Offset: -12, -42, 30
	idle-droppoda-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_d.shp
			SNOW: gaplug_d.shp
		Length: 15
		Tick: 120
		Offset: -12, -42, 30
		IgnoreWorldTint: True
	idle-droppodb:
		TilesetFilenames:
			TEMPERATE: gtplug_d.shp
			SNOW: gaplug_d.shp
		Length: 15
		Tick: 120
	idle-droppodb-bright:
		TilesetFilenames:
			TEMPERATE: gtplug_d.shp
			SNOW: gaplug_d.shp
		Length: 15
		Tick: 120
		IgnoreWorldTint: True
	make:
		TilesetFilenames:
			TEMPERATE: gtplugmk.shp
			SNOW: gaplugmk.shp
		Length: 17
		ShadowStart: 17
	emp-overlay:
		Filename: emp_fx01.shp
		TilesetFilenames:
		Length: *
		Offset: 0, 0, 31
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
		DepthSprite:
	icon:
		Filename: plugicon.shp
		TilesetFilenames:
		Offset: 0, 0
		DepthSprite:

gaplug2:
	place:
		TilesetFilenames:
			TEMPERATE: gtplug_e.shp
			SNOW: gaplug_e.shp
		Offset: 24,-48, 48
		Reverses: true
		Length: 14
		Tick: 120
	icon:
		Filename: rad2icon.shp

gaplug3:
	place:
		TilesetFilenames:
			TEMPERATE: gtplug_f.shp
			SNOW: gaplug_f.shp
		Offset: 24,-48, 48
		Reverses: true
		Length: 14
		Tick: 120
	icon:
		Filename: rad3icon.shp

gaplug4:
	place:
		TilesetFilenames:
			TEMPERATE: gtplug_d.shp
			SNOW: gaplug_d.shp
		Offset: 24,-48, 48
		Reverses: true
		Length: 14
		Tick: 120
	icon:
		Filename: rad1icon.shp
