@@ -179,6 +179,7 @@ that the resulting observed zone is navigable at each step.
 * DeepMind open-ended learning team [used](https://storage.googleapis.com/deepmind-media/papers/Open-Ended%20Learning%20Leads%20to%20Generally%20Capable%20Agents/open-ended-learning-paper.pdf) WFC to generate arenas for reinforcement learning agents.
 * Oskar Stålberg [made](https://twitter.com/OskSta/status/1447483550257799171) an island generator that combines triangle and quad tiles and uses a custom observation heuristic that doesn't produce local minimums.
 * [Boris the Brave](https://github.com/boristhebrave) [applied](https://www.boristhebrave.com/2021/11/08/infinite-modifying-in-blocks/) [Paul Merrell's](https://github.com/merrell42) modifying in blocks technique to the lazy generation of unbounded tile configurations. Marian Kleineberg has [implemented](https://twitter.com/marian42_/status/1490060483944140804) this method into his [infinite city generator](https://github.com/marian42/wavefunctioncollapse).
+* [LelsersLasers](https://lelserslasers.itch.io/) made an [interactive web demo](https://lelserslasers.itch.io/wave-function-collapse-overlapping-model) of the overlapping model in JavaScript with a simple UI to quickly change the parameters.
 
 ## Credits
 Circles tileset is taken from [Mario Klingemann](https://twitter.com/quasimondo/status/778196128957403136). FloorPlan tileset is taken from [Lingdong Huang](https://github.com/LingDong-/ndwfc). Summer tiles were drawn by Hermann Hillmann. Cat overlapping sample is taken from the Nyan Cat video, Water + Forest + Mountains samples are taken from Ultima IV, 3Bricks sample is taken from Dungeon Crawl Stone Soup, Qud sample was made by Brian Bucklew, MagicOffice + Spirals samples - by rid5x, ColoredCity + Link + Link 2 + Mazelike + RedDot + SmileCity samples - by Arvi Teikari, Wall sample - by Arcaniax, NotKnot + Sand + Wrinkles samples - by Krystian Samp, Circle sample - by Noah Buddy. The rest of the examples and tilesets were made by me. Idea of generating integrated circuits was suggested to me by [Moonasaur](https://twitter.com/Moonasaur/status/759890746350731264) and their style was taken from Zachtronics' [Ruckingenur II](http://www.zachtronics.com/ruckingenur-ii/). Voxel models were rendered in [MagicaVoxel](http://ephtracy.github.io/).