Qi Chai


2025

pdf bib
VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
Honghao Fu | Junlong Ren | Qi Chai | Deheng Ye | Yujun Cai | Hao Wang
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing

Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.

pdf bib
CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks
Qi Chai | Zhang Zheng | Junlong Ren | Deheng Ye | Zichuan Lin | Hao Wang
Findings of the Association for Computational Linguistics: EMNLP 2025

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform causal intervention. Experimental results demonstrate our approach achieves state-of-the-art performance in multi-agent cooperative tasks of Minecraft. The code will be open-sourced upon the acceptance of this paper.