walk_to(cabinet)
open(cabinet)
walk_to(candy1)
grab(candy1)
walk_to(stocking1)
place_inside(candy1, stocking1)
walk_to(cabinet)
grab(candy2)
walk_to(stocking2)
place_inside(candy2, stocking2)
walk_to(cabinet)
grab(candy3)
walk_to(stocking3)
place_inside(candy3, stocking3)
walk_to(cabinet)
grab(candy4)
walk_to(stocking4)
place_inside(candy4, stocking4)
close(cabinet)
walk_to(floor)
grab(cube1)
walk_to(stocking1)
place_inside(cube1, stocking1)
walk_to(floor)
grab(cube2)
walk_to(stocking2)
place_inside(cube2, stocking2)
walk_to(floor)
grab(cube3)
walk_to(stocking3)
place_inside(cube3, stocking3)
walk_to(floor)
grab(cube4)
walk_to(stocking4)
place_inside(cube4, stocking4)
walk_to(cabinet)
open(cabinet)
walk_to(pen1)
grab(pen1)
walk_to(stocking1)
place_inside(pen1, stocking1)
walk_to(cabinet)
grab(pen2)
walk_to(stocking2)
place_inside(pen2, stocking2)
walk_to(cabinet)
grab(pen3)
walk_to(stocking3)
place_inside(pen3, stocking3)
walk_to(cabinet)
grab(pen4)
walk_to(stocking4)
place_inside(pen4, stocking4)
close(cabinet)