Shiji Song


2024

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Boosting LLM Agents with Recursive Contemplation for Effective Deception Handling
Shenzhi Wang | Chang Liu | Zilong Zheng | Siyuan Qi | Shuo Chen | Qisen Yang | Andrew Zhao | Chaofei Wang | Shiji Song | Gao Huang
Findings of the Association for Computational Linguistics: ACL 2024

Recent advances in large language models (LLMs) have led to significant success in using LLMs as agents. Nevertheless, a common assumption that LLMs always process honest information neglects the widespread deceptive or misleading content in human and AI-generated material. This oversight might expose LLMs to malicious manipulations. To enhance LLMs’ ability to identify and counteract deceptive information, in this paper, inspired by humans’ recursive thinking and perspective-taking, we introduce a novel cognitive framework, Recursive Contemplation (ReCon). ReCon combines formulation and refinement contemplation processes; formulation contemplation produces initial thoughts and speech, while refinement contemplation further polishes them. Additionally, we incorporate first-order and second-order perspective transitions into these processes respectively. Specifically, the first-order allows an LLM agent to infer others’ mental states, and the second-order involves understanding how others perceive the agent’s mental state. After integrating ReCon with various LLMs, extensive experiment results from the Avalon game and BigTom benchmark indicate ReCon’s efficacy in aiding LLMs to discern and maneuver around deceptive information without extra fine-tuning and data. Finally, we demonstrate ReCon’s scaling trend with model parameters, and explore the current limitations of LLMs in terms of safety and reasoning, potentially furnishing insights for subsequent research. Our project page can be found at https://shenzhi-wang.github.io/avalon_recon.

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PsychoGAT: A Novel Psychological Measurement Paradigm through Interactive Fiction Games with LLM Agents
Qisen Yang | Zekun Wang | Honghui Chen | Shenzhi Wang | Yifan Pu | Xin Gao | Wenhao Huang | Shiji Song | Gao Huang
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)

Psychological measurement is essential for mental health, self-understanding, and personal development. Traditional methods, such as self-report scales and psychologist interviews, often face challenges with engagement and accessibility. While game-based and LLM-based tools have been explored to improve user interest and automate assessment, they struggle to balance engagement with generalizability. In this work, we propose PsychoGAT (Psychological Game AgenTs) to achieve a generic gamification of psychological assessment. The main insight is that powerful LLMs can function both as adept psychologists and innovative game designers. By incorporating LLM agents into designated roles and carefully managing their interactions, PsychoGAT can transform any standardized scales into personalized and engaging interactive fiction games. To validate the proposed method, we conduct psychometric evaluations to assess its effectiveness and employ human evaluators to examine the generated content across various psychological constructs, including depression, cognitive distortions, and personality traits. Results demonstrate that PsychoGAT serves as an effective assessment tool, achieving statistically significant excellence in psychometric metrics such as reliability, convergent validity, and discriminant validity. Moreover, human evaluations confirm PsychoGAT’s enhancements in content coherence, interactivity, interest, immersion, and satisfaction.