@inproceedings{guillaume-etal-2016-crowdsourcing,
title = "Crowdsourcing Complex Language Resources: Playing to Annotate Dependency Syntax",
author = {Guillaume, Bruno and
Fort, Kar{\"e}n and
Lefebvre, Nicolas},
editor = "Matsumoto, Yuji and
Prasad, Rashmi",
booktitle = "Proceedings of {COLING} 2016, the 26th International Conference on Computational Linguistics: Technical Papers",
month = dec,
year = "2016",
address = "Osaka, Japan",
publisher = "The COLING 2016 Organizing Committee",
url = "https://preview.aclanthology.org/add-emnlp-2024-awards/C16-1286/",
pages = "3041--3052",
abstract = "This article presents the results we obtained on a complex annotation task (that of dependency syntax) using a specifically designed Game with a Purpose, ZombiLingo. We show that with suitable mechanisms (decomposition of the task, training of the players and regular control of the annotation quality during the game), it is possible to obtain annotations whose quality is significantly higher than that obtainable with a parser, provided that enough players participate. The source code of the game and the resulting annotated corpora (for French) are freely available."
}
Markdown (Informal)
[Crowdsourcing Complex Language Resources: Playing to Annotate Dependency Syntax](https://preview.aclanthology.org/add-emnlp-2024-awards/C16-1286/) (Guillaume et al., COLING 2016)
ACL