Truthfulness (adherence to factual accuracy) and utility (satisfying human needs and instructions) are both fundamental aspects of Large Language Models, yet these goals often conflict (e.g., sell a car with known flaws), making it challenging to achieve both in real-world deployments. We propose AI-LieDar, a framework to study how LLM-based agents navigate these scenarios in an multi-turn interactive setting. We design a set of real-world scenarios where language agents are instructed to achieve goals that are in conflict with being truthful during a multi-turn conversation with simulated human agents. To evaluate the truthfulness at large scale, we develop a truthfulness detector inspired by psychological literature to assess the agents’ responses. Our experiment demonstrates that all models are truthful less than 50% of the time, although truthfulness and goal achievement (utility) rates vary across models. We further test the steerability of LLMs towards truthfulness, finding that models can be directed to be deceptive, and even truth-steered models still lie. These findings reveal the complex nature of truthfulness in LLMs and underscore the importance of further research to ensure the safe and reliable deployment of LLMs and AI agents.
Social simulation through large language model (LLM) agents is a promising approach to explore and validate social science hypotheses.We present SOTOPIA-S4, a fast, flexible, and scalable social simulation system that addresses the technical barriers of current frameworks while enabling practitioners to generate realistic, multi-turn and multi-party interactions with customizable evaluation metrics for hypothesis testing. SOTOPIA-S4 comes as a pip package that contains a simulation engine, an API server with flexible RESTful APIs for simulation management, and a web interface that enables both technical and non-technical users to design, run, and analyze simulations without programming. We demonstrate the usefulness of SOTOPIA-S4 with two use cases involving dyadic hiring negotiation scenarios and multi-party planning scenarios.
Recent advances in large language models (LLM) have enabled richer social simulations, allowing for the study of various social phenomena. However, most recent work has used a more omniscient perspective on these simulations (e.g., single LLM to generate all interlocutors), which is fundamentally at odds with the non-omniscient, information asymmetric interactions that involve humans and AI agents in the real world. To examine these differences, we develop an evaluation framework to simulate social interactions with LLMs in various settings (omniscient, non-omniscient). Our experiments show that LLMs perform better in unrealistic, omniscient simulation settings but struggle in ones that more accurately reflect real-world conditions with information asymmetry. Moreover, we illustrate the limitations inherent in learning from omniscient simulations. Our findings indicate that addressing information asymmetry remains a fundamental challenge for LLM-based agents.
Large pre-trained language models are acknowledged to carry social bias towards different demographics, which can further amplify existing stereotypes in our society and cause even more harm. Text-to-SQL is an important task, models of which are mainly adopted by administrative industries, where unfair decisions may lead to catastrophic consequences. However, existing Text-to-SQL models are trained on clean, neutral datasets, such as Spider and WikiSQL. This, to some extent, cover up social bias in models under ideal conditions, which nevertheless may emerge in real application scenarios. In this work, we aim to uncover and mitigate social bias in Text-to-SQL models. We summarize the categories of social bias that may occur in structural data for Text-to-SQL models. We build test benchmarks and reveal that models with similar task accuracy can contain social bias at very different rates. We show how to take advantage of our methodology to assess and mitigate social bias in the downstream Text-to-SQL task.